localize var/fix weather not changing brightness while underwater.
parent
3f8f6f8e44
commit
7ed8370eb0
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@ -1,9 +1,11 @@
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local mods_loaded = false
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local mods_loaded = false
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local NIGHT_VISION_RATIO = 0.45
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local NIGHT_VISION_RATIO = 0.45
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water_color = "#0b4880"
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local water_color = "#0b4880"
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function mcl_weather.set_sky_box_clear(player)
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function mcl_weather.set_sky_box_clear(player)
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local pos = player:get_pos()
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if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end
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player:set_sky({
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player:set_sky({
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type = "regular",
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type = "regular",
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sky_color = {
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sky_color = {
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@ -18,6 +20,16 @@ function mcl_weather.set_sky_box_clear(player)
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})
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})
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end
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end
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function mcl_weather.set_sky_color(player, def)
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local pos = player:get_pos()
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if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end
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player:set_sky({
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type = def.type,
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sky_color = def.sky_color,
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clouds = def.clouds,
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})
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end
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mcl_weather.skycolor = {
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mcl_weather.skycolor = {
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-- Should be activated before do any effect.
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-- Should be activated before do any effect.
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active = true,
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active = true,
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@ -110,7 +122,8 @@ mcl_weather.skycolor = {
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},
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},
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clouds = true,
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clouds = true,
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})
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})
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elseif dim == "overworld" then
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end
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if dim == "overworld" then
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if (mcl_weather.state == "none") then
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if (mcl_weather.state == "none") then
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-- Clear weather
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-- Clear weather
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mcl_weather.set_sky_box_clear(player)
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mcl_weather.set_sky_box_clear(player)
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@ -122,7 +135,8 @@ mcl_weather.skycolor = {
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local day_color = mcl_weather.skycolor.get_sky_layer_color(0.15)
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local day_color = mcl_weather.skycolor.get_sky_layer_color(0.15)
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local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.27)
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local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.27)
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local night_color = mcl_weather.skycolor.get_sky_layer_color(0.1)
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local night_color = mcl_weather.skycolor.get_sky_layer_color(0.1)
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player:set_sky({ type = "regular",
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mcl_weather.set_sky_color(player, {
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type = "regular",
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sky_color = {
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sky_color = {
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day_sky = day_color,
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day_sky = day_color,
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day_horizon = day_color,
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day_horizon = day_color,
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@ -141,7 +155,8 @@ mcl_weather.skycolor = {
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local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5)
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local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5)
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local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.75)
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local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.75)
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local night_color = mcl_weather.skycolor.get_sky_layer_color(0)
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local night_color = mcl_weather.skycolor.get_sky_layer_color(0)
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player:set_sky({ type = "regular",
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mcl_weather.set_sky_color(player, {
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type = "regular",
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sky_color = {
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sky_color = {
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day_sky = day_color,
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day_sky = day_color,
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day_horizon = day_color,
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day_horizon = day_color,
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@ -192,7 +207,7 @@ mcl_weather.skycolor = {
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}
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}
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local biometint = nether_sky[minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)]
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local biometint = nether_sky[minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)]
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player:set_sky({
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mcl_weather.set_sky_color(player, {
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type = "regular",
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type = "regular",
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sky_color = {
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sky_color = {
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day_sky = "#300808",
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day_sky = "#300808",
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