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Merge pull request 'Update sounds from MTG' (#3157) from grorp/MineClone2:patch-1 into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3157
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
water_footstep
ancientmarinerdev 2022-12-27 21:36:33 +00:00
commit 81daec14a2
41 changed files with 104 additions and 70 deletions

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@ -95,6 +95,7 @@
* anarquimico * anarquimico
* TheOnlyJoeEnderman * TheOnlyJoeEnderman
* Ranko Saotome * Ranko Saotome
* Gregor Parzefall
## MineClone5 ## MineClone5
* kay27 * kay27

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@ -11,42 +11,22 @@ Creative Commons Attribution 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by/3.0/ http://creativecommons.org/licenses/by/3.0/
Glass breaking sounds (CC BY 3.0): Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/ 2: http://www.freesound.org/people/Tomlija/sounds/97669/
3: http://www.freesound.org/people/lsprice/sounds/88808/ 3: http://www.freesound.org/people/lsprice/sounds/88808/
default_tool_breaks.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition default_tool_breaks.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
Mito551 (sounds) (CC BY-SA 3.0): Mito551 (sounds) (CC BY-SA 3.0):
default_dig_choppy.ogg default_dig_crumbly.ogg
default_dig_cracky.ogg
default_dig_crumbly.1.ogg
default_dig_crumbly.2.ogg
default_dig_oddly_breakable_by_hand.ogg default_dig_oddly_breakable_by_hand.ogg
default_dug_node.1.ogg default_dug_node.*.ogg
default_dug_node.2.ogg default_grass_footstep.*.ogg
default_grass_footstep.1.ogg default_gravel_footstep.*.ogg
default_grass_footstep.2.ogg default_place_node.*.ogg
default_grass_footstep.3.ogg default_place_node_hard.*.ogg
default_gravel_footstep.1.ogg default_wood_footstep.*.ogg
default_gravel_footstep.2.ogg default_dirt_footstep.*.ogg
default_gravel_footstep.3.ogg
default_gravel_footstep.4.ogg
default_grass_footstep.1.ogg
default_place_node.1.ogg
default_place_node.2.ogg
default_place_node.3.ogg
default_place_node_hard.1.ogg
default_place_node_hard.2.ogg
default_hard_footstep.1.ogg
default_hard_footstep.2.ogg
default_hard_footstep.3.ogg
default_sand_footstep.1.ogg
default_sand_footstep.2.ogg
default_wood_footstep.1.ogg
default_wood_footstep.2.ogg
default_dirt_footstep.1.ogg
default_dirt_footstep.2.ogg
default_glass_footstep.ogg default_glass_footstep.ogg
Metal sounds: Metal sounds:
@ -54,35 +34,64 @@ Metal sounds:
- https://www.freesound.org/people/yadronoff/sounds/320397/ - https://www.freesound.org/people/yadronoff/sounds/320397/
default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0 default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
- http://opengameart.org/users/qubodup - http://opengameart.org/users/qubodup
default_metal_footstep.*.ogg - Ottomaani138 - CC0 default_metal_footstep.*.ogg - (CC0 1.0) - CC0 1.0
- https://www.freesound.org/people/Ottomaani138/sounds/232692/ - https://freesound.org/people/mypantsfelldown/sounds/398937/
default_place_node_metal.*.ogg - Ogrebane - CC0 default_place_node_metal.*.ogg - Ogrebane - CC0
- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2 - http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
AGFX (CC BY 3.0) AGFX (CC BY 3.0):
https://www.freesound.org/people/AGFX/packs/1253/ https://www.freesound.org/people/AGFX/packs/1253/
default_water_footstep.1.ogg default_water_footstep.*.ogg
default_water_footstep.2.ogg
default_water_footstep.3.ogg
(default_water_footstep.4.ogg is silent)
blukotek (CC0 1.0) blukotek (CC0 1.0):
https://www.freesound.org/people/blukotek/sounds/251660/ https://www.freesound.org/people/blukotek/sounds/251660/
default_dig_snappy.ogg default_dig_snappy.ogg
sonictechtonic (CC BY 3.0) sonictechtonic (CC BY 3.0):
https://www.freesound.org/people/sonictechtonic/sounds/241872/ https://www.freesound.org/people/sonictechtonic/sounds/241872/
player_damage.ogg player_damage.ogg
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0) Sheyvan (CC0 1.0):
https://freesound.org/people/Sheyvan/sounds/476113/
default_dig_choppy.*.ogg
lolamadeus (CC0 1.0):
https://freesound.org/people/lolamadeus/sounds/179341/
default_gravel_dig.*.ogg
default_gravel_dug.*.ogg
Benboncan (CC BY 3.0):
https://freesound.org/people/Benboncan/sounds/71823/
default_dig_cracky.*.ogg
Erdie (CC BY 3.0):
https://freesound.org/people/Erdie/sounds/41579/
default_hard_footstep.*.ogg
worthahep88 (CC0 1.0):
https://freesound.org/people/worthahep88/sounds/319224/
default_sand_footstep.*.ogg
dheming (CC BY 3.0):
https://freesound.org/people/dheming/sounds/268023/
default_ice_dig.*.ogg
InspectorJ (CC BY 3.0):
https://freesound.org/people/InspectorJ/sounds/416967/
default_ice_footstep.*.ogg
Angel_Perez_Grandi (CC BY 3.0):
https://freesound.org/people/Angel_Perez_Grandi/sounds/49190/
default_ice_dug.ogg
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0):
mcl_sounds_place_node_water.ogg mcl_sounds_place_node_water.ogg
mcl_sounds_dug_water.ogg mcl_sounds_dug_water.ogg
(Note: Artists from the Voxelands project include: sdzen, darkrose, sapier, (Note: Artists from the Voxelands project include: sdzen, darkrose, sapier,
Tom Peter, Telaron, juskiddink) Tom Peter, Telaron, juskiddink)
Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0) Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0):
default_place_node_lava.ogg default_place_node_lava.ogg
Adam_N (CC0 1.0): Adam_N (CC0 1.0):
@ -90,7 +99,7 @@ Adam_N (CC0 1.0):
Source: <https://www.freesound.org/people/Adam_N/sounds/346692/> Source: <https://www.freesound.org/people/Adam_N/sounds/346692/>
Alecia Shepherd (CC BY-SA 4.0): Alecia Shepherd (CC BY-SA 4.0):
mcl_sounds_cloth.ogg mcl_sounds_cloth.*.ogg
Source: SnowSong sound and music pack <https://opengameart.org/content/snowsong-sound-and-music-pack> Source: SnowSong sound and music pack <https://opengameart.org/content/snowsong-sound-and-music-pack>
Unknown authors (WTFPL): Unknown authors (WTFPL):

