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Tiny code cleanup and potentially bugfix after latest mergings

objects
kay27 2021-02-07 02:56:00 +04:00
parent a42bd72edf
commit 84289a3a11
3 changed files with 307 additions and 307 deletions

View File

@ -94,6 +94,9 @@ armor.def = {
}
armor.update_player_visuals = function(self, player)
if not player then
return
end
local player_holding = player:get_wielded_item():get_name()
if string.find(player_holding,"mcl_tools:") or player_holding == "mcl_mobitems:bone" or player_holding == "mcl_fishing:fishing_rod" then
@ -104,9 +107,6 @@ armor.update_player_visuals = function(self, player)
player:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
end
if not player then
return
end
local name = player:get_player_name()
if self.textures[name] then
mcl_player.player_set_textures(player, {

View File

@ -21,12 +21,12 @@ mcl_player.player_register_model("character.b3d", {
textures = {"character.png", },
animations = {
-- Standard animations.
stand = {x=0, y=79},
stand = {x= 0, y= 79},
lay = {x=162, y=166},
walk = {x=168, y=187},
mine = {x=189, y=198},
walk_mine = {x=200, y=219},
sit = {x=81, y=160},
sit = {x= 81, y=160},
sneak_stand = {x=222, y=302},
sneak_mine = {x=346, y=366},
sneak_walk = {x=304, y=323},