Tiny code cleanup and potentially bugfix after latest mergings
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a42bd72edf
commit
84289a3a11
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@ -94,6 +94,9 @@ armor.def = {
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}
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}
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armor.update_player_visuals = function(self, player)
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armor.update_player_visuals = function(self, player)
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if not player then
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return
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end
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local player_holding = player:get_wielded_item():get_name()
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local player_holding = player:get_wielded_item():get_name()
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if string.find(player_holding,"mcl_tools:") or player_holding == "mcl_mobitems:bone" or player_holding == "mcl_fishing:fishing_rod" then
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if string.find(player_holding,"mcl_tools:") or player_holding == "mcl_mobitems:bone" or player_holding == "mcl_fishing:fishing_rod" then
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@ -104,9 +107,6 @@ armor.update_player_visuals = function(self, player)
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player:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
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player:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
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end
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end
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if not player then
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return
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end
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local name = player:get_player_name()
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local name = player:get_player_name()
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if self.textures[name] then
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if self.textures[name] then
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mcl_player.player_set_textures(player, {
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mcl_player.player_set_textures(player, {
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