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Begin: make bamboo dig-able by Pistons for Farm Creation.

Bamboo-Piston-Dig
Michieal 2023-02-05 00:02:01 -05:00
parent 7d46fa3362
commit 83bc60722d
2 changed files with 27 additions and 27 deletions

View File

@ -29,7 +29,7 @@ local bamboo_def = {
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"}, tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"},
drawtype = "nodebox", drawtype = "nodebox",
paramtype = "light", paramtype = "light",
groups = {handy = 1, axey = 1, choppy = 1, flammable = 3}, groups = {handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3},
sounds = node_sound, sounds = node_sound,
drop = { drop = {

View File

@ -279,7 +279,7 @@ minetest.register_node(SCAFFOLDING_NAME, {
climbable = true, climbable = true,
physical = true, physical = true,
node_placement_prediction = "", node_placement_prediction = "",
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1}, groups = { handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, dig_by_piston = 1, falling_node = 1, stack_falling = 1 },
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
_mcl_hardness = 0, _mcl_hardness = 0,