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Help: xpanes, walls, jungle tree

objects
Wuzzy 2017-03-11 16:56:37 +01:00
parent 3fe81c776b
commit 7d74916ee4
3 changed files with 8 additions and 1 deletions

View File

@ -772,7 +772,7 @@ minetest.register_node("mcl_core:darkwood", {
minetest.register_node("mcl_core:jungletree", { minetest.register_node("mcl_core:jungletree", {
description = "Jungle Wood", description = "Jungle Wood",
_doc_items_longdesc = "The trunk of a jungle tree.", _doc_items_longdesc = "The trunk of a jungle tree. Cocoa beans can be placed on the side of it to plant a cocoa.",
tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
stack_max = 64, stack_max = 64,
paramtype2 = "facedir", paramtype2 = "facedir",

View File

@ -201,6 +201,7 @@ function mcl_walls.register_wall(nodename, description, craft_material, tiles, i
-- Inventory item -- Inventory item
minetest.register_node(nodename, { minetest.register_node(nodename, {
description = description, description = description,
_doc_items_longdesc = "A piece of wall. It cannot be jumped over with a simple jump. When multiple of these are placed to next to each other, they will automatically build a nice wall structure.",
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
groups = main_node_groups, groups = main_node_groups,

View File

@ -98,6 +98,10 @@ function xpanes.register_pane(name, def)
flatgroups.deco_block = 1 flatgroups.deco_block = 1
minetest.register_node(":xpanes:" .. name .. "_flat", { minetest.register_node(":xpanes:" .. name .. "_flat", {
description = def.description, description = def.description,
_doc_items_create_entry = def._doc_items_create_entry,
_doc_items_entry_name = def._doc_items_entry_name,
_doc_items_longdesc = def._doc_items_longdesc,
_doc_items_usagehelp = def._doc_items_usagehelp,
drawtype = "nodebox", drawtype = "nodebox",
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
@ -161,6 +165,7 @@ end
local pane = function(description, node, append) local pane = function(description, node, append)
xpanes.register_pane("pane"..append, { xpanes.register_pane("pane"..append, {
description = description, description = description,
_doc_items_longdesc = "Glass panes are thin layers of glass which neatly connect to their neighbors as you build them.",
textures = {"xpanes_pane_glass"..append..".png","xpanes_pane_half_glass"..append..".png","xpanes_top_glass"..append..".png"}, textures = {"xpanes_pane_glass"..append..".png","xpanes_pane_half_glass"..append..".png","xpanes_top_glass"..append..".png"},
use_texture_alpha = true, use_texture_alpha = true,
inventory_image = "xpanes_pane_glass"..append..".png", inventory_image = "xpanes_pane_glass"..append..".png",
@ -180,6 +185,7 @@ end
-- Iron Bar -- Iron Bar
xpanes.register_pane("bar", { xpanes.register_pane("bar", {
description = "Iron Bars", description = "Iron Bars",
_doc_items_longdesc = "Iron bars neatly connect to their neighbors as you build them.",
textures = {"xpanes_pane_iron.png","xpanes_pane_half_iron.png","xpanes_top_iron.png"}, textures = {"xpanes_pane_iron.png","xpanes_pane_half_iron.png","xpanes_top_iron.png"},
inventory_image = "xpanes_pane_iron.png", inventory_image = "xpanes_pane_iron.png",
wield_image = "xpanes_pane_iron.png", wield_image = "xpanes_pane_iron.png",