Merge remote-tracking branch 'origin/master' into mineclone5
commit
7fa0767b13
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@ -323,7 +323,7 @@ mobs:register_mob("mobs_mc:enderman", {
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-- self:teleport(nil)
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-- self:teleport(nil)
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-- self.state = ""
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-- self.state = ""
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--else
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--else
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if self.attack ~= nil then
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if self.attack ~= nil and not minetest.settings:get_bool("creative_mode") then
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self.state = 'attack'
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self.state = 'attack'
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end
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end
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--end
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--end
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@ -1,4 +1,5 @@
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local S = minetest.get_translator("mcl_doors")
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local S = minetest.get_translator("mcl_doors")
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local minetest_get_meta = minetest.get_meta
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-- This helper function calls on_place_node callbacks.
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-- This helper function calls on_place_node callbacks.
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local function on_place_node(place_to, newnode,
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local function on_place_node(place_to, newnode,
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@ -164,14 +165,14 @@ function mcl_doors:register_door(name, def)
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end
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end
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if def.only_placer_can_open then
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if def.only_placer_can_open then
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local meta = minetest.get_meta(pt)
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local meta = minetest_get_meta(pt)
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meta:set_string("doors_owner", "")
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meta:set_string("doors_owner", "")
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meta = minetest.get_meta(pt2)
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meta = minetest_get_meta(pt2)
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meta:set_string("doors_owner", "")
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meta:set_string("doors_owner", "")
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end
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end
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local meta1 = minetest.get_meta(pt)
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local meta1 = minetest_get_meta(pt)
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local meta2 = minetest.get_meta(pt2)
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local meta2 = minetest_get_meta(pt2)
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-- save mirror state for the correct door
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-- save mirror state for the correct door
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if left_node.name:sub(1, #name) == name then
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if left_node.name:sub(1, #name) == name then
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meta1:set_int("is_mirrored", 1)
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meta1:set_int("is_mirrored", 1)
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@ -198,9 +199,9 @@ function mcl_doors:register_door(name, def)
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local tb = def.tiles_bottom
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local tb = def.tiles_bottom
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local function on_open_close(pos, dir, check_name, replace, replace_dir)
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local function on_open_close(pos, dir, check_name, replace, replace_dir)
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local meta1 = minetest.get_meta(pos)
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local meta1 = minetest_get_meta(pos)
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pos.y = pos.y+dir
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pos.y = pos.y+dir
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local meta2 = minetest.get_meta(pos)
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local meta2 = minetest_get_meta(pos)
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-- if name of other door is not the same as check_name -> return
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-- if name of other door is not the same as check_name -> return
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if not minetest.get_node(pos).name == check_name then
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if not minetest.get_node(pos).name == check_name then
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@ -254,7 +255,7 @@ function mcl_doors:register_door(name, def)
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if not def.only_placer_can_open then
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if not def.only_placer_can_open then
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return true
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return true
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end
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end
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local meta = minetest.get_meta(pos)
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local meta = minetest_get_meta(pos)
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local pn = player:get_player_name()
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local pn = player:get_player_name()
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return meta:get_string("doors_owner") == pn
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return meta:get_string("doors_owner") == pn
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end
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end
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@ -292,10 +293,15 @@ function mcl_doors:register_door(name, def)
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sounds = def.sounds,
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sounds = def.sounds,
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after_destruct = function(bottom, oldnode)
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after_destruct = function(bottom, oldnode)
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minetest.add_item(bottom, name)
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local meta_bottom = minetest_get_meta(bottom)
