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Mark trapped chest as WIP

objects
Wuzzy 2017-03-16 02:13:35 +01:00
parent 9fc8ee881e
commit 7744587be9
3 changed files with 36 additions and 3 deletions

View File

@ -2,3 +2,4 @@ mcl_init
mcl_core
mcl_sounds
mcl_end
mesecons

View File

@ -22,7 +22,7 @@ local function get_chest_neighborpos(pos, param2, side)
end
end
local register_chest = function(basename, desc, longdesc, usagehelp, large_desc, large_longdesc, large_usagehelp)
local register_chest = function(basename, desc, longdesc, usagehelp, mesecons)
minetest.register_node("mcl_chests:"..basename, {
description = desc,
@ -139,6 +139,8 @@ minetest.register_node("mcl_chests:"..basename, {
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
mesecons = mesecons,
})
minetest.register_node("mcl_chests:"..basename.."_left", {
@ -200,6 +202,9 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
mesecons = mesecons,
})
minetest.register_node("mcl_chests:"..basename.."_right", {
@ -261,6 +266,8 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
mesecons = mesecons,
})
end
@ -273,7 +280,31 @@ register_chest("chest",
register_chest("trapped_chest",
"Trapped Chest",
"A trapped chest is a container which provides 27 inventory slots. It looks identical to a regular chest, but when it is opened, it sends a redstone signal to its adjacent blocks. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other.",
"To acccess the inventory of a trapped chest or a large trapped chest, rightclick it. When broken, the items will drop out."
"To acccess the inventory of a trapped chest or a large trapped chest, rightclick it. When broken, the items will drop out.",
{receptor = {
state = mesecon.state.off,
rules = {
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1},
{x = 0, y =-1, z = 0}
}
}}
)
register_chest("trapped_chest_on",
nil, nil, nil,
{receptor = {
state = mesecon.state.on,
rules = {
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1},
{x = 0, y =-1, z = 0}
}
}}
)
minetest.register_craft({

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@ -30,6 +30,7 @@ local wip_items = {
"gemalde:node_1",
"mcl_observers:observer",
"mcl_farming:potato_item_poison",
"mcl_chests:trapped_chest",
}
for i=1,#wip_items do