Make mob punching time based
parent
e1812b2cdb
commit
8530e6ee36
|
@ -685,8 +685,6 @@ mobs.mob_step = function(self, dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- can mob be pushed, if so calculate direction -- do this last (overrides everything)
|
-- can mob be pushed, if so calculate direction -- do this last (overrides everything)
|
||||||
if self.pushable then
|
if self.pushable then
|
||||||
mobs.collision(self)
|
mobs.collision(self)
|
||||||
|
|
|
@ -80,6 +80,12 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--don't do damage until pause timer resets
|
||||||
|
if self.pause_timer > 0 then
|
||||||
|
print(self.pause_timer)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
-- error checking when mod profiling is enabled
|
-- error checking when mod profiling is enabled
|
||||||
if not tool_capabilities then
|
if not tool_capabilities then
|
||||||
|
@ -93,6 +99,7 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||||
|
|
||||||
-- punch interval
|
-- punch interval
|
||||||
local weapon = hitter:get_wielded_item()
|
local weapon = hitter:get_wielded_item()
|
||||||
|
|
||||||
local punch_interval = 1.4
|
local punch_interval = 1.4
|
||||||
|
|
||||||
-- exhaust attacker
|
-- exhaust attacker
|
||||||
|
@ -105,23 +112,9 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||||
local armor = self.object:get_armor_groups() or {}
|
local armor = self.object:get_armor_groups() or {}
|
||||||
local tmp
|
local tmp
|
||||||
|
|
||||||
-- quick error check in case it ends up 0 (serialize.h check test)
|
--calculate damage groups
|
||||||
if tflp == 0 then
|
|
||||||
tflp = 0.2
|
|
||||||
end
|
|
||||||
|
|
||||||
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
|
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
|
||||||
|
damage = damage + (tool_capabilities.damage_groups[group] or 0) * ((armor[group] or 0) / 100.0)
|
||||||
tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
|
|
||||||
|
|
||||||
if tmp < 0 then
|
|
||||||
tmp = 0.0
|
|
||||||
elseif tmp > 1 then
|
|
||||||
tmp = 1.0
|
|
||||||
end
|
|
||||||
|
|
||||||
damage = damage + (tool_capabilities.damage_groups[group] or 0)
|
|
||||||
* tmp * ((armor[group] or 0) / 100.0)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if weapon then
|
if weapon then
|
||||||
|
@ -200,9 +193,7 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||||
-- die = true
|
-- die = true
|
||||||
--end
|
--end
|
||||||
|
|
||||||
-- knock back effect (only on full punch)
|
-- knock back effect
|
||||||
if tflp >= punch_interval then
|
|
||||||
|
|
||||||
local velocity = self.object:get_velocity()
|
local velocity = self.object:get_velocity()
|
||||||
|
|
||||||
--2d direction
|
--2d direction
|
||||||
|
@ -252,9 +243,10 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||||
--add velocity breaks momentum - use set velocity
|
--add velocity breaks momentum - use set velocity
|
||||||
self.object:set_velocity(dir)
|
self.object:set_velocity(dir)
|
||||||
|
|
||||||
|
--0.4 seconds until you can hurt the mob again
|
||||||
self.pause_timer = 0.4
|
self.pause_timer = 0.4
|
||||||
end
|
end
|
||||||
end -- END if damage
|
-- END if damage
|
||||||
|
|
||||||
-- if skittish then run away
|
-- if skittish then run away
|
||||||
--[[
|
--[[
|
||||||
|
|
Loading…
Reference in New Issue