Add FIXME notes to slime mob code.
Missing features: * Slimes should not only spawn in caves, but also at night in swamps. * Slimes should only spawn on 10% of the map ("slime chunks"). * There are no spawn eggs registered for small and tiny slimes and magma cubes.water_footstep
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@ -1,5 +1,12 @@
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--License for code WTFPL and otherwise stated in readmes
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--License for code WTFPL and otherwise stated in readmes
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-- FIXME: Slimes should spawn not only in underground caves, but also
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-- during the night in Swampland and MangroveSwamp biomes, with a spawn
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-- chance proportional to the phase of the moon
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-- FIXME: Slimes should spawn only in "slime chunks" which make up only
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-- 10% of the map.
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--
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local S = minetest.get_translator("mobs_mc")
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local S = minetest.get_translator("mobs_mc")
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-- Returns a function that spawns children in a circle around pos.
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-- Returns a function that spawns children in a circle around pos.
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@ -44,10 +51,9 @@ local spawn_children_on_die = function(child_mob, spawn_distance, eject_speed)
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-- If mother was murdered, children attack the killer after 1 second
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-- If mother was murdered, children attack the killer after 1 second
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if self.state == "attack" then
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if self.state == "attack" then
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minetest.after(1.0, function(children, enemy)
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minetest.after(1.0, function(children, enemy)
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local child, le
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local le
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for c = 1, #children do
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for c = 1, #children do
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child = children[c]
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le = children[c]:get_luaentity()
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le = childdren[c]:get_luaentity()
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if le then
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if le then
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le.state = "attack"
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le.state = "attack"
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le.attack = enemy
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le.attack = enemy
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@ -452,3 +458,5 @@ mmax)
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mcl_mobs.register_egg("mobs_mc:magma_cube_big", S("Magma Cube"), "#350000", "#fcfc00")
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mcl_mobs.register_egg("mobs_mc:magma_cube_big", S("Magma Cube"), "#350000", "#fcfc00")
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mcl_mobs.register_egg("mobs_mc:slime_big", S("Slime"), "#52a03e", "#7ebf6d")
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mcl_mobs.register_egg("mobs_mc:slime_big", S("Slime"), "#52a03e", "#7ebf6d")
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-- FIXME: add spawn eggs for small and tiny slimes and magma cubes
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