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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if meta_bottom:get_int("rotation") == 1 then
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if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then
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meta_bottom:set_int("rotation", 0)
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minetest.remove_node(top)
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else
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minetest.add_item(bottom, name)
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then
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minetest.remove_node(top)
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end
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end
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end
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end,
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end,
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@ -305,13 +311,19 @@ function mcl_doors:register_door(name, def)
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action_on = on_mesecons_signal_open,
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action_on = on_mesecons_signal_open,
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}},
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}},
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on_rotate = function(pos, node, user, mode, param2)
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on_rotate = function(bottom, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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if mode == screwdriver.ROTATE_FACE then
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minetest.remove_node(pos)
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local meta_bottom = minetest_get_meta(bottom)
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node.param2 = screwdriver.rotate.facedir(pos, node, mode)
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meta_bottom:set_int("rotation", 1)
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minetest.set_node(pos, node)
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node.param2 = screwdriver.rotate.facedir(bottom, node, mode)
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minetest.swap_node(bottom, node)
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local top = {x=bottom.x,y=bottom.y+1,z=bottom.z}
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local meta_top = minetest_get_meta(top)
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meta_top:set_int("rotation", 1)
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node.name = name .."_t_1"
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node.name = name .."_t_1"
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, node)
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minetest.swap_node(top, node)
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return true
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return true
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end
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end
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return false
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return false
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@ -353,9 +365,14 @@ function mcl_doors:register_door(name, def)
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sounds = def.sounds,
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sounds = def.sounds,
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after_destruct = function(top, oldnode)
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after_destruct = function(top, oldnode)
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local bottom = { x = top.x, y = top.y - 1, z = top.z }
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local meta_top = minetest_get_meta(top)
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if minetest.get_node(top).name ~= name.."_t_2" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
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if meta_top:get_int("rotation") == 1 then
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minetest.dig_node(bottom)
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meta_top:set_int("rotation", 0)
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else
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local bottom = { x = top.x, y = top.y - 1, z = top.z }
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if minetest.get_node(top).name ~= name.."_t_2" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
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minetest.dig_node(bottom)
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end
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end
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end
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end,
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end,
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@ -366,13 +383,19 @@ function mcl_doors:register_door(name, def)
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rules = mesecon.rules.flat,
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rules = mesecon.rules.flat,
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}},
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}},
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on_rotate = function(pos, node, user, mode, param2)
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on_rotate = function(top, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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if mode == screwdriver.ROTATE_FACE then
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minetest.remove_node(pos)
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local meta_top = minetest_get_meta(top)
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node.param2 = screwdriver.rotate.facedir(pos, node, mode)
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meta_top:set_int("rotation", 1)
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minetest.set_node(pos, node)
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node.param2 = screwdriver.rotate.facedir(top, node, mode)
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minetest.swap_node(top, node)
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local bottom = {x=top.x,y=top.y-1,z=top.z}
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local meta_bottom = minetest_get_meta(bottom)
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meta_bottom:set_int("rotation", 1)
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node.name = name .."_b_1"
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node.name = name .."_b_1"
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minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, node)
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minetest.swap_node(bottom, node)
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return true
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return true
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end
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end
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return false
