Merge pull request 'Update sounds from MTG' (#3157) from grorp/MineClone2:patch-1 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3157 Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>water_footstep
commit
81daec14a2
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@ -95,6 +95,7 @@
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* anarquimico
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* TheOnlyJoeEnderman
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* Ranko Saotome
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* Gregor Parzefall
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## MineClone5
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* kay27
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@ -18,35 +18,15 @@ Glass breaking sounds (CC BY 3.0):
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default_tool_breaks.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
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Mito551 (sounds) (CC BY-SA 3.0):
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default_dig_choppy.ogg
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default_dig_cracky.ogg
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default_dig_crumbly.1.ogg
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default_dig_crumbly.2.ogg
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default_dig_crumbly.ogg
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default_dig_oddly_breakable_by_hand.ogg
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default_dug_node.1.ogg
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default_dug_node.2.ogg
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default_grass_footstep.1.ogg
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default_grass_footstep.2.ogg
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default_grass_footstep.3.ogg
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default_gravel_footstep.1.ogg
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default_gravel_footstep.2.ogg
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default_gravel_footstep.3.ogg
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default_gravel_footstep.4.ogg
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default_grass_footstep.1.ogg
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default_place_node.1.ogg
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default_place_node.2.ogg
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default_place_node.3.ogg
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default_place_node_hard.1.ogg
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default_place_node_hard.2.ogg
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default_hard_footstep.1.ogg
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default_hard_footstep.2.ogg
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default_hard_footstep.3.ogg
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default_sand_footstep.1.ogg
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default_sand_footstep.2.ogg
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default_wood_footstep.1.ogg
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default_wood_footstep.2.ogg
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default_dirt_footstep.1.ogg
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default_dirt_footstep.2.ogg
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default_dug_node.*.ogg
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default_grass_footstep.*.ogg
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default_gravel_footstep.*.ogg
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default_place_node.*.ogg
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default_place_node_hard.*.ogg
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default_wood_footstep.*.ogg
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default_dirt_footstep.*.ogg
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default_glass_footstep.ogg
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Metal sounds:
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@ -54,35 +34,64 @@ Metal sounds:
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- https://www.freesound.org/people/yadronoff/sounds/320397/
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default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
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- http://opengameart.org/users/qubodup
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default_metal_footstep.*.ogg - Ottomaani138 - CC0
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- https://www.freesound.org/people/Ottomaani138/sounds/232692/
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default_metal_footstep.*.ogg - (CC0 1.0) - CC0 1.0
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- https://freesound.org/people/mypantsfelldown/sounds/398937/
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default_place_node_metal.*.ogg - Ogrebane - CC0
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- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
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AGFX (CC BY 3.0)
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AGFX (CC BY 3.0):
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https://www.freesound.org/people/AGFX/packs/1253/
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default_water_footstep.1.ogg
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default_water_footstep.2.ogg
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default_water_footstep.3.ogg
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(default_water_footstep.4.ogg is silent)
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default_water_footstep.*.ogg
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blukotek (CC0 1.0)
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blukotek (CC0 1.0):
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https://www.freesound.org/people/blukotek/sounds/251660/
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default_dig_snappy.ogg
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sonictechtonic (CC BY 3.0)
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sonictechtonic (CC BY 3.0):
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https://www.freesound.org/people/sonictechtonic/sounds/241872/
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player_damage.ogg
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Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0)
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Sheyvan (CC0 1.0):
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https://freesound.org/people/Sheyvan/sounds/476113/
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default_dig_choppy.*.ogg
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lolamadeus (CC0 1.0):
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https://freesound.org/people/lolamadeus/sounds/179341/
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default_gravel_dig.*.ogg
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default_gravel_dug.*.ogg
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Benboncan (CC BY 3.0):
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https://freesound.org/people/Benboncan/sounds/71823/
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default_dig_cracky.*.ogg
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Erdie (CC BY 3.0):
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https://freesound.org/people/Erdie/sounds/41579/
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default_hard_footstep.*.ogg
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worthahep88 (CC0 1.0):
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https://freesound.org/people/worthahep88/sounds/319224/
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default_sand_footstep.*.ogg
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dheming (CC BY 3.0):
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https://freesound.org/people/dheming/sounds/268023/
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default_ice_dig.*.ogg
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InspectorJ (CC BY 3.0):
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https://freesound.org/people/InspectorJ/sounds/416967/
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default_ice_footstep.*.ogg
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Angel_Perez_Grandi (CC BY 3.0):
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https://freesound.org/people/Angel_Perez_Grandi/sounds/49190/
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default_ice_dug.ogg
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Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0):
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mcl_sounds_place_node_water.ogg
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mcl_sounds_dug_water.ogg
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(Note: Artists from the Voxelands project include: sdzen, darkrose, sapier,
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Tom Peter, Telaron, juskiddink)
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Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0)
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Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0):
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default_place_node_lava.ogg
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Adam_N (CC0 1.0):
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@ -90,7 +99,7 @@ Adam_N (CC0 1.0):
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Source: <https://www.freesound.org/people/Adam_N/sounds/346692/>
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Alecia Shepherd (CC BY-SA 4.0):
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mcl_sounds_cloth.ogg
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mcl_sounds_cloth.*.ogg
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Source: SnowSong sound and music pack <https://opengameart.org/content/snowsong-sound-and-music-pack>
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Unknown authors (WTFPL):
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@ -11,7 +11,7 @@ function mcl_sounds.node_sound_defaults(table)
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table.dug = table.dug or
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{name="default_dug_node", gain=0.25}
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table.dig = table.dig or
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{name="default_dig_oddly_breakable_by_hand", gain=1.0}
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{name="default_dig_oddly_breakable_by_hand", gain=0.5}
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table.place = table.place or
