Merge pull request 'master' (#5) from MineClone2/MineClone2:master into master
Reviewed-on: https://git.minetest.land/NO11/MineClone2/pulls/5new_mapgen_api
commit
7e0bb036f4
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@ -0,0 +1,24 @@
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# mcl_item_id
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Show the item ID of an item in the description.
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With this API, you can register a different name space than "mineclone" for your mod.
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## mcl_item_id.set_mod_namespace(modname, namespace)
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Set a name space for all items in a mod.
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* param1: the modname
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* param2: (optional) string of the desired name space, if nil, it is the name of the mod
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## mcl_item_id.get_mod_namespace(modname)
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Get the name space of a mod registered with mcl_item_id.set_mod_namespace(modname, namespace).
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* param1: the modname
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### Examples:
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The name of the mod is "mod" which registered an item called "mod:itemname".
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* mcl_item_id.set_mod_namespace("mod", "mymod") will show "mymod:itemname" in the description of "mod:itemname"
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* mcl_item_id.set_mod_namespace(minetest.get_current_modname()) will show "mod:itemname" in the description of "mod:itemname"
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* mcl_item_id.get_mod_namespace(minetest.get_current_modname()) will return "mod"
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(If no namespace is set by a mod, mcl_item_id.get_mod_namespace(minetest.get_current_modname()) will return "mineclone")
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@ -1,6 +1,26 @@
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mcl_item_id = {
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mod_namespaces = {},
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}
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local game = "mineclone"
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function mcl_item_id.set_mod_namespace(modname, namespace)
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local namespace = namespace or modname
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mcl_item_id.mod_namespaces[modname] = namespace
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end
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function mcl_item_id.get_mod_namespace(modname)
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local namespace = mcl_item_id.mod_namespaces[modname]
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if namespace then
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return namespace
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else
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return game
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end
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end
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local same_id = {
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enchanting = { "table" },
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experience = { "bottle" },
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heads = { "skeleton", "zombie", "creeper", "wither_skeleton" },
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mobitems = { "rabbit", "chicken" },
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walls = {
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@ -18,9 +38,11 @@ local same_id = {
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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local desc = def.description
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local item_split = itemstring:find(":")
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local new_id = game .. itemstring:sub(item_split)
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local id_string = itemstring:sub(item_split)
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local id_modname = itemstring:sub(1, item_split - 1)
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local new_id = game .. id_string
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local mod_namespace = mcl_item_id.get_mod_namespace(id_modname)
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for mod, ids in pairs(same_id) do
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for _, id in pairs(ids) do
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if itemstring == "mcl_" .. mod .. ":" .. id then
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@ -28,12 +50,13 @@ tt.register_snippet(function(itemstring)
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end
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end
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end
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if new_id ~= game .. ":book_enchanted" then
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if mod_namespace ~= game then
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new_id = mod_namespace .. id_string
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end
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if mod_namespace ~= id_modname then
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minetest.register_alias_force(new_id, itemstring)
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end
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if minetest.settings:get_bool("mcl_item_id_debug", false) then
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return new_id, "#555555"
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end
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end)
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minetest.register_alias_force(game .. ":book_enchanted", "mcl_enchanting:book_enchanted")
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@ -45,3 +45,4 @@ Mining durability: @1=Grabehaltbarkeit: @1
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Block breaking strength: @1=Blockbruchstärke: @1
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@1 uses=@1 Verwendungen
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Unlimited uses=Unbegrenzte Verwendungen
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Durability: @1=Haltbarkeit: @1
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@ -45,3 +45,4 @@ Mining durability: @1=
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Block breaking strength: @1=
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@1 uses=
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Unlimited uses=
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Durability: @1=
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@ -107,3 +107,8 @@ tt.register_snippet(function(itemstring)
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end
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end)
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tt.register_snippet(function(itemstring, _, itemstack)
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if itemstring:sub(1, 23) == "mcl_fishing:fishing_rod" or itemstring:sub(1, 12) == "mcl_bows:bow" then
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return S("Durability: @1", S("@1 uses", mcl_util.calculate_durability(itemstack or ItemStack(itemstring))))
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end
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end)
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@ -9,13 +9,46 @@ Accept folowing params:
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* string: name of the node to place
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* function(pos): will returns name of the node to place with pos being the placement position
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* source_take: table of liquid source node names to take
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* itemname: itemstring of the new bucket item (or nil if liquid is not takeable)
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* bucketname: itemstring of the new bucket item
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* inventory_image: texture of the new bucket item (ignored if itemname == nil)
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* name: user-visible bucket description
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* longdesc: long explanatory description (for help)
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* usagehelp: short usage explanation (for help)
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* tt_help: very short tooltip help
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* extra_check(pos, placer): (optional) function(pos) which can returns false to avoid placing the liquid. Placer is object/player who is placing the liquid, can be nil.
