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Add more fishing sounds! (#3800)

Go fishing with the fishing rod, and enjoy the sounds

Co-authored-by: Niterux <parkerdec@gmail.com>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3800
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: Niterux <parkerp1ggypc@gmail.com>
Co-committed-by: Niterux <parkerp1ggypc@gmail.com>
fish_bucket_nametag
Niterux 2023-06-19 11:49:58 +00:00 committed by ancientmarinerdev
parent 52fba55910
commit 766c9efe33
5 changed files with 19 additions and 1 deletions

View File

@ -0,0 +1,15 @@
License of media (sounds)
--------------------------------------
CC0 1.0 Universal (CC0 1.0)
https://creativecommons.org/publicdomain/zero/1.0/
Authors of media files
-----------------------
You're Perfect Studio (CC0)
https://opengameart.org/content/fisheefects
reel.wav, bloop.wav
tran5ient (CC0)
https://freesound.org/people/tran5ient/sounds/190080/
splash7.wav

View File

@ -134,7 +134,7 @@ local fish = function(itemstack, player, pointed_thing)
minetest.add_item(pos, item)
end
if mcl_experience.throw_xp then
mcl_experience.throw_xp(pos, math.random(1,6))
minetest.after(0.7, mcl_experience.throw_xp, pos, math.random(1,6))
end
if not minetest.is_creative_enabled(player:get_player_name()) then
@ -161,6 +161,7 @@ local fish = function(itemstack, player, pointed_thing)
end
--Destroy bobber.
ent.object:remove()
minetest.sound_play("reel", {object=player, gain=0.1, max_hear_distance=16}, true)
return itemstack
end
end
@ -242,6 +243,7 @@ local bobber_on_step = function(self, dtime)
if self._oldy == nil then
self.object:set_pos({x=self.object:get_pos().x,y=math.floor(self.object:get_pos().y)+.5,z=self.object:get_pos().z})
self._oldy = self.object:get_pos().y
minetest.sound_play("watersplash", {pos=epos, gain=0.25}, true)
end
-- reset to original position after dive.
if self.object:get_pos().y > self._oldy then
@ -280,6 +282,7 @@ local bobber_on_step = function(self, dtime)
self._time = self._time + dtime
else
-- wait time is over time to dive.
minetest.sound_play("bloop", {pos=epos, gain=0.4}, true)
self._dive = true
self.object:set_velocity({x=0,y=-2,z=0})
self.object:set_acceleration({x=0,y=5,z=0})

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