Add missing engine feature: unbroken tool craft
parent
a477c5d20e
commit
7232e8a3b3
|
@ -37,5 +37,8 @@ For these features, a workaround (or hack ;-)) by using Lua is theoretically pos
|
||||||
- Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second
|
- Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second
|
||||||
- Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation
|
- Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation
|
||||||
|
|
||||||
|
#### Crafting
|
||||||
|
- Require tools to be intact in crafting
|
||||||
|
|
||||||
#### Nice-to-haye
|
#### Nice-to-haye
|
||||||
- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos
|
- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos
|
||||||
|
|
Loading…
Reference in New Issue