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* extra_check(pos, placer): (optional) function(pos)
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* groups: optional list of item groups
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This function can be called from any mod (which depends on this one)
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**Usage exemple:**
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```lua
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mcl_buckets.register_liquid({
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bucketname = "dummy:bucket_dummy",
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--source_place = "dummy:dummy_source",
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source_place = function(pos)
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if condition then
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return "dummy:dummy_source"
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else
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return "dummy:dummy_source_nether"
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end
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end,
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source_take = {"dummy:dummy_source"},
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inventory_image = "bucket_dummy.png",
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name = S("Dummy liquid Bucket"),
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longdesc = S("This bucket is filled with a dummy liquid."),
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usagehelp = S("Place it to empty the bucket and create a dummy liquid source."),
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tt_help = S("Places a dummy liquid source"),
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extra_check = function(pos, placer)
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--pos = pos where the liquid should be placed
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--placer people who tried to place the bucket (can be nil)
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--no liquid node will be placed
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--the bucket will not be emptied
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--return false, false
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--liquid node will be placed
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--the bucket will be emptied
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return true, true
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end,
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groups = { dummy_group = 123 },
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})
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```
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@ -1,9 +1,12 @@
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Bucket mod.
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# MineClone2 Bucket (`mcl_bucket`)
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Originally taken from Minetest Game, adapted for MineClone2.
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License of source code:
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-----------------------
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This mod add buckets to the game, including an API to register your own (see `API.md`).
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## License
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Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
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Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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@ -3,6 +3,7 @@ local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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-- Compatibility with old bucket mod
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minetest.register_alias("bucket:bucket_empty", "mcl_buckets:bucket_empty")
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minetest.register_alias("bucket:bucket_water", "mcl_buckets:bucket_water")
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minetest.register_alias("bucket:bucket_lava", "mcl_buckets:bucket_lava")
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@ -11,13 +12,24 @@ local mod_doc = minetest.get_modpath("doc")
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local mod_mcl_core = minetest.get_modpath("mcl_core")
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--local mod_mclx_core = minetest.get_modpath("mclx_core")
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-- Localize some functions for faster access
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local vector = vector
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local math = math
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local string = string
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local raycast = minetest.raycast
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local get_node = minetest.get_node
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local add_node = minetest.add_node
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local add_item = minetest.add_item
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if mod_mcl_core then
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minetest.register_craft({
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output = "mcl_buckets:bucket_empty 1",
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recipe = {
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{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
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{"", "mcl_core:iron_ingot", ""},
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}
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},
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})
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end
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@ -25,41 +37,135 @@ mcl_buckets = {}
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mcl_buckets.liquids = {}
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-- Sound helper functions for placing and taking liquids
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local sound_place = function(itemname, pos)
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local function sound_place(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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if def and def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
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end
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local sound_take = function(itemname, pos)
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local function sound_take(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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if def and def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
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end
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local place_liquid = function(pos, itemstring)
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local function place_liquid(pos, itemstring)
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local fullness = minetest.registered_nodes[itemstring].liquid_range
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sound_place(itemstring, pos)
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minetest.add_node(pos, {name=itemstring, param2=fullness})
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end
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function mcl_buckets.register_liquid(def)
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for i=1, #def.source_take do
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mcl_buckets.liquids[def.source_take[i]] = {
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source_place = def.source_place,
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source_take = def.source_take[i],
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on_take = def.on_take,
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itemname = def.itemname,
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}
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if type(def.source_place) == "string" then
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mcl_buckets.liquids[def.source_place] = mcl_buckets.liquids[def.source_take[i]]
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local function give_bucket(new_bucket, itemstack, user)
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local inv = user:get_inventory()
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if minetest.is_creative_enabled(user:get_player_name()) then
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--TODO: is a full bucket added if inv doesn't contain one?
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return itemstack
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else
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if itemstack:get_count() == 1 then
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return new_bucket
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else
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if inv:room_for_item("main", new_bucket) then
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inv:add_item("main", new_bucket)
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else
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add_item(user:get_pos(), new_bucket)
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end
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itemstack:take_item()
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return itemstack
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end
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end
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end
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if def.itemname then
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minetest.register_craftitem(def.itemname, {
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local pointable_sources = {}
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local function bucket_raycast(user)
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--local pos = user:get_pos()
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local pos = user:get_pos()
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--local pos = vector.add(user:get_pos(), user:get_bone_position("Head_Control"))
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pos.y = pos.y + user:get_properties().eye_height
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local look_dir = user:get_look_dir()
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look_dir = vector.multiply(look_dir, 5)
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local pos2 = vector.add(pos, look_dir)
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local ray = raycast(pos, pos2, false, true)
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if ray then
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for pointed_thing in ray do
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if pointed_thing and pointable_sources[get_node(pointed_thing.above).name] then
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--minetest.chat_send_all("found!")
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return {under=pointed_thing.under,above=pointed_thing.above}
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end
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end
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end
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return nil
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end
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local function get_node_place(source_place, place_pos)
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local node_place
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if type(source_place) == "function" then
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node_place = source_place(place_pos)
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else
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node_place = source_place
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end
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return node_place
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end
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local function get_extra_check(check, pos, user)
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local result
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local take_bucket
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if check then
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result, take_bucket = check(pos, user)
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if result == nil then result = true end
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if take_bucket == nil then take_bucket = true end
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else
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result = true
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take_bucket = true
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end
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return result, take_bucket
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end
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local function get_bucket_drop(itemstack, user, take_bucket)
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-- Handle bucket item and inventory stuff
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if take_bucket and not minetest.is_creative_enabled(user:get_player_name()) then
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-- Add empty bucket and put it into inventory, if possible.
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-- Drop empty bucket otherwise.
