update loottables
parent
291cbaf434
commit
7c43c15fda
|
@ -188,7 +188,7 @@ mcl_structures.register_structure("nether_bulwark",{
|
||||||
stacks_max = 1,
|
stacks_max = 1,
|
||||||
items = {
|
items = {
|
||||||
{ itemstring = "mcl_compass:lodestone" },
|
{ itemstring = "mcl_compass:lodestone" },
|
||||||
{ itemstring = "mcl_armor_trims:rib" },
|
{ itemstring = "mcl_armor:rib" },
|
||||||
}
|
}
|
||||||
}}
|
}}
|
||||||
},
|
},
|
||||||
|
|
|
@ -69,7 +69,7 @@ mcl_structures.register_structure("desert_temple",{
|
||||||
{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 5, },
|
{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 5, },
|
||||||
{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
|
{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
|
||||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
|
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
|
||||||
{ itemstring = "mcl_armor_trims:dune", weight = 20, amount_min = 2, amount_max = 2},
|
{ itemstring = "mcl_armor:dune", weight = 20, amount_min = 2, amount_max = 2},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
|
@ -58,7 +58,7 @@ mcl_structures.register_structure("end_shipwreck",{
|
||||||
{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 2, amount_max = 7 },
|
{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 2, amount_max = 7 },
|
||||||
{ itemstring = "mcl_mobitems:saddle", weight = 3, },
|
{ itemstring = "mcl_mobitems:saddle", weight = 3, },
|
||||||
{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
|
{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
|
||||||
{ itemstring = "mcl_armor_trims:spire", amount_min = 1, amount_max = 1 },
|
{ itemstring = "mcl_armor:spire", amount_min = 1, amount_max = 1 },
|
||||||
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
|
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
|
||||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
|
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
|
||||||
end },
|
end },
|
||||||
|
|
|
@ -38,7 +38,7 @@ mcl_structures.register_structure("jungle_temple",{
|
||||||
{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
|
{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
|
||||||
{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, },
|
{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, },
|
||||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
|
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
|
||||||
{ itemstring = "mcl_armor_trims:wild", amount_min = 1, amount_max = 1, },
|
{ itemstring = "mcl_armor:wild", amount_min = 1, amount_max = 1, },
|
||||||
}
|
}
|
||||||
}}
|
}}
|
||||||
}
|
}
|
||||||
|
|
|
@ -44,7 +44,7 @@ mcl_structures.register_structure("pillager_outpost",{
|
||||||
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
|
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
|
||||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
|
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
|
||||||
end },
|
end },
|
||||||
{ itemstring = "mcl_armor_trims:sentry"},
|
{ itemstring = "mcl_armor:sentry"},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
|
@ -166,7 +166,7 @@ mcl_structures.register_structure("shipwreck",{
|
||||||
{ itemstring = "mcl_clock:clock", weight = 1, amount_min = 1, amount_max = 1 },
|
{ itemstring = "mcl_clock:clock", weight = 1, amount_min = 1, amount_max = 1 },
|
||||||
{ itemstring = "mcl_compass:compass", weight = 1, amount_min = 1, amount_max = 1 },
|
{ itemstring = "mcl_compass:compass", weight = 1, amount_min = 1, amount_max = 1 },
|
||||||
{ itemstring = "mcl_maps:empty_map", weight = 1, amount_min = 1, amount_max = 1 },
|
{ itemstring = "mcl_maps:empty_map", weight = 1, amount_min = 1, amount_max = 1 },
|
||||||
{ itemstring = "mcl_armor_trims:coast", weight = 20, amount_min = 2, amount_max = 2},
|
{ itemstring = "mcl_armor:coast", weight = 20, amount_min = 2, amount_max = 2},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
|
@ -63,7 +63,7 @@ mcl_structures.register_structure("woodland_cabin",{
|
||||||
{ itemstring = "mcl_armor:chestplate_chain", weight = 1, },
|
{ itemstring = "mcl_armor:chestplate_chain", weight = 1, },
|
||||||
{ itemstring = "mcl_armor:chestplate_diamond", weight = 1, },
|
{ itemstring = "mcl_armor:chestplate_diamond", weight = 1, },
|
||||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
|
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
|
||||||
{ itemstring = "mcl_armor_trims:vex", amount_max = 1, },
|
{ itemstring = "mcl_armor:vex", amount_max = 1, },
|
||||||
}
|
}
|
||||||
}}
|
}}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue