more reasonable values
parent
177cf231b6
commit
832b0afdd6
|
@ -282,26 +282,29 @@ minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
if elytra.active then
|
if elytra.active then
|
||||||
mcl_player.player_set_animation(player, "fly")
|
mcl_player.player_set_animation(player, "fly")
|
||||||
local slowdown_mult = 0.7 -- amount of vel to take
|
local slowdown_mult = 0.2 -- amount of vel to take
|
||||||
local max_speed = 1000
|
local speedup_mult = 10 -- amount of speed to add based on look dir
|
||||||
|
local max_speed = 60
|
||||||
local direction = player:get_look_dir()
|
local direction = player:get_look_dir()
|
||||||
local v = player:get_velocity()
|
local v = player:get_velocity()
|
||||||
local speed_mult = clamp(elytra.speed - direction.y * 30 * dtime, -max_speed, max_speed)
|
local direction_mult = clamp(direction.y*2, -0.5, 0.5)
|
||||||
|
local speed_mult = clamp(elytra.speed - direction_mult * speedup_mult * dtime, -max_speed, max_speed)
|
||||||
speed_mult = speed_mult - slowdown_mult * speed_mult * dtime -- slow down
|
speed_mult = speed_mult - slowdown_mult * speed_mult * dtime -- slow down
|
||||||
speed_mult = math.max(speed_mult, -1)
|
speed_mult = math.max(speed_mult, -1)
|
||||||
|
speed_mult = math.min(speed_mult, max_speed)
|
||||||
elytra.speed = speed_mult
|
elytra.speed = speed_mult
|
||||||
vel = direction
|
vel = direction
|
||||||
vel = vector.multiply(vel, speed_mult)
|
vel = vector.multiply(vel, speed_mult)
|
||||||
-- vel = {
|
vel = {
|
||||||
-- x = clamp(vel.x, -max_speed, max_speed),
|
x = clamp(vel.x, -max_speed, max_speed),
|
||||||
-- y = clamp(vel.y, -max_speed, max_speed),
|
y = clamp(vel.y, -max_speed, max_speed),
|
||||||
-- z = clamp(vel.z, -max_speed, max_speed)}
|
z = clamp(vel.z, -max_speed, max_speed)}
|
||||||
|
|
||||||
-- slow the player down so less spongy movement by applying half the inverse vel
|
-- slow the player down so less spongy movement by applying half the inverse vel
|
||||||
-- NOTE: do not set this higher than about 0.7 or the game will get the wrong vel and it will be broken
|
-- NOTE: do not set this higher than about 0.7 or the game will get the wrong vel and it will be broken
|
||||||
v = vector.multiply(v, -0.3)
|
v = vector.multiply(v, -0.3)
|
||||||
player:add_velocity(v)
|
player:add_velocity(v)
|
||||||
vel.y = vel.y - (100 / math.max(speed_mult, 1)) * dtime
|
vel.y = vel.y - (100 / math.max(speed_mult, 2)) * dtime
|
||||||
player:add_velocity(vel)
|
player:add_velocity(vel)
|
||||||
playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)
|
playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue