Implement Depth Strider enchantment
parent
578709c93e
commit
828c1110b1
|
@ -197,6 +197,18 @@ minetest.register_globalstep(function(dtime)
|
|||
playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
|
||||
end
|
||||
|
||||
-- Swimming? Check if boots are enchanted with depth strider
|
||||
if node_feet == "mcl_core:water_source" or node_feet == "mclx_core:river_water_source" then
|
||||
local boots = player:get_inventory():get_stack("armor", 5)
|
||||
local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
|
||||
|
||||
if depth_strider > 0 then
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", depth_strider / 2)
|
||||
end
|
||||
else
|
||||
playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
|
||||
end
|
||||
|
||||
-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
|
||||
-- without group disable_suffocation=1)
|
||||
local ndef = minetest.registered_nodes[node_head]
|
||||
|
|
Loading…
Reference in New Issue