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Refactor hopper -> composter ABMs

bambootoo
AFCMS 2022-11-13 23:27:21 +01:00
parent 47eda5b69e
commit 7deec7ae03
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GPG Key ID: 8720389A25B652E3
2 changed files with 65 additions and 60 deletions

View File

@ -603,17 +603,53 @@ if minetest.get_modpath("mcl_composters") then
action = function(pos, node, active_object_count, active_object_count_wider)
local uppos = vector.offset(pos, 0, 1, 0)
--local downpos = vector.offset(pos, 0, -1, 0)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
-- Get bonemeal from composter above
local upnode = minetest.get_node(uppos)
if upnode.name == "mcl_composters:composter_ready" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
minetest.swap_node(uppos, { name = "mcl_composters:composter" })
inv:add_item("main", "mcl_dye:white")
end
end,
})
---@param node node
---@return integer?
---@nodiscard
local function composter_level(node)
local nn = node.name
if nn == "mcl_composters:composter" then
return 0
elseif nn == "mcl_composters:composter_1" then
return 1
elseif nn == "mcl_composters:composter_2" then
return 2
elseif nn == "mcl_composters:composter_3" then
return 3
elseif nn == "mcl_composters:composter_4" then
return 4
elseif nn == "mcl_composters:composter_5" then
return 5
elseif nn == "mcl_composters:composter_6" then
return 6
elseif nn == "mcl_composters:composter_7" then
return 7
else
return nil
end
end
for i = 1, 7 do
assert(composter_level({ name = "mcl_composters:composter_" .. i }) == i)
end
assert(composter_level({ name = "mcl_composters:composter" }) == 0)
assert(composter_level({ name = "mcl_composters:some_other_node" }) == nil)
minetest.register_abm({
label = "Add compostable items on composter",
nodenames = { "mcl_hoppers:hopper" },
@ -632,66 +668,35 @@ if minetest.get_modpath("mcl_composters") then
action = function(pos, node, active_object_count, active_object_count_wider)
--local uppos = vector.offset(pos, 0, 1, 0)
local downpos = vector.offset(pos, 0, -1, 0)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
--Consume compostable items and update composter below
local downnode = minetest.get_node(downpos)
if downnode.name == "mcl_composters:composter" or downnode.name == "mcl_composters:composter_1"
or downnode.name == "mcl_composters:composter_2" or downnode.name == "mcl_composters:composter_3"
or downnode.name == "mcl_composters:composter_4" or downnode.name == "mcl_composters:composter_5"
or downnode.name == "mcl_composters:composter_6" or downnode.name == "mcl_composters:composter_7" then
local itemcomp = inv:get_list("main")
local hslot = mcl_util.get_first_occupied_inventory_slot(minetest.get_inventory({ type = "node", pos = pos }), "main")
if hslot == nil then return end
local compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
if compchance == 0 then
hslot = hslot + 1
if hslot == 6 then return end
compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
if compchance == 0 then
hslot = hslot + 1
if hslot == 6 then return end
compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
if compchance == 0 then
hslot = hslot + 1
if hslot == 6 then return end
compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
if compchance == 0 then
hslot = hslot + 1
if hslot == 6 then return end
compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
---@type integer|string|nil
local level = composter_level(downnode)
--Consume compostable items and update composter below
if level then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, 5 do
local stack = inv:get_stack("main", i)
local compchance = minetest.get_item_group(stack:get_name(), "compostability")
if compchance > 0 then
stack:take_item()
inv:set_stack("main", i, stack)
if compchance >= math.random(0, 100) then
mcl_dye.add_bone_meal_particle(vector.offset(downpos, 0, level / 8, 0))
if level < 7 then
level = level + 1
else
level = "ready"
end
minetest.swap_node(downpos, { name = "mcl_composters:composter_" .. level })
end
end
end
if compchance > 0 then
itemcomp[hslot]:take_item()
inv:set_list("main", itemcomp)
local rand = math.random(0, 100)
if compchance >= rand then
local level = 0
if downnode.name == "mcl_composters:composter_1" then
level = 1
elseif downnode.name == "mcl_composters:composter_2" then
level = 2
elseif downnode.name == "mcl_composters:composter_3" then
level = 3
elseif downnode.name == "mcl_composters:composter_4" then
level = 4
elseif downnode.name == "mcl_composters:composter_5" then
level = 5
elseif downnode.name == "mcl_composters:composter_6" then
level = 6
elseif downnode.name == "mcl_composters:composter_7" then
level = 7
end
mcl_dye.add_bone_meal_particle(vector.offset(downpos, 0, level / 8, 0))
if level < 7 then
level = level + 1
else
level = "ready"
end
minetest.swap_node(downpos, { name = "mcl_composters:composter_" .. level })
break
end
end
end

View File

@ -1,4 +1,4 @@
name = mcl_hoppers
description = It's just a clone of Minecraft hoppers, functions nearly identical to them minus mesecons making them stop and the way they're placed.
depends = mcl_core, mcl_formspec, mcl_sounds, mcl_util
depends = mcl_core, mcl_formspec, mcl_sounds, mcl_util, mcl_dye
optional_depends = doc, screwdriver