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return false
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@ -414,10 +437,15 @@ function mcl_doors:register_door(name, def)
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sounds = def.sounds,
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sounds = def.sounds,
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after_destruct = function(bottom, oldnode)
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after_destruct = function(bottom, oldnode)
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minetest.add_item(bottom, name)
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local meta_bottom = minetest_get_meta(bottom)
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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if meta_bottom:get_int("rotation") == 1 then
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if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then
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meta_bottom:set_int("rotation", 0)
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minetest.remove_node(top)
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else
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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minetest.add_item(bottom, name)
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if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then
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minetest.remove_node(top)
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end
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end
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end
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end,
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end,
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@ -427,13 +455,19 @@ function mcl_doors:register_door(name, def)
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action_off = on_mesecons_signal_close,
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action_off = on_mesecons_signal_close,
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}},
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}},
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on_rotate = function(pos, node, user, mode, param2)
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on_rotate = function(bottom, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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if mode == screwdriver.ROTATE_FACE then
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minetest.remove_node(pos)
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local meta_bottom = minetest_get_meta(bottom)
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node.param2 = screwdriver.rotate.facedir(pos, node, mode)
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meta_bottom:set_int("rotation", 1)
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minetest.set_node(pos, node)
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node.param2 = screwdriver.rotate.facedir(bottom, node, mode)
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minetest.swap_node(bottom, node)
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local top = {x=bottom.x,y=bottom.y+1,z=bottom.z}
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local meta_top = minetest_get_meta(top)
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meta_top:set_int("rotation", 1)
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node.name = name .."_t_2"
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node.name = name .."_t_2"
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, node)
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minetest.swap_node(top, node)
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return true
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return true
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end
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end
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return false
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return false
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@ -475,9 +509,14 @@ function mcl_doors:register_door(name, def)
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sounds = def.sounds,
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sounds = def.sounds,
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after_destruct = function(top, oldnode)
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after_destruct = function(top, oldnode)
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local bottom = { x = top.x, y = top.y - 1, z = top.z }
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local meta_top = minetest_get_meta(top)
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if minetest.get_node(top).name ~= name.."_t_1" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
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if meta_top:get_int("rotation") == 1 then
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minetest.dig_node(bottom)
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meta_top:set_int("rotation", 0)
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else
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local bottom = { x = top.x, y = top.y - 1, z = top.z }
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if minetest.get_node(top).name ~= name.."_t_1" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
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minetest.dig_node(bottom)
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end
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end
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end
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end,
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end,
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@ -488,13 +527,19 @@ function mcl_doors:register_door(name, def)
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rules = mesecon.rules.flat,
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rules = mesecon.rules.flat,
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}},
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}},
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|
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on_rotate = function(pos, node, user, mode, param2)
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on_rotate = function(top, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
|
if mode == screwdriver.ROTATE_FACE then
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minetest.remove_node(pos)
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local meta_top = minetest_get_meta(top)
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node.param2 = screwdriver.rotate.facedir(pos, node, mode)
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meta_top:set_int("rotation", 1)
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minetest.set_node(pos, node)
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node.param2 = screwdriver.rotate.facedir(top, node, mode)
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minetest.swap_node(top, node)
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|
|
||||||
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local bottom = {x=top.x,y=top.y-1,z=top.z}
