Merge branch 'master' into mineclone5
commit
811efcf9f3
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@ -1,69 +1,28 @@
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local S = minetest.get_translator("mcl_fireworks")
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local S = minetest.get_translator("mcl_fireworks")
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player_rocketing = {}
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local player_rocketing = {}
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local help = S("Flight Duration:")
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local tt_help = S("Flight Duration:")
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local description = S("Firework Rocket")
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local description = S("Firework Rocket")
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local rocket_sound = function()
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minetest.sound_play("mcl_fireworks_rocket")
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end
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minetest.register_craftitem("mcl_fireworks:rocket_1", {
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local function register_rocket(n, duration, force)
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minetest.register_craftitem("mcl_fireworks:rocket_" .. n, {
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description = description,
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description = description,
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_tt_help = help.." 1",
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_tt_help = tt_help .. " " .. duration,
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inventory_image = "mcl_fireworks_rocket.png",
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inventory_image = "mcl_fireworks_rocket.png",
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stack_max = 64,
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stack_max = 64,
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on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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local torso = user:get_inventory():get_stack("armor", 3)
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local elytra = mcl_playerplus.elytra[user]
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if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
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if elytra.active and elytra.rocketing <= 0 then
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player_rocketing[user] = true
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elytra.rocketing = duration
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minetest.after(2.2, function()
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player_rocketing[user] = false
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end)
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itemstack:take_item()
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itemstack:take_item()
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--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
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minetest.sound_play("mcl_fireworks_rocket", {pos = user:get_pos()})
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rocket_sound()
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end
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end
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return itemstack
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return itemstack
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end,
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end,
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})
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})
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minetest.register_craftitem("mcl_fireworks:rocket_2", {
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description = description,
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_tt_help = help.." 2",
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inventory_image = "mcl_fireworks_rocket.png",
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stack_max = 64,
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on_use = function(itemstack, user, pointed_thing)
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local torso = user:get_inventory():get_stack("armor", 3)
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if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
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player_rocketing[user] = true
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minetest.after(4.5, function()
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player_rocketing[user] = false
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end)
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itemstack:take_item()
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--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
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rocket_sound()
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end
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end
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return itemstack
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end,
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})
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minetest.register_craftitem("mcl_fireworks:rocket_3", {
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register_rocket(1, 2.2, 10)
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description = description,
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register_rocket(2, 4.5, 20)
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_tt_help = help.." 3",
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register_rocket(3, 6, 30)
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inventory_image = "mcl_fireworks_rocket.png",
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stack_max = 64,
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on_use = function(itemstack, user, pointed_thing)
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local torso = user:get_inventory():get_stack("armor", 3)
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if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
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player_rocketing[user] = true
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minetest.after(6, function()
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player_rocketing[user] = false
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end)
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itemstack:take_item()
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--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
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rocket_sound()
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end
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return itemstack
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end,
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})
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@ -1,8 +1,9 @@
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local S = minetest.get_translator("mcl_playerplus")
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local S = minetest.get_translator("mcl_playerplus")
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elytra = {}
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mcl_playerplus = {
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elytra = {},
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}
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local node_stand_return = ":air"
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local get_connected_players = minetest.get_connected_players
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local get_connected_players = minetest.get_connected_players
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local dir_to_yaw = minetest.dir_to_yaw
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local dir_to_yaw = minetest.dir_to_yaw
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local get_item_group = minetest.get_item_group
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local get_item_group = minetest.get_item_group
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@ -183,40 +184,17 @@ minetest.register_globalstep(function(dtime)
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player_vel_yaw = limit_vel_yaw(player_vel_yaw, yaw)
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player_vel_yaw = limit_vel_yaw(player_vel_yaw, yaw)
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player_vel_yaws[name] = player_vel_yaw
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player_vel_yaws[name] = player_vel_yaw
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local pos = player:get_pos()
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local fly_pos = player:get_pos()
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local node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 0.5, z = pos.z})
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local fly_node = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.5, z = fly_pos.z}).name
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local elytra = mcl_playerplus.elytra[player]
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if node then
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elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
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node_stand_return = node.name
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and not player:get_attach()
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end
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and (elytra.active or control.jump and player_velocity.y < -6)
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and (fly_node == "air" or fly_node == "ignore")
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local chestplate = player:get_inventory():get_stack("armor", 3)
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if elytra.active then
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if player_rocketing[player] and player_rocketing[player] == true and chestplate:get_name() == "mcl_armor:elytra" then
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if math.abs(player_velocity.x) + math.abs(player_velocity.y) + math.abs(player_velocity.z) < 40 then
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player:add_player_velocity(vector.multiply(player:get_look_dir(), 4))
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elytra[player] = true
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end
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end
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if elytra[player] == true and ~= nil then
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elytra[player] = false
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end
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--[[
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if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true and is_sprinting(name) then
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elytra[player] = true
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elseif elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then
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elytra[player] = false
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end]]
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local wearing_elytra = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
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if elytra[player] then
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if node_stand_return ~= "air" or not wearing_elytra or player:get_attach() then
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elytra[player] = false
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else
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mcl_player.player_set_animation(player, "fly")
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mcl_player.player_set_animation(player, "fly")
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playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)
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if player_velocity.y < -1.5 then
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if player_velocity.y < -1.5 then
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player:add_velocity({x=0, y=0.17, z=0})
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player:add_velocity({x=0, y=0.17, z=0})
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end
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end
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@ -229,10 +207,17 @@ minetest.register_globalstep(function(dtime)
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end
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end
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player:add_velocity({x=dir.x, y=look_pitch, z=dir.z})
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player:add_velocity({x=dir.x, y=look_pitch, z=dir.z})
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end
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end
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playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)
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if elytra.rocketing > 0 then
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elytra.rocketing = elytra.rocketing - dtime
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if vector.length(player_velocity) < 40 then
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local add_velocity = player.add_velocity or player.add_player_velocity
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add_velocity(player, vector.multiply(player:get_look_dir(), 4))
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end
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end
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end
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elseif wearing_elytra and player_velocity.y < -6 and controls.jump then
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elytra[player] = true
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else
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else
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elytra.rocketing = 0
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playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
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playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
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end
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end
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@ -254,12 +239,12 @@ minetest.register_globalstep(function(dtime)
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
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end
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end
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if elytra[player] == true then
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if elytra.active then
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-- set head pitch and yaw when swimming
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-- set head pitch and yaw when flying
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
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-- sets eye height, and nametag color accordingly
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-- sets eye height, and nametag color accordingly
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
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-- control body bone when swimming
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-- control body bone when flying
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player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
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player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
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elseif parent then
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elseif parent then
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local parent_yaw = degrees(parent:get_yaw())
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local parent_yaw = degrees(parent:get_yaw())
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@ -523,6 +508,7 @@ minetest.register_on_joinplayer(function(player)
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swimDistance = 0,
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swimDistance = 0,
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jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
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jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
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}
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}
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mcl_playerplus.elytra[player] = {active = false, rocketing = 0}
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end)
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end)
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-- clear when player leaves
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-- clear when player leaves
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@ -530,4 +516,5 @@ minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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mcl_playerplus_internal[name] = nil
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mcl_playerplus_internal[name] = nil
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mcl_playerplus.elytra[player] = nil
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end)
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end)
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