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Add missing engine feature: unbroken tool craft

objects
Wuzzy 2017-02-14 04:46:58 +01:00
parent a477c5d20e
commit 7232e8a3b3
1 changed files with 3 additions and 0 deletions

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@ -37,5 +37,8 @@ For these features, a workaround (or hack ;-)) by using Lua is theoretically pos
- Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second - Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second
- Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation - Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation
#### Crafting
- Require tools to be intact in crafting
#### Nice-to-haye #### Nice-to-haye
- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos - Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos