Modify init.lua to allow normal player usage.
Changes made: * Put in new chatcommand /whereami to allow normal players to turn on / off player location coords without needing special privs. * Made Debug Coords level 2, Player Location level 1, and Off level 0. (Allows turning the location off.) * Put in nil value check into get_text, to prevent errors caused by definitions accidentally not returning a value. * Cached pairs, ipairs, and table because the code is called every 0.63 seconds, and it made sense to do so. (Hopefully, will help to mitigate the added load on framerate.)release/0.81.1
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da64a10403
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8184d4938c
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@ -7,6 +7,9 @@ local get_connected_players = minetest.get_connected_players
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local get_biome_name = minetest.get_biome_name
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local get_biome_data = minetest.get_biome_data
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local format = string.format
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local pairs = pairs
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local ipairs = ipairs
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local table = table
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local min1, min2, min3 = mcl_vars.mg_overworld_min, mcl_vars.mg_end_min, mcl_vars.mg_nether_min
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local max1, max2, max3 = mcl_vars.mg_overworld_max, mcl_vars.mg_end_max, mcl_vars.mg_nether_max + 128
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@ -63,11 +66,14 @@ local function get_text(player, bits)
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local r = ""
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for _,key in ipairs(fields_keyset) do
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local def = mcl_info.registered_debug_fields[key]
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if def then
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if def.level == nil or def.level <= bits then
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r = r ..key..": "..tostring(def.func(player,pos)).."\n"
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end
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else
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r = r ..key..": <Unknown Field>\n"
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end
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end
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return r
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end
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@ -115,7 +121,7 @@ minetest.register_on_leaveplayer(function(p)
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end)
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minetest.register_chatcommand("debug",{
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description = S("Set debug bit mask: -1 = disable, 0 = player coords, 1 = biome name, 2 = coordinates, 3 = all"),
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description = S("Set debug bit mask: 0 = disable, 1 = player coords, 2 = coordinates, 3 = biome name, 4 = all"),
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params = S("<bitmask>"),
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privs = { debug = true },
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func = function(name, params)
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@ -130,6 +136,25 @@ minetest.register_chatcommand("debug",{
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end
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})
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-- register normal user access to debug levels 1 and 0.
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minetest.register_chatcommand("whereami", {
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description = S("Set location bit mask: 0 = disable, 1 = coordinates"),
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params = S("<bitmask>"),
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-- privs = { },
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func = function(name, params)
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local player = minetest.get_player_by_name(name)
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if params == "" then
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return true, "Location bitmask is " .. player_setting(player)
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end
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local loc_lev = math.floor(tonumber(params) or default_debug)
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if loc_lev < 0 or loc_lev > 4 then
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minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 1))
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return false, "Current bitmask: " .. player_setting(player)
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end
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return true, "Location bit mask set to " .. player_setting(player, loc_lev)
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end
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})
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mcl_info.register_debug_field("Node feet",{
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level = 4,
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func = function(pl,pos)
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@ -155,6 +180,14 @@ mcl_info.register_debug_field("Biome",{
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})
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mcl_info.register_debug_field("Coords", {
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level = 2,
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func = function(pl, pos)
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return format("x:%.1f y:%.1f z:%.1f", pos.x, pos.y, pos.z)
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end
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})
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mcl_info.register_debug_field("Location", {
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level = 1,
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func = function(pl, pos)
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local report_y = 0
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-- overworld
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@ -174,6 +207,7 @@ mcl_info.register_debug_field("Coords", {
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return format("End: x:%.1f y:%.1f z:%.1f", pos.x, report_y, pos.z)
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end
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-- outside of scoped bounds.
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return format("Void: x:%.1f y:%.1f z:%.1f", pos.x, pos.y, pos.z)
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end
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