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{name="default_place_node_hard", gain=1.0}
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return table
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@ -20,11 +20,11 @@ end
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function mcl_sounds.node_sound_stone_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_hard_footstep", gain=0.5}
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{name="default_hard_footstep", gain=0.2}
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table.dug = table.dug or
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{name="default_hard_footstep", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_cracky", gain=1.0}
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{name="default_dig_cracky", gain=0.5}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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@ -32,13 +32,13 @@ end
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function mcl_sounds.node_sound_metal_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_metal_footstep", gain=0.5}
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{name="default_metal_footstep", gain=0.2}
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table.dug = table.dug or
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{name="default_dug_metal", gain=1.0}
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{name="default_dug_metal", gain=0.5}
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table.dig = table.dig or
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{name="default_dig_metal", gain=1.0}
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{name="default_dig_metal", gain=0.5}
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table.place = table.place or
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{name="default_place_node_metal", gain=1.0}
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{name="default_place_node_metal", gain=0.5}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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@ -46,11 +46,11 @@ end
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function mcl_sounds.node_sound_dirt_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_dirt_footstep", gain=1.0}
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{name="default_dirt_footstep", gain=0.25}
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table.dug = table.dug or
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{name="default_dirt_footstep", gain=1.5}
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{name="default_dirt_footstep", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=1.0}
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{name="default_dig_crumbly", gain=0.4}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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@ -60,11 +60,25 @@ end
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function mcl_sounds.node_sound_sand_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_sand_footstep", gain=0.5}
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{name="default_sand_footstep", gain=0.05}
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table.dug = table.dug or
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{name="default_sand_footstep", gain=1.0}
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{name="default_sand_footstep", gain=0.15}
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=1.0}
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{name="default_dig_crumbly", gain=0.4}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_gravel_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_gravel_footstep", gain=0.25}
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table.dug = table.dug or
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{name="default_gravel_dug", gain=1.0}
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table.dig = table.dig or
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{name="default_gravel_dig", gain=0.35}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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@ -78,21 +92,33 @@ function mcl_sounds.node_sound_snow_defaults(table)
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table.dug = table.dug or
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{name="pedology_snow_soft_footstep", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=1.0}
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{name="pedology_snow_soft_footstep", gain=1.0}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_ice_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_ice_footstep", gain=0.15}
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table.dug = table.dug or
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{name="default_ice_dug", gain=0.5}
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table.dig = table.dig or
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{name="default_ice_dig", gain=0.5}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_wood_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_wood_footstep", gain=0.5}
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{name="default_wood_footstep", gain=0.15}
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table.dug = table.dug or
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{name="default_wood_footstep", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_choppy", gain=1.0}
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{name="default_dig_choppy", gain=0.4}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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@ -128,11 +154,11 @@ end
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function mcl_sounds.node_sound_glass_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_glass_footstep", gain=0.5}
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{name="default_glass_footstep", gain=0.3}
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table.dug = table.dug or
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{name="default_break_glass", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_cracky", gain=1.0}
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{name="default_dig_cracky", gain=0.5}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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@ -124,7 +124,7 @@ end
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local default_sounds
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if minetest.get_modpath("mcl_sounds") then
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default_sounds = mcl_sounds.node_sound_wood_defaults({
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footstep = { gain = 0.5, name = "mcl_sounds_cloth" },
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footstep = mcl_sounds.node_sound_wool_defaults().footstep,
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})
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end
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@ -1559,7 +1559,7 @@ function mcl_core.register_snowed_node(itemstring_snowed, itemstring_clear, tile
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end
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if not sounds then
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def.sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = { name = "pedology_snow_soft_footstep", gain = 0.5 }
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footstep = mcl_sounds.node_sound_snow_defaults().footstep,
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})
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else
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def.sounds = sounds
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@ -542,9 +542,7 @@ minetest.register_node("mcl_core:gravel", {
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{items = {"mcl_core:gravel"}}
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}
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},
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sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_gravel_footstep", gain=0.45},
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}),
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sounds = mcl_sounds.node_sound_gravel_defaults(),
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_mcl_blast_resistance = 0.6,
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_mcl_hardness = 0.6,
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_mcl_silk_touch_drop = true,
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@ -901,7 +899,7 @@ minetest.register_node("mcl_core:ice", {
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stack_max = 64,
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groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1},
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drop = "",
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sounds = mcl_sounds.node_sound_glass_defaults(),
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sounds = mcl_sounds.node_sound_ice_defaults(),
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node_dig_prediction = "mcl_core:water_source",
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after_dig_node = function(pos, oldnode)
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mcl_core.melt_ice(pos)
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@ -919,7 +917,7 @@ minetest.register_node("mcl_core:packed_ice", {
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stack_max = 64,
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groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1},
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drop = "",
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sounds = mcl_sounds.node_sound_glass_defaults(),
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sounds = mcl_sounds.node_sound_ice_defaults(),
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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_mcl_silk_touch_drop = true,
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@ -967,7 +965,7 @@ for i=0,3 do
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stack_max = 64,
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groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1, ice=1},
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drop = "",
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sounds = mcl_sounds.node_sound_glass_defaults(),
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sounds = mcl_sounds.node_sound_ice_defaults(),
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on_construct = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(1.5)
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Reference in New Issue