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local new_bucket = ItemStack("mcl_buckets:bucket_empty")
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if itemstack:get_count() == 1 then
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return new_bucket
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else
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local inv = user:get_inventory()
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if inv:room_for_item("main", new_bucket) then
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inv:add_item("main", new_bucket)
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else
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add_item(user:get_pos(), new_bucket)
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end
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itemstack:take_item()
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return itemstack
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end
|
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else
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return itemstack
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end
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end
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|
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function mcl_buckets.register_liquid(def)
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for _,source in ipairs(def.source_take) do
|
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mcl_buckets.liquids[source] = {
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source_place = def.source_place,
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source_take = source,
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on_take = def.on_take,
|
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bucketname = def.bucketname,
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}
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pointable_sources[source] = true
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if type(def.source_place) == "string" then
|
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mcl_buckets.liquids[def.source_place] = mcl_buckets.liquids[source]
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end
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end
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|
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if def.bucketname == nil or def.bucketname == "" then
|
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error(string.format("[mcl_bucket] Invalid itemname then registering [%s]!", def.name))
|
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end
|
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|
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minetest.register_craftitem(def.bucketname, {
|
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description = def.name,
|
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_doc_items_longdesc = def.longdesc,
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_doc_items_usagehelp = def.usagehelp,
|
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|
@ -72,109 +178,85 @@ function mcl_buckets.register_liquid(def)
|
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if pointed_thing.type ~= "node" then
|
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return
|
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end
|
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|
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local node = minetest.get_node(pointed_thing.under)
|
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local place_pos = pointed_thing.under
|
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local nn = node.name
|
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local nodedef = minetest.registered_nodes[nn]
|
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-- Call on_rightclick if the pointed node defines it
|
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if user and not user:get_player_control().sneak then
|
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if nodedef and nodedef.on_rightclick then
|
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return nodedef.on_rightclick(place_pos, node, user, itemstack) or itemstack
|
||||
end
|
||||
local new_stack = mcl_util.call_on_rightclick(itemstack, user, pointed_thing)
|
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if new_stack then
|
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return new_stack
|
||||
end
|
||||
|
||||
local node_place
|
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if type(def.source_place) == "function" then
|
||||
node_place = def.source_place(place_pos)
|
||||
else
|
||||
node_place = def.source_place
|
||||
end
|
||||
-- Check if pointing to a buildable node
|
||||
--local item = itemstack:get_name()
|
||||
local undernode = get_node(pointed_thing.under)
|
||||
local abovenode = get_node(pointed_thing.above)
|
||||
local buildable1 = minetest.registered_nodes[undernode.name] and minetest.registered_nodes[undernode.name].buildable_to
|
||||
local buildable2 = minetest.registered_nodes[abovenode.name] and minetest.registered_nodes[abovenode.name].buildable_to
|
||||
if not buildable1 and not buildable2 then return itemstack end --if both nodes aren't buildable_to, skip
|
||||
|
||||
if def.extra_check and def.extra_check(place_pos, user) == true and nodedef and nodedef.buildable_to then
|
||||
-- buildable; replace the node
|
||||
if buildable1 then
|
||||
local result, take_bucket = get_extra_check(def.extra_check, pointed_thing.under, user)
|
||||
if result then
|
||||
local node_place = get_node_place(def.source_place, pointed_thing.under)
|
||||
local pns = user:get_player_name()
|
||||
if minetest.is_protected(place_pos, pns) then
|
||||
minetest.record_protection_violation(place_pos, pns)
|
||||
|
||||
-- Check protection
|
||||
if minetest.is_protected(pointed_thing.under, pns) then
|
||||
minetest.record_protection_violation(pointed_thing.under, pns)
|
||||
return itemstack
|
||||
end
|
||||
place_liquid(place_pos, node_place)
|
||||
if mod_doc and doc.entry_exists("nodes", node_place) then
|
||||
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
|
||||
end
|
||||
else
|
||||
-- not buildable to; place the liquid above
|
||||
-- check if the node above can be replaced
|
||||
local abovenode = minetest.get_node(pointed_thing.above)
|
||||
if minetest.registered_nodes[abovenode.name] and minetest.registered_nodes[abovenode.name].buildable_to then
|
||||
local pn = user:get_player_name()
|
||||
if minetest.is_protected(pointed_thing.above, pn) then
|
||||
minetest.record_protection_violation(pointed_thing.above, pn)
|
||||
return itemstack
|
||||
end
|
||||
place_liquid(pointed_thing.above, node_place)
|
||||
if mod_doc and doc.entry_exists("nodes", node_place) then
|
||||
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
|
||||
end
|
||||
else
|
||||
-- do not remove the bucket with the liquid
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Handle bucket item and inventory stuff
|
||||
if not minetest.is_creative_enabled(user:get_player_name()) then
|
||||
-- Add empty bucket and put it into inventory, if possible.
