Set freeze and warning when mobs too close to boundary of world
parent
63360bcab2
commit
7d803e174c
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@ -1,5 +1,11 @@
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mcl_util = {}
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mcl_util = {}
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local MAPGEN_LIMIT = 32000
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function mcl_util.get_mapgen_limit()
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return MAPGEN_LIMIT
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end
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-- Updates all values in t using values from to*.
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-- Updates all values in t using values from to*.
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function table.update(t, ...)
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function table.update(t, ...)
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for _, to in ipairs {...} do
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for _, to in ipairs {...} do
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@ -24,6 +24,10 @@ local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= fa
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
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local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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local MAPGEN_LIMIT = mcl_util.get_mapgen_limit()
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local MAPGEN_MOB_LIMIT = mcl_util.get_mapgen_limit() - 50
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-- Peaceful mode message so players will know there are no monsters
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-- Peaceful mode message so players will know there are no monsters
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if minetest.settings:get_bool("only_peaceful_mobs", false) then
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if minetest.settings:get_bool("only_peaceful_mobs", false) then
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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@ -328,6 +332,26 @@ local function update_timers (self, dtime)
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end
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end
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end
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end
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function mob_class:outside_limits()
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local pos = self.object:get_pos()
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if pos then
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local posx = math.abs(pos.x)
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local posy = math.abs(pos.y)
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local posz = math.abs(pos.z)
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if posx > MAPGEN_MOB_LIMIT or posy > MAPGEN_MOB_LIMIT or posz > MAPGEN_MOB_LIMIT then
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if posx > MAPGEN_LIMIT or posy > MAPGEN_LIMIT or posz > MAPGEN_LIMIT then
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minetest.log("action", "Warning mob past limits of worldgen: " .. minetest.pos_to_string(pos))
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else
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minetest.log("action", "Warning mob close to limits of worldgen: " .. minetest.pos_to_string(pos))
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self:set_velocity(0)
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self.state = "stand"
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self:set_animation( "stand")
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end
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return true
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end
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end
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end
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-- main mob function
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-- main mob function
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function mob_class:on_step(dtime)
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function mob_class:on_step(dtime)
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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@ -335,6 +359,10 @@ function mob_class:on_step(dtime)
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if self:check_despawn(pos, dtime) then return true end
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if self:check_despawn(pos, dtime) then return true end
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if self:outside_limits() then
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return
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end
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if self:check_death_and_slow_mob() then
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if self:check_death_and_slow_mob() then
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--minetest.log("action", "Mob is dying: ".. tostring(self.name))
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--minetest.log("action", "Mob is dying: ".. tostring(self.name))
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-- Do we abandon out of here now?
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-- Do we abandon out of here now?
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