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Hardness for colorful blocks, redstone block

objects
Wuzzy 2017-02-27 18:20:19 +01:00
parent ed882cd70b
commit 78fcc61759
3 changed files with 4 additions and 3 deletions

View File

@ -74,7 +74,7 @@ minetest.register_node("mesecons_torch:redstoneblock", {
description = "Block of Redstone", description = "Block of Redstone",
tiles = {"redstone_redstone_block.png"}, tiles = {"redstone_redstone_block.png"},
stack_max = 64, stack_max = 64,
groups = {cracky=1}, groups = {pickaxey=1},
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false, is_ground_content = false,
mesecons = {receptor = { mesecons = {receptor = {
@ -82,6 +82,7 @@ minetest.register_node("mesecons_torch:redstoneblock", {
rules = torch_get_output_rules rules = torch_get_output_rules
}}, }},
mcl_blast_resistance = 30, mcl_blast_resistance = 30,
mcl_hardness = 5,
}) })
minetest.register_craft({ minetest.register_craft({

View File

@ -87,7 +87,7 @@ for _, row in ipairs(block.dyes) do
minetest.register_node("mcl_colorblocks:glazed_terracotta_"..name, { minetest.register_node("mcl_colorblocks:glazed_terracotta_"..name, {
description = desc.." Glazed Terracotta", description = desc.." Glazed Terracotta",
tiles = texes, tiles = texes,
groups = {handy=1,pickaxey=1, cracky=3,glazed_terracotta=1,building_block=1}, groups = {handy=1,pickaxey=1, glazed_terracotta=1,building_block=1},
paramtype2 = "facedir", paramtype2 = "facedir",
stack_max = 64, stack_max = 64,
is_ground_content = false, is_ground_content = false,

View File

@ -23,7 +23,7 @@ If `craft_material` is not `nil` it also adds a crafting recipe of the following
* `craft_material`: Item to be used in the crafting recipe. If `nil`, no crafting recipe will be added * `craft_material`: Item to be used in the crafting recipe. If `nil`, no crafting recipe will be added
* `tiles`: Wall textures table, same syntax as for `minetest.register_node` * `tiles`: Wall textures table, same syntax as for `minetest.register_node`
* `inventory_image`: Inventory image (optional, default is an ugly 3D image) * `inventory_image`: Inventory image (optional, default is an ugly 3D image)
* `groups`: Base group memberships (optional, default is `{cracky=3}`) * `groups`: Base group memberships (optional, default is `{pickaxey=1}`)
* `sounds`: Sound table (optional, by default default uses stone sounds) * `sounds`: Sound table (optional, by default default uses stone sounds)
The following groups will automatically be added to the nodes (where applicable), you do not need to add them The following groups will automatically be added to the nodes (where applicable), you do not need to add them