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@ -11,7 +11,7 @@ function mcl_sounds.node_sound_defaults(table)
table.dug = table.dug or table.dug = table.dug or
{name="default_dug_node", gain=0.25} {name="default_dug_node", gain=0.25}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_oddly_breakable_by_hand", gain=1.0} {name="default_dig_oddly_breakable_by_hand", gain=0.5}
table.place = table.place or table.place = table.place or
{name="default_place_node_hard", gain=1.0} {name="default_place_node_hard", gain=1.0}
return table return table
@ -20,11 +20,11 @@ end
function mcl_sounds.node_sound_stone_defaults(table) function mcl_sounds.node_sound_stone_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.5} {name="default_hard_footstep", gain=0.2}
table.dug = table.dug or table.dug = table.dug or
{name="default_hard_footstep", gain=1.0} {name="default_hard_footstep", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_cracky", gain=1.0} {name="default_dig_cracky", gain=0.5}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
@ -32,13 +32,13 @@ end
function mcl_sounds.node_sound_metal_defaults(table) function mcl_sounds.node_sound_metal_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_metal_footstep", gain=0.5} {name="default_metal_footstep", gain=0.2}
table.dug = table.dug or table.dug = table.dug or
{name="default_dug_metal", gain=1.0} {name="default_dug_metal", gain=0.5}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_metal", gain=1.0} {name="default_dig_metal", gain=0.5}
table.place = table.place or table.place = table.place or
{name="default_place_node_metal", gain=1.0} {name="default_place_node_metal", gain=0.5}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
@ -46,11 +46,11 @@ end
function mcl_sounds.node_sound_dirt_defaults(table) function mcl_sounds.node_sound_dirt_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_dirt_footstep", gain=1.0} {name="default_dirt_footstep", gain=0.25}
table.dug = table.dug or table.dug = table.dug or
{name="default_dirt_footstep", gain=1.5} {name="default_dirt_footstep", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0} {name="default_dig_crumbly", gain=0.4}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0} {name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
@ -60,11 +60,25 @@ end
function mcl_sounds.node_sound_sand_defaults(table) function mcl_sounds.node_sound_sand_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_sand_footstep", gain=0.5} {name="default_sand_footstep", gain=0.05}
table.dug = table.dug or table.dug = table.dug or
{name="default_sand_footstep", gain=1.0} {name="default_sand_footstep", gain=0.15}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0} {name="default_dig_crumbly", gain=0.4}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_gravel_footstep", gain=0.25}
table.dug = table.dug or
{name="default_gravel_dug", gain=1.0}
table.dig = table.dig or
{name="default_gravel_dig", gain=0.35}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0} {name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
@ -78,21 +92,33 @@ function mcl_sounds.node_sound_snow_defaults(table)
table.dug = table.dug or table.dug = table.dug or
{name="pedology_snow_soft_footstep", gain=1.0} {name="pedology_snow_soft_footstep", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0} {name="pedology_snow_soft_footstep", gain=1.0}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0} {name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
function mcl_sounds.node_sound_ice_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_ice_footstep", gain=0.15}
table.dug = table.dug or
{name="default_ice_dug", gain=0.5}
table.dig = table.dig or
{name="default_ice_dig", gain=0.5}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_wood_defaults(table) function mcl_sounds.node_sound_wood_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_wood_footstep", gain=0.5} {name="default_wood_footstep", gain=0.15}
table.dug = table.dug or table.dug = table.dug or
{name="default_wood_footstep", gain=1.0} {name="default_wood_footstep", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_choppy", gain=1.0} {name="default_dig_choppy", gain=0.4}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
@ -128,11 +154,11 @@ end
function mcl_sounds.node_sound_glass_defaults(table) function mcl_sounds.node_sound_glass_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_glass_footstep", gain=0.5} {name="default_glass_footstep", gain=0.3}
table.dug = table.dug or table.dug = table.dug or
{name="default_break_glass", gain=1.0} {name="default_break_glass", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_cracky", gain=1.0} {name="default_dig_cracky", gain=0.5}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end

