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Randomly mutate foal fur/mark with 1/9 chance each

objects
Wuzzy 2018-05-31 14:05:45 +02:00
parent aeee941b2c
commit 73dcf1e697
1 changed files with 45 additions and 7 deletions

View File

@ -61,18 +61,22 @@ local horse_base = {
-- Horse marking texture overlay, to be appended to the base texture string
local horse_markings = {
"", -- no markings
"^mobs_mc_horse_markings_whitedots.png", -- snowflake appaloosa
"^mobs_mc_horse_markings_blackdots.png", -- sooty
"^mobs_mc_horse_markings_whitefield.png", -- paint
"^mobs_mc_horse_markings_white.png", -- stockings and blaze
"mobs_mc_horse_markings_whitedots.png", -- snowflake appaloosa
"mobs_mc_horse_markings_blackdots.png", -- sooty
"mobs_mc_horse_markings_whitefield.png", -- paint
"mobs_mc_horse_markings_white.png", -- stockings and blaze
}
local horse_textures = {}
for b=1, #horse_base do
for m=1, #horse_markings do
local fur = horse_base[b]
if horse_markings[m] ~= "" then
fur = fur .. "^" .. horse_markings[m]
end
table.insert(horse_textures, {
"blank.png", -- chest
horse_base[b] .. horse_markings[m], -- base texture + markings and optional armor
fur, -- base texture + markings and optional armor
"blank.png", -- saddle
})
end
@ -265,11 +269,45 @@ local horse = {
if child then
local ent_c = child:get_luaentity()
local p = math.random(1, 2)
local child_texture
-- Randomly pick one of the parents for the child texture
if p == 1 then
ent_c.base_texture = parent1.base_texture
if parent1._naked_texture then
child_texture = parent1._naked_texture
else
child_texture = parent1.base_texture[2]
end
else
ent_c.base_texture = parent2.base_texture
if parent2._naked_texture then
child_texture = parent2._naked_texture
else
child_texture = parent2.base_texture[2]
end
end
local splt = string.split(child_texture, "^")
if #splt >= 2 then
-- Randomly mutate base texture (fur) and markings
-- with chance of 1/9 each
local base = splt[1]
local markings = splt[2]
local mutate_base = math.random(1, 9)
local mutate_markings = math.random(1, 9)
if mutate_base == 1 then
local b = math.random(1, #horse_base)
base = horse_base[b]
end
if mutate_markings == 1 then
local m = math.random(1, #horse_markings)
markings = horse_markings[m]
end
child_texture = base
if markings ~= "" then
child_texture = child_texture .. "^" .. markings
end
end
ent_c.base_texture = { "blank.png", child_texture, "blank.png" }
ent_c._naked_texture = child_texture
child:set_properties({textures = ent_c.base_texture})
return false
end