Begin: make bamboo dig-able by Pistons for Farm Creation.
parent
7d46fa3362
commit
83bc60722d
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@ -29,7 +29,7 @@ local bamboo_def = {
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tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"},
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drawtype = "nodebox",
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paramtype = "light",
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groups = {handy = 1, axey = 1, choppy = 1, flammable = 3},
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groups = {handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3},
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sounds = node_sound,
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drop = {
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@ -35,7 +35,7 @@ if minetest.get_modpath("mcl_flowerpots") then
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if mcl_flowerpots ~= nil then
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-- Flower-potted Bamboo...
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local flwr_name = BAMBOO
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local flwr_def = {name = "bamboo_plant",
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local flwr_def = { name = "bamboo_plant",
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desc = S("Bamboo"),
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image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube"
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-- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower"
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@ -53,11 +53,11 @@ if minetest.get_modpath("mcl_doors") then
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local bot_door_tiles = {}
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if BROKEN_DOORS then
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top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"}
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bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"}
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top_door_tiles = { "mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png" }
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bot_door_tiles = { "mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png" }
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else
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top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"}
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bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"}
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top_door_tiles = { "mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png" }
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bot_door_tiles = { "mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png" }
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end
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local name = "mcl_bamboo:bamboo_door"
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@ -65,7 +65,7 @@ if minetest.get_modpath("mcl_doors") then
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description = S("Bamboo Door."),
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inventory_image = "mcl_bamboo_door_wield.png",
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wield_image = "mcl_bamboo_door_wield.png",
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groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1},
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groups = { handy = 1, axey = 1, material_wood = 1, flammable = -1 },
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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tiles_bottom = bot_door_tiles,
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@ -86,7 +86,7 @@ if minetest.get_modpath("mcl_doors") then
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_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
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wield_image = "mcl_bamboo_trapdoor_side.png",
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inventory_image = "mcl_bamboo_trapdoor_side.png",
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groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1},
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groups = { handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1 },
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -137,7 +137,7 @@ if minetest.get_modpath("mcl_stairs") then
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fire_flammability = 20
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}
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minetest.override_item(bamboo_plank_slab, {groups = node_groups})
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minetest.override_item(bamboo_plank_slab, { groups = node_groups })
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end
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end
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@ -168,13 +168,13 @@ if minetest.get_modpath("mesecons_pressureplates") then
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mesecon.register_pressure_plate(
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"mcl_bamboo:pressure_plate_bamboo_wood",
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S("Bamboo Pressure Plate"),
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{"mcl_bamboo_bamboo_plank.png"},
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{"mcl_bamboo_bamboo_plank.png"},
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{ "mcl_bamboo_bamboo_plank.png" },
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{ "mcl_bamboo_bamboo_plank.png" },
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"mcl_bamboo_bamboo_plank.png",
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nil,
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{{BAMBOO_PLANK, BAMBOO_PLANK}},
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{ { BAMBOO_PLANK, BAMBOO_PLANK } },
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mcl_sounds.node_sound_wood_defaults(),
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{axey = 1, material_wood = 1},
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{ axey = 1, material_wood = 1 },
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nil,
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S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
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@ -204,8 +204,8 @@ if minetest.get_modpath("mcl_fences") then
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mcl_bamboo.mcl_log("Fences Section Entrance. Modpath exists.")
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local id = "bamboo_fence"
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local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20}
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local wood_connect = {"group:fence_wood"}
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local wood_groups = { handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20 }
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local wood_connect = { "group:fence_wood" }
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local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
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2, 15, wood_connect, node_sound)
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@ -224,7 +224,7 @@ if minetest.get_modpath("mesecons_button") then
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"mcl_bamboo_bamboo_plank.png",
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BAMBOO_PLANK,
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node_sound,
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{material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, },
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{ material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, },
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1,
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false,
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S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
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@ -253,24 +253,24 @@ minetest.register_node(SCAFFOLDING_NAME, {
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description = S("Scaffolding"),
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doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
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doc_items_hidden = false,
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tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
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tiles = { "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png" },
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drawtype = "nodebox",
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paramtype = "light",
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use_texture_alpha = "clip",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
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{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
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{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
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{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
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{ -0.5, 0.375, -0.5, 0.5, 0.5, 0.5 },
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{ -0.5, -0.5, -0.5, -0.375, 0.5, -0.375 },
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{ 0.375, -0.5, -0.5, 0.5, 0.5, -0.375 },
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{ 0.375, -0.5, 0.375, 0.5, 0.5, 0.5 },
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{ -0.5, -0.5, 0.375, -0.375, 0.5, 0.5 },
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
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},
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},
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buildable_to = false,
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@ -279,7 +279,7 @@ minetest.register_node(SCAFFOLDING_NAME, {
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climbable = true,
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physical = true,
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node_placement_prediction = "",
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groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
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groups = { handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, dig_by_piston = 1, falling_node = 1, stack_falling = 1 },
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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@ -319,7 +319,7 @@ minetest.register_node(SCAFFOLDING_NAME, {
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local dir = vector.subtract(pointed.under, pointed.above)
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local wdir = minetest.dir_to_wallmounted(dir)
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if wdir == 1 then
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minetest.set_node(pointed.above, {name = SCAFFOLDING_NAME, param2 = 0})
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minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 })
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item(1)
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end
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