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Tiny code cleanup and potentially bugfix after latest mergings

objects
kay27 2021-02-07 02:56:00 +04:00
parent a42bd72edf
commit 84289a3a11
3 changed files with 307 additions and 307 deletions

View File

@ -94,6 +94,9 @@ armor.def = {
} }
armor.update_player_visuals = function(self, player) armor.update_player_visuals = function(self, player)
if not player then
return
end
local player_holding = player:get_wielded_item():get_name() local player_holding = player:get_wielded_item():get_name()
if string.find(player_holding,"mcl_tools:") or player_holding == "mcl_mobitems:bone" or player_holding == "mcl_fishing:fishing_rod" then if string.find(player_holding,"mcl_tools:") or player_holding == "mcl_mobitems:bone" or player_holding == "mcl_fishing:fishing_rod" then
@ -104,9 +107,6 @@ armor.update_player_visuals = function(self, player)
player:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90)) player:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
end end
if not player then
return
end
local name = player:get_player_name() local name = player:get_player_name()
if self.textures[name] then if self.textures[name] then
mcl_player.player_set_textures(player, { mcl_player.player_set_textures(player, {