Dump unused code in mcl_sprint mod
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Sprint Mod for MineClone 2
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# Sprint Mod for MineClone 2
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Forked from [sprint] by GunshipPenguin
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Forked from [sprint] by GunshipPenguin
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Allows the player to sprint by either double tapping w or pressing e.
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## Description
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Allows the player to sprint by pressing the “Use” key (default: E).
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By default, sprinting will make the player travel 80% faster and
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By default, sprinting will make the player travel 80% faster and
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allow him/her to jump 10% higher.
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allow him/her to jump 10% higher.
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Licence: CC0 (see COPYING file)
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Licence: CC0 (see COPYING file)
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---
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## Mod developer settings (`init.lua`)
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### `mcl_sprint.SPEED`
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This mod can be configured by changing the variables declared in
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the start of init.lua. The following is a brief explanation of each
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one.
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mcl_sprint.METHOD (default 1)
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What a player has to do to start sprinting. 0 = double tap w, 1 = press e.
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Note that if you have the fast privlige, and have the fast
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speed turned on, you will run very, very fast. You can toggle this
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by pressing j.
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NOTE: Method 0 is UNTESTED!
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mcl_sprint.SPEED (default 1.5)
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How fast the player will move when sprinting as opposed to normal
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How fast the player will move when sprinting as opposed to normal
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movement speed. 1.0 represents normal speed so 1.5 would mean that a
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movement speed. 1.0 represents normal speed so 1.5 would mean that a
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sprinting player would travel 50% faster than a walking player and
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sprinting player would travel 50% faster than a walking player and
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2.4 would mean that a sprinting player would travel 140% faster than
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2.4 would mean that a sprinting player would travel 140% faster than
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a walking player.
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a walking player.
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mcl_sprint.JUMP (default 1.1)
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How high the player will jump when sprinting as opposed to normal
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jump height. Same as mcl_sprint.SPEED, just controls jump height while
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sprinting rather than speed.
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mcl_sprint.STAMINA (default 20)
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How long the player can sprint for in seconds. Each player has a
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stamina variable assigned to them, it is initially set to
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mcl_sprint.STAMINA and can go no higher. When the player is sprinting,
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this variable ticks down once each second, and when it reaches 0,
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the player stops sprinting. It ticks back up when the player isn't
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sprinting and stops at mcl_sprint.STAMINA. Set this to a huge value if
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you want unlimited sprinting.
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mcl_sprint.TIMEOUT (default 0.5)
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Only used if mcl_sprint.METHOD = 0.
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How much time the player has after releasing w, to press w again and
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start sprinting. Setting this too high will result in unwanted
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sprinting and setting it too low will result in it being
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difficult/impossible to sprint.
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@ -1,109 +0,0 @@
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--[[
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Sprint mod for Minetest by GunshipPenguin
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To the extent possible under law, the author(s)
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have dedicated all copyright and related and neighboring rights
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to this software to the public domain worldwide. This software is
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distributed without any warranty.
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]]
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local players = {}
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minetest.register_on_joinplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = {
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sprinting = false,
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timeOut = 0,
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shouldSprint = false,
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lastPos = player:getpos(),
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sprintDistance = 0,
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}
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end)
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minetest.register_on_leaveplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = nil
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end)
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minetest.register_globalstep(function(dtime)
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--Get the gametime
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local gameTime = minetest.get_gametime()
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--Loop through all connected players
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for playerName,playerInfo in pairs(players) do
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local player = minetest.get_player_by_name(playerName)
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if player ~= nil then
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--Check if the player should be sprinting
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if player:get_player_control()["aux1"] and player:get_player_control()["up"] then
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players[playerName]["shouldSprint"] = true
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else
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players[playerName]["shouldSprint"] = false
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end
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local playerPos = player:getpos()
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--If the player is sprinting, create particles behind and cause exhaustion
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if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
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-- Exhaust player for sprinting
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local lastPos = players[playerName].lastPos
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local dist = vector.distance({x=lastPos.x, y=0, z=lastPos.z}, {x=playerPos.x, y=0, z=playerPos.z})
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players[playerName].sprintDistance = players[playerName].sprintDistance + dist
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if players[playerName].sprintDistance >= 1 then
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local superficial = math.floor(players[playerName].sprintDistance)
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mcl_hunger.exhaust(playerName, mcl_hunger.EXHAUST_SPRINT * superficial)
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players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
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end
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-- Sprint dirt particles
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local numParticles = math.random(1, 2)
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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if playerNode["name"] ~= "air" then
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for i=1, numParticles, 1 do
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minetest.add_particle({
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pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
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vel = {x=0, y=5, z=0},
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acc = {x=0, y=-13, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "default_dirt.png",
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})
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end
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end
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end
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--Adjust player states
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players[playerName].lastPos = playerPos
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if players[playerName]["shouldSprint"] == true then --Stopped
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local sprinting
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-- Prevent sprinting if standing on soul sand or hungry
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if playerplus[playerName].nod_stand == "mcl_nether:soul_sand" or (mcl_hunger and mcl_hunger.get_hunger(player) <= 6) then
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sprinting = false
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else
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sprinting = true
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end
