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Rotate carts depending on rail direction

objects
Wuzzy 2017-08-15 13:53:05 +02:00
parent c131fdfd70
commit 73ae5eb940
1 changed files with 13 additions and 4 deletions

View File

@ -250,7 +250,9 @@ function mcl_minecarts.cart:on_step(dtime)
elseif dir.z < 0 then
yaw = 1
end
if update.pos then
self.object:setyaw(yaw * math.pi)
end
local anim = {x=0, y=0}
if dir.y == -1 then
@ -291,11 +293,18 @@ minetest.register_craftitem("mcl_minecarts:minecart", {
end
end
local railpos
if mcl_minecarts:is_rail(pointed_thing.under) then
minetest.add_entity(pointed_thing.under, "mcl_minecarts:minecart")
railpos = pointed_thing.under
elseif mcl_minecarts:is_rail(pointed_thing.above) then
minetest.add_entity(pointed_thing.above, "mcl_minecarts:minecart")
else return end
railpos = pointed_thing.under
else
return
end
local cart = minetest.add_entity(railpos, "mcl_minecarts:minecart")
local railtype = minetest.get_item_group(node.name, "connect_to_raillike")
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
cart:setyaw(minetest.dir_to_yaw(cart_dir))
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()