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Change particle for instant effects

objects
Wuzzy 2020-08-19 17:37:41 +02:00
parent 91d174b437
commit 7c0c0d4d0c
6 changed files with 27 additions and 3 deletions

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@ -10,7 +10,7 @@ end
local lingering_effect_at = {}
local function add_lingering_effect(pos, color, def, is_water)
local function add_lingering_effect(pos, color, def, is_water, instant)
lingering_effect_at[pos] = {color = color, timer = 30, def = def, is_water = is_water}
@ -30,6 +30,8 @@ minetest.register_globalstep(function(dtime)
local texture
if vals.is_water then
texture = "mcl_particles_droplet_bottle.png"
elseif vals.def.instant then
texture = "mcl_particles_instant_effect.png"
else
texture = "mcl_particles_effect.png"
end
@ -144,8 +146,12 @@ minetest.register_entity(id.."_flying",{
texture = "mcl_particles_droplet_bottle.png"
minacc = {x=-0.2, y=-0.05, z=-0.2}
maxacc = {x=0.2, y=0.05, z=0.2}
else
if def.instant then
texture = "mcl_particles_instant_effect.png"
else
texture = "mcl_particles_effect.png"
end
minacc = {x=-0.2, y=0, z=-0.2}
maxacc = {x=0.2, y=.05, z=0.2}
end

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@ -177,6 +177,7 @@ local function register_potion(def)
longdesc = def._longdesc,
potion_fun = get_splash_fun(def.effect, splash_dur),
no_effect = def.no_effect,
instant = def.instant,
}
local ling_def
@ -186,6 +187,7 @@ local function register_potion(def)
longdesc = def._longdesc,
potion_fun = get_lingering_fun(def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
no_effect = def.no_effect,
instant = def.instant,
}
else
ling_def = {
@ -193,6 +195,7 @@ local function register_potion(def)
longdesc = def._longdesc,
potion_fun = get_lingering_fun(def.effect, ling_dur),
no_effect = def.no_effect,
instant = def.instant,
}
end
@ -201,6 +204,7 @@ local function register_potion(def)
longdesc = def._longdesc,
potion_fun = get_arrow_fun(def.effect, dur/8.),
no_effect = def.no_effect,
instant = def.instant,
}
if def.color and not def.no_throwable then
@ -270,6 +274,7 @@ local function register_potion(def)
longdesc = def._longdesc,
potion_fun = get_splash_fun(7, splash_dur_2),
no_effect = def.no_effect,
instant = def.instant,
}
else
splash_def_2 = {
@ -277,6 +282,7 @@ local function register_potion(def)
longdesc = def._longdesc,
potion_fun = get_splash_fun(effect_II, splash_dur_2),
no_effect = def.no_effect,
instant = def.instant,
}
end
@ -288,6 +294,7 @@ local function register_potion(def)
longdesc = def._longdesc,
potion_fun = get_lingering_fun(effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
no_effect = def.no_effect,
instant = def.instant,
}
else
ling_def_2 = {
@ -295,6 +302,7 @@ local function register_potion(def)
longdesc = def._longdesc,
potion_fun = get_lingering_fun(effect_II, ling_dur_2),
no_effect = def.no_effect,
instant = def.instant,
}
end
@ -303,6 +311,7 @@ local function register_potion(def)
longdesc = def._longdesc,
potion_fun = get_arrow_fun(effect_II, dur_2/8.),
no_effect = def.no_effect,
instant = def.instant,
}
if def.color and not def.no_throwable then
@ -346,18 +355,21 @@ local function register_potion(def)
longdesc = def._longdesc,
potion_fun = get_splash_fun(def.effect, splash_dur_pl),
no_effect = def.no_effect,
instant = def.instant,
}
local ling_def_pl = {
tt = get_tt(def._tt_plus, def.effect, ling_dur_pl),
longdesc = def._longdesc,
potion_fun = get_lingering_fun(def.effect, ling_dur_pl),
no_effect = def.no_effect,
instant = def.instant,
}
local arrow_def_pl = {
tt = get_tt(def._tt_pl, def.effect, dur_pl/8.),
longdesc = def._longdesc,
potion_fun = get_arrow_fun(def.effect, dur_pl/8.),
no_effect = def.no_effect,
instant = def.instant,
}
if def.color and not def.no_throwable then
mcl_potions.register_splash(def.name.."_plus", S("Splash @1 + Potion", def.description), def.color, splash_def_pl)
@ -449,6 +461,7 @@ local healing_def = {
_longdesc = S("Instantly heals."),
color = "#CC0000",
effect = 4,
instant = true,
on_use = mcl_potions.healing_func,
is_II = true,
}
@ -462,6 +475,7 @@ local harming_def = {
_longdesc = S("Instantly deals damage."),
color = "#660099",
effect = -6,
instant = true,
on_use = mcl_potions.healing_func,
is_II = true,
is_inv = true,

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@ -70,8 +70,12 @@ function mcl_potions.register_splash(name, descr, color, def)
if name == "water" then
texture = "mcl_particles_droplet_bottle.png"
acc = {x=0, y=-GRAVITY, z=0}
else
if def.instant then
texture = "mcl_particles_instant_effect.png"
else
texture = "mcl_particles_effect.png"
end
acc = {x=0, y=0, z=0}
end
minetest.add_particlespawner({