|
||||
-- Drop empty bucket otherwise.
|
||||
local new_bucket = ItemStack("mcl_buckets:bucket_empty")
|
||||
if itemstack:get_count() == 1 then
|
||||
return new_bucket
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
if inv:room_for_item("main", new_bucket) then
|
||||
inv:add_item("main", new_bucket)
|
||||
else
|
||||
minetest.add_item(user:get_pos(), new_bucket)
|
||||
-- Place liquid
|
||||
place_liquid(pointed_thing.under, node_place)
|
||||
|
||||
-- Update doc mod
|
||||
if mod_doc and doc.entry_exists("nodes", node_place) then
|
||||
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
|
||||
end
|
||||
itemstack:take_item()
|
||||
end
|
||||
return get_bucket_drop(itemstack, user, take_bucket)
|
||||
elseif buildable2 then
|
||||
local result, take_bucket = get_extra_check(def.extra_check, pointed_thing.above, user)
|
||||
if result then
|
||||
local node_place = get_node_place(def.source_place, pointed_thing.above)
|
||||
local pns = user:get_player_name()
|
||||
|
||||
-- Check protection
|
||||
if minetest.is_protected(pointed_thing.above, pns) then
|
||||
minetest.record_protection_violation(pointed_thing.above, pns)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Place liquid
|
||||
place_liquid(pointed_thing.above, node_place)
|
||||
|
||||
-- Update doc mod
|
||||
if mod_doc and doc.entry_exists("nodes", node_place) then
|
||||
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
|
||||
end
|
||||
end
|
||||
return get_bucket_drop(itemstack, user, take_bucket)
|
||||
else
|
||||
return
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||
--local iname = stack:get_name()
|
||||
local buildable = minetest.registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
|
||||
|
||||
--if def.extra_check and def.extra_check(droppos, nil) == false then
|
||||
-- Fail placement of liquid
|
||||
if def.extra_check and def.extra_check(droppos, nil) == true and buildable then
|
||||
-- buildable; replace the node
|
||||
local node_place
|
||||
if type(def.source_place) == "function" then
|
||||
node_place = def.source_place(droppos)
|
||||
else
|
||||
node_place = def.source_place
|
||||
if not buildable then return stack end
|
||||
local result, take_bucket = get_extra_check(def.extra_check, droppos, nil)
|
||||
if result then -- Fail placement of liquid if result is false
|
||||
place_liquid(droppos, get_node_place(def.source_place, droppos))
|
||||
end
|
||||
place_liquid(droppos, node_place)
|
||||
if take_bucket then
|
||||
stack:set_name("mcl_buckets:bucket_empty")
|
||||
end
|
||||
return stack
|
||||
end,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craftitem("mcl_buckets:bucket_empty", {
|
||||
description = S("Empty Bucket"),
|
||||
_doc_items_longdesc = S("A bucket can be used to collect and release liquids."),
|
||||
_doc_items_usagehelp = S("Punch a liquid source to collect it. You can then use the filled bucket to place the liquid somewhere else."),
|
||||
_tt_help = S("Collects liquids"),
|
||||
|
||||
liquids_pointable = true,
|
||||
--liquids_pointable = true,
|
||||
inventory_image = "bucket.png",
|
||||
stack_max = 16,
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
|
@ -184,41 +266,51 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
|
|||
end
|
||||
