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Add buttons for all woods

objects
Wuzzy 2017-11-22 22:41:43 +01:00
parent a2fefb264b
commit 7fab1ada00
1 changed files with 45 additions and 30 deletions

View File

@ -8,19 +8,6 @@ local button_get_output_rules = function(node)
return rules return rules
end end
mesecon.button_turnoff = function (pos)
local node = minetest.get_node(pos)
if node.name=="mesecons_button:button_stone_on" then --has not been dug
minetest.swap_node(pos, {name="mesecons_button:button_stone_off",param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
mesecon.receptor_off(pos, button_get_output_rules(node))
elseif node.name=="mesecons_button:button_wood_on" then --has not been dug
minetest.swap_node(pos, {name="mesecons_button:button_wood_off",param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
mesecon.receptor_off(pos, button_get_output_rules(node))
end
end
local boxes_off = { local boxes_off = {
type = "wallmounted", type = "wallmounted",
wall_side = { -8/16, -2/16, -4/16, -6/16, 2/16, 4/16 }, wall_side = { -8/16, -2/16, -4/16, -6/16, 2/16, 4/16 },
@ -75,7 +62,7 @@ local on_button_place = function(itemstack, placer, pointed_thing)
if success then if success then
if idef.sounds and idef.sounds.place then if idef.sounds and idef.sounds.place then
--minetest.sound_play(idef.sounds.place, {pos=above, gain=1}) minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
end end
end end
return itemstack return itemstack
@ -84,9 +71,16 @@ end
local buttonuse = "Rightclick the button to push it." local buttonuse = "Rightclick the button to push it."
mesecon.register_button = function(basename, description, texture, recipeitem, sounds, plusgroups, button_timer, longdesc) mesecon.register_button = function(basename, description, texture, recipeitem, sounds, plusgroups, button_timer, longdesc)
local groups_off = {handy=1,pickaxey=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1} local groups_off = table.copy(plusgroups)
groups_off.attached_node=1
groups_off.dig_by_water=1
groups_off.destroy_by_lava_flow=1
groups_off.dig_by_piston=1
groups_off.button=1 -- button (off)
local groups_on = table.copy(groups_off) local groups_on = table.copy(groups_off)
groups_on.not_in_creative_inventory=1 groups_on.not_in_creative_inventory=1
groups_on.button=2 -- button (on)
minetest.register_node("mesecons_button:button_"..basename.."_off", { minetest.register_node("mesecons_button:button_"..basename.."_off", {
drawtype = "nodebox", drawtype = "nodebox",
@ -111,7 +105,17 @@ mesecon.register_button = function(basename, description, texture, recipeitem, s
minetest.swap_node(pos, {name="mesecons_button:button_"..basename.."_on", param2=node.param2}) minetest.swap_node(pos, {name="mesecons_button:button_"..basename.."_on", param2=node.param2})
mesecon.receptor_on(pos, button_get_output_rules(node)) mesecon.receptor_on(pos, button_get_output_rules(node))
minetest.sound_play("mesecons_button_push", {pos=pos}) minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(button_timer, mesecon.button_turnoff, pos) local button_turnoff = function(a)
local pos = a.pos
local node = minetest.get_node(pos)
local basename = a.basename
if node.name=="mesecons_button:button_"..basename.."_on" then --has not been dug
minetest.swap_node(pos, {name="mesecons_button:button_"..basename.."_off",param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
mesecon.receptor_off(pos, button_get_output_rules(node))
end
end
minetest.after(button_timer, button_turnoff, {pos=pos, basename=basename})
end, end,
sounds = sounds, sounds = sounds,
mesecons = {receptor = { mesecons = {receptor = {
@ -163,21 +167,32 @@ mesecon.register_button(
1, 1,
"A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second. It can only be placed on solid opaque full cubes (like cobblestone).") "A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second. It can only be placed on solid opaque full cubes (like cobblestone).")
mesecon.register_button( local woods = {
"wood", { "wood", "mcl_core:wood", "default_wood.png", "Oak Button" },
"Oak Wood Button", { "acaciawood", "mcl_core:acaciawood", "default_acacia_wood.png", "Acacia Button" },
"default_wood.png", { "birchwood", "mcl_core:birchwood", "mcl_core_planks_birch.png", "Birch Button" },
"mcl_core:wood", { "darkwood", "mcl_core:darkwood", "mcl_core_planks_big_oak.png", "Dark Oak Button" },
{ "sprucewood", "mcl_core:sprucewood", "mcl_core_planks_spruce.png", "Spruce Button" },
{ "junglewood", "mcl_core:junglewood", "default_junglewood.png", "Jungle Button" },
}
for w=1, #woods do
mesecon.register_button(
woods[w][1],
woods[w][4],
woods[w][3],
woods[w][2],
mcl_sounds.node_sound_wood_defaults(), mcl_sounds.node_sound_wood_defaults(),
{material_wood=1,handy=1,axey=1}, {material_wood=1,handy=1,axey=1},
1.5, 1.5,
"A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. It can only be placed on solid opaque full cubes (like cobblestone).") "A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. It can only be placed on solid opaque full cubes (like cobblestone).")
minetest.register_craft({ minetest.register_craft({
type = "fuel", type = "fuel",
recipe = 'mesecons_button:button_wood_off', recipe = "mesecons_button:button_"..woods[w][1].."_off",
burntime = 5, burntime = 5,
}) })
end
-- Add entry aliases for the Help -- Add entry aliases for the Help
if minetest.get_modpath("doc") then if minetest.get_modpath("doc") then