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Fix spawn command

mobs-redo
cora 2022-08-01 05:35:47 +02:00
parent ad4eb2c0d6
commit 831a5c949c
1 changed files with 19 additions and 0 deletions

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@ -488,6 +488,25 @@ local function spawn_group(p,mob,spawn_on,group_max,group_min)
return o
end
function mcl_mobs.spawn(pos,id)
local def = minetest.registered_entities[id] or minetest.registered_entities["mobs_mc:"..id] or minetest.registered_entities["extra_mobs:"..id]
if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then
return false
end
return minetest.add_entity(pos, def.name)
end
minetest.register_chatcommand("spawn_mob",{
privs = { debug = true },
func = function(n,param)
local pos = minetest.get_player_by_name(n):get_pos()
if mcl_mobs.spawn(pos,param) then
return true, param.." spawned at "..minetest.pos_to_string(pos)
end
return false, "Couldn't spawn "..param
end
})
if mobs_spawn then
local perlin_noise