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Don't save book entity statically to save space

objects
Wuzzy 2020-12-14 19:08:57 +01:00
parent 4be2f2f76d
commit 73cb6b7a22
2 changed files with 23 additions and 50 deletions

View File

@ -574,34 +574,6 @@ function mcl_enchanting.look_at(self, pos2)
self.object:set_yaw(yaw + math.pi) self.object:set_yaw(yaw + math.pi)
end end
function mcl_enchanting.check_book(pos)
local has_enchanting_table = minetest.get_node(pos).name == "mcl_enchanting:table"
local obj_pos = vector.add(pos, mcl_enchanting.book_offset)
if not has_enchanting_table then
for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.2)) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_enchanting:book" then
obj:remove()
return
end
end
else
for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.2)) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_enchanting:book" then
return
end
end
local obj = minetest.add_entity(obj_pos, "mcl_enchanting:book")
if obj then
local lua = obj:get_luaentity()
if lua then
lua._table_pos = table.copy(pos)
end
end
end
end
function mcl_enchanting.get_bookshelves(pos) function mcl_enchanting.get_bookshelves(pos)
local absolute, relative = {}, {} local absolute, relative = {}, {}
for i, rp in ipairs(mcl_enchanting.bookshelf_positions) do for i, rp in ipairs(mcl_enchanting.bookshelf_positions) do

View File

@ -142,6 +142,16 @@ minetest.register_craftitem("mcl_enchanting:book_enchanted", {
stack_max = 1, stack_max = 1,
}) })
local spawn_book_entity = function(pos)
local obj = minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book")
if obj then
local lua = obj:get_luaentity()
if lua then
lua._table_pos = table.copy(pos)
end
end
end
minetest.register_entity("mcl_enchanting:book", { minetest.register_entity("mcl_enchanting:book", {
initial_properties = { initial_properties = {
visual = "mesh", visual = "mesh",
@ -151,26 +161,13 @@ minetest.register_entity("mcl_enchanting:book", {
pointable = false, pointable = false,
physical = false, physical = false,
textures = {"mcl_enchanting_book_entity.png"}, textures = {"mcl_enchanting_book_entity.png"},
static_save = false,
}, },
_player_near = false, _player_near = false,
_table_pos = nil, _table_pos = nil,
get_staticdata = function(self)
local pstr = ""
if self._table_pos then
pstr = minetest.serialize(self._table_pos)
end
return pstr
end,
on_activate = function(self, staticdata) on_activate = function(self, staticdata)
if staticdata ~= "" then
local data = minetest.deserialize(staticdata)
self._table_pos = data
end
self.object:set_armor_groups({immortal = 1}) self.object:set_armor_groups({immortal = 1})
mcl_enchanting.set_book_animation(self, "close") mcl_enchanting.set_book_animation(self, "close")
if self._table_pos then
mcl_enchanting.check_book(self._table_pos)
end
end, end,
on_step = function(self, dtime) on_step = function(self, dtime)
local old_player_near = self._player_near local old_player_near = self._player_near
@ -226,13 +223,7 @@ minetest.register_node("mcl_enchanting:table", {
mcl_enchanting.show_enchanting_formspec(clicker) mcl_enchanting.show_enchanting_formspec(clicker)
end, end,
on_construct = function(pos) on_construct = function(pos)
local obj = minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book") spawn_book_entity(pos)
if obj then
local lua = obj:get_luaentity()
if lua then
lua._table_pos = table.copy(pos)
end
end
end, end,
after_dig_node = function(pos, oldnode, oldmetadata, digger) after_dig_node = function(pos, oldnode, oldmetadata, digger)
local dname = (digger and digger:get_player_name()) or "" local dname = (digger and digger:get_player_name()) or ""
@ -284,7 +275,6 @@ minetest.register_abm({
chance = 1, chance = 1,
nodenames = "mcl_enchanting:table", nodenames = "mcl_enchanting:table",
action = function(pos) action = function(pos)
mcl_enchanting.check_book(pos)
local absolute, relative = mcl_enchanting.get_bookshelves(pos) local absolute, relative = mcl_enchanting.get_bookshelves(pos)
for i, ap in ipairs(absolute) do for i, ap in ipairs(absolute) do
if math.random(10) == 1 then if math.random(10) == 1 then
@ -303,6 +293,17 @@ minetest.register_abm({
end end
}) })
minetest.register_lbm({
label = "(Re-)spawn book entity above enchanting table",
name = "mcl_enchanting:spawn_book_entity",
nodenames = {"mcl_enchanting:table"},
run_at_every_load = true,
action = function(pos)
spawn_book_entity(pos)
end,
})
minetest.register_on_mods_loaded(mcl_enchanting.initialize) minetest.register_on_mods_loaded(mcl_enchanting.initialize)
minetest.register_on_joinplayer(mcl_enchanting.initialize_player) minetest.register_on_joinplayer(mcl_enchanting.initialize_player)
minetest.register_on_player_receive_fields(mcl_enchanting.handle_formspec_fields) minetest.register_on_player_receive_fields(mcl_enchanting.handle_formspec_fields)