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setSprinting(playerName, sprinting)
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elseif players[playerName]["shouldSprint"] == false then
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setSprinting(playerName, false)
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end
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end
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end
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end)
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function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
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local player = minetest.get_player_by_name(playerName)
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if players[playerName] then
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players[playerName]["sprinting"] = sprinting
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-- Don't overwrite physics when standing on soul sand
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if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
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if sprinting == true then
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player:set_physics_override({speed=mcl_sprint.SPEED})
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elseif sprinting == false then
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player:set_physics_override({speed=1.0})
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end
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return true
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end
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end
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return false
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end
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@ -10,16 +10,105 @@ distributed without any warranty.
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--Configuration variables, these are all explained in README.md
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--Configuration variables, these are all explained in README.md
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mcl_sprint = {}
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mcl_sprint = {}
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mcl_sprint.METHOD = 1
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mcl_sprint.SPEED = 1.3
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mcl_sprint.SPEED = 1.3
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mcl_sprint.TIMEOUT = 0.5 --Only used if mcl_sprint.METHOD = 0
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if mcl_sprint.METHOD == 0 then
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local players = {}
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-- UNTESTED
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dofile(minetest.get_modpath("mcl_sprint") .. "/wsprint.lua")
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minetest.register_on_joinplayer(function(player)
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elseif mcl_sprint.METHOD == 1 then
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local playerName = player:get_player_name()
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dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua")
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players[playerName] = {
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sprinting = false,
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timeOut = 0,
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shouldSprint = false,
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lastPos = player:getpos(),
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sprintDistance = 0,
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}
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end)
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minetest.register_on_leaveplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = nil
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end)
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minetest.register_globalstep(function(dtime)
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--Get the gametime
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local gameTime = minetest.get_gametime()
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--Loop through all connected players
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for playerName,playerInfo in pairs(players) do
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local player = minetest.get_player_by_name(playerName)
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if player ~= nil then
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--Check if the player should be sprinting
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if player:get_player_control()["aux1"] and player:get_player_control()["up"] then
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players[playerName]["shouldSprint"] = true
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else
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else
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minetest.log("error", "[mcl_sprint] mcl_sprint.METHOD is not set properly, using [E] to sprint.")
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players[playerName]["shouldSprint"] = false
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dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua")
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end
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local playerPos = player:getpos()
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--If the player is sprinting, create particles behind and cause exhaustion
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if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
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-- Exhaust player for sprinting
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local lastPos = players[playerName].lastPos
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local dist = vector.distance({x=lastPos.x, y=0, z=lastPos.z}, {x=playerPos.x, y=0, z=playerPos.z})
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players[playerName].sprintDistance = players[playerName].sprintDistance + dist
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if players[playerName].sprintDistance >= 1 then
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local superficial = math.floor(players[playerName].sprintDistance)
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mcl_hunger.exhaust(playerName, mcl_hunger.EXHAUST_SPRINT * superficial)
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players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
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end
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-- Sprint dirt particles
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local numParticles = math.random(1, 2)
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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if playerNode["name"] ~= "air" then
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for i=1, numParticles, 1 do
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minetest.add_particle({
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pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
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vel = {x=0, y=5, z=0},
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acc = {x=0, y=-13, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "default_dirt.png",
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})
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end
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end
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end
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--Adjust player states
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players[playerName].lastPos = playerPos
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if players[playerName]["shouldSprint"] == true then --Stopped
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local sprinting
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-- Prevent sprinting if standing on soul sand or hungry
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if playerplus[playerName].nod_stand == "mcl_nether:soul_sand" or (mcl_hunger and mcl_hunger.get_hunger(player) <= 6) then
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sprinting = false
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else
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sprinting = true
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end
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setSprinting(playerName, sprinting)
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elseif players[playerName]["shouldSprint"] == false then
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setSprinting(playerName, false)
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end
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end
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end
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end)
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function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
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local player = minetest.get_player_by_name(playerName)
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if players[playerName] then
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players[playerName]["sprinting"] = sprinting
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-- Don't overwrite physics when standing on soul sand
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if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
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if sprinting == true then
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player:set_physics_override({speed=mcl_sprint.SPEED})
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elseif sprinting == false then
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player:set_physics_override({speed=1.0})
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end
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return true
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end
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end
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return false
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end
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end
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@ -1,107 +0,0 @@
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--[[
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Sprint mod for Minetest by GunshipPenguin
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To the extent possible under law, the author(s)
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have dedicated all copyright and related and neighboring rights
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to this software to the public domain worldwide. This software is
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distributed without any warranty.
