World-aligned grass block top texture
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LEGAL.md
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LEGAL.md
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@ -46,6 +46,12 @@ Armor trim models were created by Aeonix_Aeon
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Source: <https://www.curseforge.com/minecraft/texture-packs/ozocraft-remix>
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Source: <https://www.curseforge.com/minecraft/texture-packs/ozocraft-remix>
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License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
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License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
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The sheet texture for grass block top was made out of grass block top variations
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from the PixelPerfection Legacy texture pack, which were made by
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[Nova_Wostra](https://www.curseforge.com/members/nova_wostra)
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Source: <https://www.curseforge.com/minecraft/texture-packs/pixel-perfection-legacy>
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License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
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The main menu images are released under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
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The main menu images are released under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
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All other files, unless mentioned otherwise, fall under:
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All other files, unless mentioned otherwise, fall under:
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@ -12,6 +12,18 @@ else
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ice_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false
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ice_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false
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end
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end
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local world_aligned_grass = minetest.settings:get_bool("mcl_world_aligned_grass_texture", false)
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local grass_block_top_texture
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if world_aligned_grass then
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grass_block_top_texture = {
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name = "mcl_core_grass_block_top_sheet.png",
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align_style = "world",
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scale = 5
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}
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else
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grass_block_top_texture = "mcl_core_grass_block_top.png"
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end
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mcl_core.fortune_drop_ore = {
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mcl_core.fortune_drop_ore = {
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discrete_uniform_distribution = true,
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discrete_uniform_distribution = true,
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min_count = 2,
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min_count = 2,
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@ -369,8 +381,16 @@ minetest.register_node("mcl_core:dirt_with_grass", {
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_doc_items_longdesc = S("A grass block is dirt with a grass cover. Grass blocks are resourceful blocks which allow the growth of all sorts of plants. They can be turned into farmland with a hoe and turned into grass paths with a shovel. In light, the grass slowly spreads onto dirt nearby. Under an opaque block or a liquid, a grass block may turn back to dirt."),
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_doc_items_longdesc = S("A grass block is dirt with a grass cover. Grass blocks are resourceful blocks which allow the growth of all sorts of plants. They can be turned into farmland with a hoe and turned into grass paths with a shovel. In light, the grass slowly spreads onto dirt nearby. Under an opaque block or a liquid, a grass block may turn back to dirt."),
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_doc_items_hidden = false,
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_doc_items_hidden = false,
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paramtype2 = "color",
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paramtype2 = "color",
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tiles = {"mcl_core_grass_block_top.png", { name="default_dirt.png", color="white" }, { name="default_dirt.png^mcl_dirt_grass_shadow.png", color="white" }},
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tiles = {
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overlay_tiles = {"mcl_core_grass_block_top.png", "blank.png", {name="mcl_core_grass_block_side_overlay.png", tileable_vertical=false}},
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grass_block_top_texture,
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{ name="default_dirt.png", color="white" },
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{ name="default_dirt.png^mcl_dirt_grass_shadow.png", color="white" }
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},
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overlay_tiles = {
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"blank.png",
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"blank.png",
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{name="mcl_core_grass_block_side_overlay.png", tileable_vertical=false}
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},
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palette = "mcl_core_palette_grass.png",
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palette = "mcl_core_palette_grass.png",
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palette_index = 0,
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palette_index = 0,
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color = "#7CBD6B",
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color = "#7CBD6B",
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@ -256,6 +256,13 @@ mcl_buckets_use_select_box (Buckets use select box) bool false
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# See also: https://github.com/minetest/minetest/issues/95
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# See also: https://github.com/minetest/minetest/issues/95
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mcl_translucent_ice (Translucent ice) bool false
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mcl_translucent_ice (Translucent ice) bool false
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# Whether the top texture of grass blocks should be world-aligned. If enabled,
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# grass top texture will be a sheet of 5x5 tiles with pre-defined "random"
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# displacement and rotation, spanning across 5 blocks.
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#
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# This might put some load on the GPU by making it work with a bigger texture.
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mcl_world_aligned_grass_texture (World-aligned grass texture) bool false
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# Whether to generate fallen logs in some biomes.
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# Whether to generate fallen logs in some biomes.
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# They might not always look pretty and have strange overhangs.
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# They might not always look pretty and have strange overhangs.
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mcl_generate_fallen_logs (Generate fallen logs) bool false
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mcl_generate_fallen_logs (Generate fallen logs) bool false
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