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
local new_stack = mcl_util.call_on_rightclick(itemstack, user, pointed_thing)
|
||||
if new_stack then
|
||||
return new_stack
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local nn = node.name
|
||||
if user and not user:get_player_control().sneak then
|
||||
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
|
||||
return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
-- Can't steal liquids
|
||||
if minetest.is_protected(pointed_thing.above, user:get_player_name()) then
|
||||
minetest.record_protection_violation(pointed_thing.under, user:get_player_name())
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Check if pointing to a liquid source
|
||||
local liquiddef = mcl_buckets.liquids[nn]
|
||||
local new_bucket
|
||||
if liquiddef and liquiddef.itemname and (nn == liquiddef.source_take) then
|
||||
|
||||
local liquid_node = bucket_raycast(user)
|
||||
if liquid_node then
|
||||
if minetest.is_protected(liquid_node.above, user:get_player_name()) then
|
||||
minetest.record_protection_violation(liquid_node.above, user:get_player_name())
|
||||
end
|
||||
local liquid_name = get_node(liquid_node.above).name
|
||||
if liquid_name then
|
||||
local liquid_def = mcl_buckets.liquids[liquid_name]
|
||||
if liquid_def then
|
||||
--minetest.chat_send_all("test")
|
||||
-- Fill bucket, but not in Creative Mode
|
||||
if not minetest.is_creative_enabled(user:get_player_name()) then
|
||||
new_bucket = ItemStack({name = liquiddef.itemname})
|
||||
if liquiddef.on_take then
|
||||
liquiddef.on_take(user)
|
||||
-- FIXME: remove this line
|
||||
--if not minetest.is_creative_enabled(user:get_player_name()) then
|
||||
if not false then
|
||||
new_bucket = ItemStack({name = liquid_def.bucketname})
|
||||
if liquid_def.on_take then
|
||||
liquid_def.on_take(user)
|
||||
end
|
||||
end
|
||||
add_node(liquid_node.above, {name="air"})
|
||||
sound_take(nn, liquid_node.above)
|
||||
|
||||
minetest.add_node(pointed_thing.under, {name="air"})
|
||||
sound_take(nn, pointed_thing.under)
|
||||
|
||||
if mod_doc and doc.entry_exists("nodes", nn) then
|
||||
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", nn)
|
||||
if mod_doc and doc.entry_exists("nodes", liquid_name) then
|
||||
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", liquid_name)
|
||||
end
|
||||
|
||||
elseif nn == "mcl_cauldrons:cauldron_3" then
|
||||
if new_bucket then
|
||||
return give_bucket(new_bucket, itemstack, user)
|
||||
end
|
||||
else
|
||||
minetest.log("error", string.format("[mcl_buckets] Node [%s] has invalid group [_mcl_bucket_pointable]!", liquid_name))
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
else
|
||||
-- FIXME: replace this ugly code by cauldrons API
|
||||
if nn == "mcl_cauldrons:cauldron_3" then
|
||||
-- Take water out of full cauldron
|
||||
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
|
||||
if not minetest.is_creative_enabled(user:get_player_name()) then
|
||||
|
@ -233,25 +325,11 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
|
|||
end
|
||||
sound_take("mclx_core:river_water_source", pointed_thing.under)
|
||||
end
|
||||
|
||||
-- Add liquid bucket and put it into inventory, if possible.
|
||||
-- Drop new bucket otherwise.
