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[mcl_experience] fix warnings

doc-refactoring^2
AFCMS 2021-05-23 13:33:36 +02:00
parent 8baea02f24
commit 8536e2c033
1 changed files with 7 additions and 4 deletions

View File

@ -1,5 +1,11 @@
local S = minetest.get_translator("mcl_experience") local S = minetest.get_translator("mcl_experience")
mcl_experience = {} mcl_experience = {}
local vector = vector
local math = math
local string = string
local pool = {} local pool = {}
local registered_nodes local registered_nodes
local max_xp = 2^31-1 local max_xp = 2^31-1
@ -262,7 +268,6 @@ function mcl_experience.add_experience(player, experience)
if #final_candidates > 0 then if #final_candidates > 0 then
local can = final_candidates[math.random(#final_candidates)] local can = final_candidates[math.random(#final_candidates)]
local stack, list, index, wear = can.stack, can.list, can.index, can.wear local stack, list, index, wear = can.stack, can.list, can.index, can.wear
local unbreaking_level = mcl_enchanting.get_enchantment(stack, "unbreaking")
local uses = mcl_util.calculate_durability(stack) local uses = mcl_util.calculate_durability(stack)
local multiplier = 2 * 65535 / uses local multiplier = 2 * 65535 / uses
local repair = experience * multiplier local repair = experience * multiplier
@ -329,14 +334,12 @@ minetest.register_on_dieplayer(function(player)
mcl_experience.throw_experience(player:get_pos(), xp_amount) mcl_experience.throw_experience(player:get_pos(), xp_amount)
end) end)
local name
local collector, pos, pos2 local collector, pos, pos2
local direction, distance, player_velocity, goal local direction, distance, player_velocity, goal
local currentvel, acceleration, multiplier, velocity local currentvel, acceleration, multiplier, velocity
local node, vel, def local node, vel, def
local is_moving, is_slippery, slippery, slip_factor local is_moving, is_slippery, slippery, slip_factor
local size, data local size
local function xp_step(self, dtime) local function xp_step(self, dtime)
--if item set to be collected then only execute go to player --if item set to be collected then only execute go to player
if self.collected == true then if self.collected == true then