Cleaned up the global function to match the current ABM.
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acf2fbdaed
commit
76507025d9
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@ -67,33 +67,28 @@ end
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local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
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local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
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--[[ For when I learn more about the pistons...
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-- For when I learn more about the pistons...
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function mcl_bamboo.break_orphaned(pos)
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function mcl_bamboo.break_orphaned(pos)
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local node_below = minetest.get_node(vector.offset(pos, 0, -1, 0))
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local node_below = minetest.get_node(vector.offset(pos, 0, -1, 0))
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local node_name = node_below.name
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local node_name = node_below.name
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-- prevent accidental calling on non-bamboo nodes.
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-- short circuit checks.
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if mcl_bamboo.is_bamboo(minetest.get_node(pos).name) == false then
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if mcl_bamboo.is_dirt(node_name) or mcl_bamboo.is_bamboo(node_name) or mcl_bamboo.is_bamboo(minetest.get_node(pos).name) == false then
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return
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return
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end
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if mcl_bamboo.is_dirt(node_name) == false and mcl_bamboo.is_bamboo(node_name) == false then
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-- dig the node.
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if not minetest.dig_node(pos) then
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-- If dig_node fails, to prevent the bamboo from hanging in the air, manually remove it.
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minetest.remove_node(pos) -- if that fails, remove the node
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local istack = ItemStack("mcl_bamboo:bamboo")
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local sound_params = {
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pos = pos,
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gain = 1.0, -- default
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max_hear_distance = 10, -- default, uses a Euclidean metric
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}
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minetest.remove_node(pos)
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minetest.sound_play(mcl_sounds.node_sound_wood_defaults().dug, sound_params, true)
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minetest.add_item(pos, istack)
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end
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end
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end
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-- dig the node.
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minetest.remove_node(pos) -- if that fails, remove the node
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local istack = ItemStack("mcl_bamboo:bamboo")
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local sound_params = {
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pos = pos,
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gain = 1.0, -- default
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max_hear_distance = 10, -- default, uses a Euclidean metric
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}
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minetest.remove_node(pos)
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minetest.sound_play(mcl_sounds.node_sound_wood_defaults().dug, sound_params, true)
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minetest.add_item(pos, istack)
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end
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end
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--]]
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--]]
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