|
||||
if new_bucket then
|
||||
if itemstack:get_count() == 1 then
|
||||
return new_bucket
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
if inv:room_for_item("main", new_bucket) then
|
||||
inv:add_item("main", new_bucket)
|
||||
else
|
||||
minetest.add_item(user:get_pos(), new_bucket)
|
||||
return give_bucket(new_bucket, itemstack, user)
|
||||
end
|
||||
if not minetest.is_creative_enabled(user:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
end,
|
||||
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||
-- Fill empty bucket with liquid or drop bucket if no liquid
|
||||
|
@ -259,9 +337,9 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
|
|||
|
||||
local liquiddef = mcl_buckets.liquids[dropnode.name]
|
||||
local new_bucket
|
||||
if liquiddef and liquiddef.itemname and (dropnode.name == liquiddef.source_take) then
|
||||
if liquiddef and liquiddef.bucketname and (dropnode.name == liquiddef.source_take) then
|
||||
-- Fill bucket
|
||||
new_bucket = ItemStack({name = liquiddef.itemname})
|
||||
new_bucket = ItemStack({name = liquiddef.bucketname})
|
||||
sound_take(dropnode.name, droppos)
|
||||
collect_liquid = true
|
||||
end
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
name = mcl_buckets
|
||||
author = Kahrl
|
||||
description =
|
||||
depends = mcl_worlds
|
||||
depends = mcl_worlds, mcl_util
|
||||
optional_depends = mcl_core, mclx_core, doc
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ local mod_mcl_core = minetest.get_modpath("mcl_core")
|
|||
local mod_mclx_core = minetest.get_modpath("mclx_core")
|
||||
local has_awards = minetest.get_modpath("awards")
|
||||
|
||||
local sound_place = function(itemname, pos)
|
||||
local function sound_place(itemname, pos)
|
||||
local def = minetest.registered_nodes[itemname]
|
||||
if def and def.sounds and def.sounds.place then
|
||||
minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
|
||||
|
@ -34,7 +34,7 @@ if mod_mcl_core then
|
|||
awards.unlock(user:get_player_name(), "mcl:hotStuff")
|
||||
end
|
||||
end,
|
||||
itemname = "mcl_buckets:bucket_lava",
|
||||
bucketname = "mcl_buckets:bucket_lava",
|
||||
inventory_image = "bucket_lava.png",
|
||||
name = S("Lava Bucket"),
|
||||
longdesc = S("A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution."),
|
||||
|
@ -46,22 +46,13 @@ if mod_mcl_core then
|
|||
mcl_buckets.register_liquid({
|
||||
source_place = "mcl_core:water_source",
|
||||
source_take = {"mcl_core:water_source"},
|
||||
itemname = "mcl_buckets:bucket_water",
|
||||
bucketname = "mcl_buckets:bucket_water",
|
||||
inventory_image = "bucket_water.png",
|
||||
name = S("Water Bucket"),
|
||||
longdesc = S("A bucket can be used to collect and release liquids. This one is filled with water."),
|
||||
usagehelp = S("Place it to empty the bucket and create a water source."),
|
||||
tt_help = S("Places a water source"),
|
||||
extra_check = function(pos, placer)
|
||||
-- Check protection
|
||||
local placer_name = ""
|
||||
if placer then
|
||||
placer_name = placer:get_player_name()
|
||||
end
|
||||
if placer and minetest.is_protected(pos, placer_name) then
|
||||
minetest.record_protection_violation(pos, placer_name)
|
||||
return false
|
||||
end
|
||||
local nn = minetest.get_node(pos).name
|
||||
-- Pour water into cauldron
|
||||
if minetest.get_item_group(nn, "cauldron") ~= 0 then
|
||||
|
@ -70,13 +61,13 @@ if mod_mcl_core then
|
|||
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"})
|
||||
end
|
||||
sound_place("mcl_core:water_source", pos)
|
||||
return false
|
||||
return false, true
|
||||
-- Evaporate water if used in Nether (except on cauldron)
|
||||
else
|
||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||
if dim == "nether" then
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
|
||||
return false
|
||||
return false, true
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -89,22 +80,13 @@ if mod_mclx_core then
|
|||
mcl_buckets.register_liquid({
|
||||
source_place = "mclx_core:river_water_source",
|
||||
source_take = {"mclx_core:river_water_source"},
|
||||
itemname = "mcl_buckets:bucket_river_water",
|
||||
bucketname = "mcl_buckets:bucket_river_water",
|
||||
inventory_image = "bucket_river_water.png",
|
||||
name = S("River Water Bucket"),
|
||||
longdesc = S("A bucket can be used to collect and release liquids. This one is filled with river water."),
|
||||
usagehelp = S("Place it to empty the bucket and create a river water source."),
|
||||
tt_help = S("Places a river water source"),
|
||||
extra_check = function(pos, placer)
|
||||
-- Check protection
|
||||
local placer_name = ""
|
||||
if placer then
|
||||
placer_name = placer:get_player_name()
|
||||
end
|
||||
if placer and minetest.is_protected(pos, placer_name) then
|
||||
minetest.record_protection_violation(pos, placer_name)
|
||||
return false
|
||||
end
|
||||
local nn = minetest.get_node(pos).name
|
||||
-- Pour into cauldron
|
||||
if minetest.get_item_group(nn, "cauldron") ~= 0 then
|
||||
|
@ -113,13 +95,13 @@ if mod_mclx_core then
|
|||
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3r"})
|
||||
end
|
||||
sound_place("mcl_core:water_source", pos)
|
||||
return false
|
||||
return false, true
|
||||
else
|
||||
-- Evaporate water if used in Nether (except on cauldron)
|
||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||
if dim == "nether" then
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
|
||||
return false
|
||||
return false, true
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
|
|
@ -453,7 +453,7 @@ function mcl_end.grow_chorus_plant_step(pos, node, pr)
|
|||
end
|
||||
|
||||
--- ABM ---
|
||||
local seed = minetest.get_mapgen_params().seed
|
||||
local seed = minetest.get_mapgen_setting("seed")
|
||||
local pr = PseudoRandom(seed)
|
||||
minetest.register_abm({
|
||||
label = "Chorus plant growth",
|
||||
|
|
|
@ -35,13 +35,13 @@ local function potions_init_icons(player)
|
|||
local name = player:get_player_name()
|
||||
icon_ids[name] = {}
|
||||
for e=1, EFFECT_TYPES do
|
||||
local x = -7 + -38 * e
|
||||
local x = -52 * e - 2
|
||||
local id = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "blank.png",
|
||||
position = { x = 1, y = 0 },
|
||||
offset = { x = x, y = 272 },
|
||||
scale = { x = 2, y = 2 },
|
||||
offset = { x = x, y = 3 },
|
||||
scale = { x = 3, y = 3 },
|
||||
alignment = { x = 1, y = 1 },
|
||||
z_index = 100,
|
||||
})
|
||||
|
|
|
@ -152,27 +152,19 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
|
|||
-- If false, force item to not spawn any food partiles when eaten
|
||||
if def._food_particles ~= false and texture and texture ~= "" then
|
||||
local v = user:get_velocity() or user:get_player_velocity()
|
||||
local minvel = vector.add(v, {x=-1, y=1, z=-1})
|
||||
local maxvel = vector.add(v, {x=1, y=2, z=1})
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = math.min(math.max(8, hunger_change*2), 25),
|
||||
time = 0.1,
|
||||
minpos = {x=pos.x, y=pos.y, z=pos.z},
|
||||
maxpos = {x=pos.x, y=pos.y, z=pos.z},
|
||||
minvel = minvel,
|
||||
maxvel = maxvel,
|
||||
minacc = {x=0, y=-5, z=0},
|
||||
maxacc = {x=0, y=-9, z=0},
|
||||
minexptime = 1,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
for i = 0, math.min(math.max(8, hunger_change*2), 25) do
|
||||
minetest.add_particle({
|
||||
pos = { x = pos.x, y = pos.y, z = pos.z },
|
||||
velocity = vector.add(v, { x = math.random(-1, 1), y = math.random(1, 2), z = math.random(-1, 1) }),
|
||||
acceleration = { x = 0, y = math.random(-9, -5), z = 0 },
|
||||
expirationtime = 1,
|
||||
size = math.random(1, 2),
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = texture,
|
||||
texture = "[combine:3x3:" .. -i .. "," .. -i .. "=" .. texture,
|
||||
})
|
||||
end
|
||||
end
|
||||
minetest.sound_play("mcl_hunger_bite", {
|
||||
max_hear_distance = 12,
|
||||
gain = 1.0,
|
||||
|
|
Loading…
Reference in New Issue