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@ -124,7 +124,7 @@ end
local default_sounds local default_sounds
if minetest.get_modpath("mcl_sounds") then if minetest.get_modpath("mcl_sounds") then
default_sounds = mcl_sounds.node_sound_wood_defaults({ default_sounds = mcl_sounds.node_sound_wood_defaults({
footstep = { gain = 0.5, name = "mcl_sounds_cloth" }, footstep = mcl_sounds.node_sound_wool_defaults().footstep,
}) })
end end

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@ -1559,7 +1559,7 @@ function mcl_core.register_snowed_node(itemstring_snowed, itemstring_clear, tile
end end
if not sounds then if not sounds then
def.sounds = mcl_sounds.node_sound_dirt_defaults({ def.sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = { name = "pedology_snow_soft_footstep", gain = 0.5 } footstep = mcl_sounds.node_sound_snow_defaults().footstep,
}) })
else else
def.sounds = sounds def.sounds = sounds

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@ -542,9 +542,7 @@ minetest.register_node("mcl_core:gravel", {
{items = {"mcl_core:gravel"}} {items = {"mcl_core:gravel"}}
} }
}, },
sounds = mcl_sounds.node_sound_dirt_defaults({ sounds = mcl_sounds.node_sound_gravel_defaults(),
footstep = {name="default_gravel_footstep", gain=0.45},
}),
_mcl_blast_resistance = 0.6, _mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6, _mcl_hardness = 0.6,
_mcl_silk_touch_drop = true, _mcl_silk_touch_drop = true,
@ -901,7 +899,7 @@ minetest.register_node("mcl_core:ice", {
stack_max = 64, stack_max = 64,
groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1}, groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1},
drop = "", drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(), sounds = mcl_sounds.node_sound_ice_defaults(),
node_dig_prediction = "mcl_core:water_source", node_dig_prediction = "mcl_core:water_source",
after_dig_node = function(pos, oldnode) after_dig_node = function(pos, oldnode)
mcl_core.melt_ice(pos) mcl_core.melt_ice(pos)
@ -919,7 +917,7 @@ minetest.register_node("mcl_core:packed_ice", {
stack_max = 64, stack_max = 64,
groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1}, groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1},
drop = "", drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(), sounds = mcl_sounds.node_sound_ice_defaults(),
_mcl_blast_resistance = 0.5, _mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5, _mcl_hardness = 0.5,
_mcl_silk_touch_drop = true, _mcl_silk_touch_drop = true,
@ -967,7 +965,7 @@ for i=0,3 do
stack_max = 64, stack_max = 64,
groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1, ice=1}, groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1, ice=1},
drop = "", drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(), sounds = mcl_sounds.node_sound_ice_defaults(),
on_construct = function(pos) on_construct = function(pos)
local timer = minetest.get_node_timer(pos) local timer = minetest.get_node_timer(pos)
timer:start(1.5) timer:start(1.5)