|
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local meta_bottom = minetest_get_meta(bottom)
|
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meta_bottom:set_int("rotation", 1)
|
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node.name = name .."_b_2"
|
node.name = name .."_b_2"
|
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minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, node)
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minetest.swap_node(bottom, node)
|
||||||
|
|
||||||
return true
|
return true
|
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end
|
end
|
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return false
|
return false
|
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|
|
|
@ -701,6 +701,10 @@ function mcl_potions.healing_func(player, hp)
|
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|
|
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local obj = player:get_luaentity()
|
local obj = player:get_luaentity()
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|
|
||||||
|
if player:get_hp() == 0 then
|
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|
return
|
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|
end
|
||||||
|
|
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if obj and obj.harmed_by_heal then hp = -hp end
|
if obj and obj.harmed_by_heal then hp = -hp end
|
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|
|
||||||
if hp > 0 then
|
if hp > 0 then
|
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|
|
|
@ -175,14 +175,14 @@ minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
local controls = player:get_player_control()
|
local control = player:get_player_control()
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local meta = player:get_meta()
|
local meta = player:get_meta()
|
||||||
local parent = player:get_attach()
|
local parent = player:get_attach()
|
||||||
local wielded = player:get_wielded_item()
|
local wielded = player:get_wielded_item()
|
||||||
local player_velocity = player:get_velocity() or player:get_player_velocity()
|
local player_velocity = player:get_velocity() or player:get_player_velocity()
|
||||||
|
|
||||||
-- controls head bone
|
-- control head bone
|
||||||
local pitch = - degrees(player:get_look_vertical())
|
local pitch = - degrees(player:get_look_vertical())
|
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local yaw = degrees(player:get_look_horizontal())
|
local yaw = degrees(player:get_look_horizontal())
|
||||||
|
|
||||||
|
@ -199,11 +199,22 @@ minetest.register_globalstep(function(dtime)
|
||||||
minetest.log("action", "somehow player got of loaded areas")
|
minetest.log("action", "somehow player got of loaded areas")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
controls.register_on_press(function(player, key)
|
||||||
|
if key~="jump" then return end
|
||||||
|
if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true then
|
||||||
|
elytra[player] = true
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
if elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then
|
||||||
|
elytra[player] = false
|
||||||
|
end
|
||||||
|
--[[
|
||||||
if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true and is_sprinting(name) then
|
if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true and is_sprinting(name) then
|
||||||
elytra[player] = true
|
elytra[player] = true
|
||||||
elseif elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then
|
elseif elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then
|
||||||
elytra[player] = false
|
elytra[player] = false
|
||||||
end
|
end]]
|
||||||
|
|
||||||
if elytra[player] == true then
|
if elytra[player] == true then
|
||||||
mcl_player.player_set_animation(player, "fly")
|
mcl_player.player_set_animation(player, "fly")
|
||||||
|
@ -213,9 +224,10 @@ minetest.register_globalstep(function(dtime)
|
||||||
end
|
end
|
||||||
if math.abs(player_velocity.x) + math.abs(player_velocity.z) < 20 then
|
if math.abs(player_velocity.x) + math.abs(player_velocity.z) < 20 then
|
||||||
local dir = minetest.yaw_to_dir(player:get_look_horizontal())
|
local dir = minetest.yaw_to_dir(player:get_look_horizontal())
|
||||||
player:add_velocity({x=dir.x, y=0, z=dir.z})
|
local pitch = 1 * player:get_look_vertical() * -.1
|
||||||
|
player:add_velocity({x=dir.x, y=pitch, z=dir.z})
|
||||||
end
|
end
|
||||||
if controls.sneak then
|
if control.sneak then
|
||||||
if player_velocity.y > -5 then
|
if player_velocity.y > -5 then
|
||||||
player:add_velocity({x=0, y=-2, z=0})
|
player:add_velocity({x=0, y=-2, z=0})
|
||||||
end
|
end
|
||||||
|
@ -225,11 +237,11 @@ minetest.register_globalstep(function(dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- controls right and left arms pitch when shooting a bow
|
-- controls right and left arms pitch when shooting a bow
|
||||||
if string.find(wielded:get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then
|
if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB and not control.LMB and not control.up and not control.down and not control.left and not control.right then
|
||||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
||||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
||||||
-- when punching
|
-- when punching
|
||||||
elseif controls.LMB and not parent then
|
elseif control.LMB and not parent then
|
||||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
|
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
|
||||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
||||||
-- when holding an item.
|
-- when holding an item.
|
||||||
|
@ -246,15 +258,15 @@ minetest.register_globalstep(function(dtime)
|
||||||
-- set head pitch and yaw when swimming
|
-- set head pitch and yaw when swimming
|
||||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||||
-- control body bone when swimming
|
-- control body bone when swimming
|
||||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
||||||
elseif parent then
|
elseif parent then
|
||||||
local parent_yaw = degrees(parent:get_yaw())
|
local parent_yaw = degrees(parent:get_yaw())
|
||||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
|
||||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||||
elseif controls.sneak then
|
elseif control.sneak then
|
||||||
-- controls head pitch when sneaking
|
-- controls head pitch when sneaking
|
||||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
|
@ -265,12 +277,12 @@ minetest.register_globalstep(function(dtime)
|
||||||
-- set head pitch and yaw when swimming
|
-- set head pitch and yaw when swimming
|
||||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||||
-- control body bone when swimming
|
-- control body bone when swimming
|
||||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
||||||
else
|
else
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||||
|
|
||||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
|
||||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
||||||
|
@ -283,7 +295,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
|
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
|
||||||
end
|
end
|
||||||
|
|
||||||
if controls.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
if control.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
||||||
|
|
||||||
pos = player:get_pos()
|
pos = player:get_pos()
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue