Add poison. Update times/potency.
parent
38a4e6ed89
commit
7dc36368b0
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@ -65,15 +65,15 @@ function mcl_potions.weakness_func(player, factor, duration)
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minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end )
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end
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function mcl_potions.poison_func(player, factor, duration)
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player:set_attribute("poison", tostring(factor))
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print(player:get_player_name().." ".."poison = "..player:get_attribute("poison"))
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minetest.after(duration, function() player:set_attribute("poison", tostring(0)) end )
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for i=1,math.floor(duration/factor) do
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minetest.after(i*factor, function() player:set_hp(player:get_hp() - 1) end)
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end
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end
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function mcl_potions.regeneration_func(player, factor, duration)
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if minetest.is_player(player) then
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function mcl_potions.regeneration_func(player, factor, duration)
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for i=1,math.floor(duration/factor) do
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minetest.after(i*factor, function()
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if player:get_hp() < 20 then
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@ -82,7 +82,7 @@ function mcl_potions.regeneration_func(player, factor, duration)
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end )
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end
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end
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end
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function mcl_potions.invisiblility_func(player, duration)
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mcl_potions.invisible(player, true)
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@ -143,27 +143,27 @@ register_lingering("slowness_plus", "Lingering Slowness +", "#000066", {
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})
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register_lingering("poison", "Lingering Poison", "#335544", {
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 45*redx) end
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})
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register_lingering("poison_2", "Lingering Poison II", "#446655", {
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 1.2, 21*redx) end
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})
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register_lingering("poison_plus", "Lingering Poison +", "#557766", {
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 90*redx) end
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})
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register_lingering("regeneration", "Lingering Regeneration", "#A52BB2", {
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 180*redx) end
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 45*redx) end
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})
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register_lingering("regeneration_2", "Lingering Regeneration II", "#B52CC2", {
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 180*redx) end
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 1.2, 21*redx) end
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})
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register_lingering("regeneration_plus", "Lingering Regeneration +", "#C53DD3", {
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 300*redx) end
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 90*redx) end
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})
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register_lingering("invisibility", "Lingering Invisibility", "#B0B0B0", {
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@ -143,27 +143,27 @@ register_splash("slowness_plus", "Splash Slowness +", "#000066", {
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})
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register_splash("poison", "Splash Poison", "#335544", {
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 45*redx) end
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})
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register_splash("poison_2", "Splash Poison II", "#446655", {
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 1.2, 21*redx) end
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})
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register_splash("poison_plus", "Splash Poison +", "#557766", {
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 90*redx) end
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})
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register_splash("regeneration", "Splash Regeneration", "#A52BB2", {
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 180*redx) end
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 45*redx) end
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})
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register_splash("regeneration_2", "Splash Regeneration II", "#B52CC2", {
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 180*redx) end
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 1.2, 21*redx) end
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})
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register_splash("regeneration_plus", "Splash Regeneration +", "#C53DD3", {
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 300*redx) end
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 90*redx) end
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})
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register_splash("invisibility", "Splash Invisibility", "#B0B0B0", {
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