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TNT explosions deal punch damage

objects
Wuzzy 2020-02-17 17:44:38 +01:00
parent 004013c3a4
commit 81ca7469d7
2 changed files with 2 additions and 2 deletions

View File

@ -338,7 +338,7 @@ local pearl_on_step = function(self, dtime)
local oldpos = player:get_pos() local oldpos = player:get_pos()
-- Teleport and hurt player -- Teleport and hurt player
player:set_pos(telepos) player:set_pos(telepos)
player:set_hp(player:get_hp() - 5, { type = "fall", origin = "mod" }) player:set_hp(player:get_hp() - 5, { type = "fall", from = "mod" })
-- 5% chance to spawn endermite at the player's origin -- 5% chance to spawn endermite at the player's origin
local r = math.random(1,20) local r = math.random(1,20)

View File

@ -38,7 +38,7 @@ local function do_tnt_physics(tnt_np,tntr)
mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", obj:get_player_name())) mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", obj:get_player_name()))
end end
end end
obj:set_hp(obj:get_hp() - damage) obj:set_hp(obj:get_hp() - damage, { type = "punch", from = "mod" })
end end
end end
end end