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]]
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local players = {}
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minetest.register_on_joinplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = {
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state = 0,
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timeOut = 0,
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moving = false,
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}
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end)
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minetest.register_on_leaveplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = nil
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end)
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minetest.register_globalstep(function(dtime)
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--Get the gametime
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local gameTime = minetest.get_gametime()
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--Loop through all connected players
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for playerName,playerInfo in pairs(players) do
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local player = minetest.get_player_by_name(playerName)
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if player ~= nil then
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--Check if they are moving or not
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players[playerName]["moving"] = player:get_player_control()["up"]
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--If the player has tapped w longer than mcl_sprint.TIMEOUT ago, set his/her state to 0
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if playerInfo["state"] == 2 then
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if playerInfo["timeOut"] + mcl_sprint.TIMEOUT < gameTime then
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players[playerName]["timeOut"] = nil
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setState(playerName, 0)
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end
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--If the player is sprinting, create particles behind him/her
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elseif playerInfo["state"] == 3 and gameTime % 0.1 == 0 then
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local numParticles = math.random(1, 2)
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local playerPos = player:getpos()
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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if playerNode["name"] ~= "air" then
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for i=1, numParticles, 1 do
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minetest.add_particle({
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pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
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vel = {x=0, y=5, z=0},
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acc = {x=0, y=-13, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "default_dirt.png",
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})
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end
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end
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end
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-- Prevent sprinting if standing on soul sand or hungry
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local can_sprint = (playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand") or (mcl_hunger and mcl_hunger.get_hunger(player) <= 6)
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--Adjust player states
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if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped
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setState(playerName, 0)
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elseif players[playerName]["moving"] == true and playerInfo["state"] == 0 then --Moving
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setState(playerName, 1)
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elseif players[playerName]["moving"] == false and playerInfo["state"] == 1 then --Primed
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||||||
local sprinting
|
|
||||||
if can_sprint then
|
|
||||||
setState(playerName, 0)
|
|
||||||
else
|
|
||||||
setState(playerName, 2)
|
|
||||||
end
|
|
||||||
elseif players[playerName]["moving"] == true and playerInfo["state"] == 2 then --Sprinting
|
|
||||||
if can_sprint then
|
|
||||||
setState(playerName, 1)
|
|
||||||
else
|
|
||||||
setState(playerName, 3)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
function setState(playerName, state) --Sets the state of a player (0=stopped, 1=moving, 2=primed, 3=sprinting)
|
|
||||||
local player = minetest.get_player_by_name(playerName)
|
|
||||||
local gameTime = minetest.get_gametime()
|
|
||||||
if players[playerName] then
|
|
||||||
players[playerName]["state"] = state
|
|
||||||
-- Don't overwrite physics when standing on soul sand
|
|
||||||
if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
|
|
||||||
if state == 0 then--Stopped
|
|
||||||
player:set_physics_override({speed=1.0})
|
|
||||||
elseif state == 2 then --Primed
|
|
||||||
players[playerName]["timeOut"] = gameTime
|
|
||||||
elseif state == 3 then --Sprinting
|
|
||||||
player:set_physics_override({speed=mcl_sprint.SPEED})
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
Loading…
Reference in New Issue