Message when trying to spawn forbidden hostile mob
parent
f2b7392a30
commit
7a870d0ead
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@ -50,8 +50,8 @@ end
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-- Load settings
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-- Load settings
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local damage_enabled = minetest.settings:get_bool("enable_damage")
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local damage_enabled = minetest.settings:get_bool("enable_damage")
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn") ~= false
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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local peaceful_only = minetest.settings:get_bool("only_peaceful_mobs")
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local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
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local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
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local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
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local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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@ -65,7 +65,7 @@ local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or
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local mobs_spawn_chance = tonumber(minetest.settings:get("mobs_spawn_chance") or 2.5)
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local mobs_spawn_chance = tonumber(minetest.settings:get("mobs_spawn_chance") or 2.5)
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-- Peaceful mode message so players will know there are no monsters
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-- Peaceful mode message so players will know there are no monsters
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if peaceful_only then
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if minetest.settings:get_bool("only_peaceful_mobs", false) then
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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minetest.chat_send_player(player:get_player_name(),
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minetest.chat_send_player(player:get_player_name(),
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S("Peaceful mode active! No monsters will spawn."))
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S("Peaceful mode active! No monsters will spawn."))
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@ -2756,7 +2756,7 @@ local mob_activate = function(self, staticdata, def, dtime)
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-- remove monsters in peaceful mode
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-- remove monsters in peaceful mode
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if self.type == "monster"
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if self.type == "monster"
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and peaceful_only then
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and minetest.settings:get_bool("only_peaceful_mobs", false) then
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self.object:remove()
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self.object:remove()
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@ -3754,6 +3754,12 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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return itemstack
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return itemstack
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end
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end
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if minetest.settings:get_bool("only_peaceful_mobs", false)
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and minetest.registered_entities[mob].type == "monster" then
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minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
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return itemstack
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end
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pos.y = pos.y + 1
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pos.y = pos.y + 1
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local mob = minetest.add_entity(pos, mob)
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local mob = minetest.add_entity(pos, mob)
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@ -6,3 +6,4 @@ You need the “maphack” privilege to change the mob spawner.=Sie brauchen das
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Name Tag=Namensschild
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Name Tag=Namensschild
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A name tag is an item to name a mob.=Ein Namensschild ist ein Gegenstand, um einen Mob zu benennen.
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A name tag is an item to name a mob.=Ein Namensschild ist ein Gegenstand, um einen Mob zu benennen.
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Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Bevor Sie ein Namensschild benutzen können, müssen Sie ihn an einem Amboss benennen. Dann können können Sie das Namensschild benutztn, um einen Mob zu benennen. Das wird das Namensschild verbrauchen.
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Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Bevor Sie ein Namensschild benutzen können, müssen Sie ihn an einem Amboss benennen. Dann können können Sie das Namensschild benutztn, um einen Mob zu benennen. Das wird das Namensschild verbrauchen.
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Only peaceful mobs allowed!=Nur friedliche Mobs erlaubt!
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@ -6,3 +6,4 @@ You need the “maphack” privilege to change the mob spawner.=
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Name Tag=
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Name Tag=
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A name tag is an item to name a mob.=
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A name tag is an item to name a mob.=
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Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=
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Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=
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Only peaceful mobs allowed!=
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@ -126,6 +126,21 @@ local function register_chatcommand_alias(alias, cmd)
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minetest.register_chatcommand(alias, def)
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minetest.register_chatcommand(alias, def)
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end
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end
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-- Replace spawnentity cmd to disallow spawning of hostile mobs if disabled
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local orig_func = minetest.registered_chatcommands["spawnentity"].func
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local cmd = table.copy(minetest.registered_chatcommands["spawnentity"])
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cmd.func = function(name, param)
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local ent = minetest.registered_entities[param]
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if minetest.settings:get_bool("only_peaceful_mobs", false) and ent and ent._cmi_is_mob and ent.type == "monster" then
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return false, S("Only peaceful mobs allowed!")
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else
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local bool, msg = orig_func(name, param)
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return bool, msg
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end
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end
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minetest.unregister_chatcommand("spawnentity")
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minetest.register_chatcommand("spawnentity", cmd)
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if minecraftaliases then
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if minecraftaliases then
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register_chatcommand_alias("?", "help")
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register_chatcommand_alias("?", "help")
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register_chatcommand_alias("who", "list")
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register_chatcommand_alias("who", "list")
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@ -145,3 +160,4 @@ if minecraftaliases then
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end,
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end,
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})
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})
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end
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end
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@ -20,3 +20,4 @@ List bans=Bannliste anzeigen
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Ban list: @1=Bannliste: @1
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Ban list: @1=Bannliste: @1
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Show who is logged on=Anzeigen, wer eingeloggt ist
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Show who is logged on=Anzeigen, wer eingeloggt ist
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Displays the world seed=Den Seed der Welt anzeigen
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Displays the world seed=Den Seed der Welt anzeigen
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Only peaceful mobs allowed!=Nur friedliche Mobs erlaubt!
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@ -20,3 +20,4 @@ List bans=
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Ban list: @1=
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Ban list: @1=
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Show who is logged on=
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Show who is logged on=
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Displays the world seed=
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Displays the world seed=
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Only peaceful mobs allowed!=
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