Make redstone stuff operable on rightclick
parent
708217b57d
commit
71a52de557
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@ -38,7 +38,7 @@ minetest.register_node("mesecons_button:button_stone_off", {
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},
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},
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groups = {dig_immediate=2, attached_node=1, dig_by_water=1},
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groups = {dig_immediate=2, attached_node=1, dig_by_water=1},
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description = "Stone Button",
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description = "Stone Button",
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on_rightclick= function (pos, node)
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_stone_on")
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mesecon:swap_node(pos, "mesecons_button:button_stone_on")
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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minetest.sound_play("mesecons_button_push", {pos=pos})
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@ -112,7 +112,7 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
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sunlight_propagates = true,
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sunlight_propagates = true,
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is_ground_content = false,
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is_ground_content = false,
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drop = 'mesecons_delayer:delayer_off_1',
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drop = 'mesecons_delayer:delayer_off_1',
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on_punch = function (pos, node)
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on_rightclick = function (pos, node)
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if node.name=="mesecons_delayer:delayer_off_1" then
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if node.name=="mesecons_delayer:delayer_off_1" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_off_2")
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mesecon:swap_node(pos,"mesecons_delayer:delayer_off_2")
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elseif node.name=="mesecons_delayer:delayer_off_2" then
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elseif node.name=="mesecons_delayer:delayer_off_2" then
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@ -167,7 +167,7 @@ minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
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sunlight_propagates = true,
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sunlight_propagates = true,
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is_ground_content = false,
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is_ground_content = false,
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drop = 'mesecons_delayer:delayer_off_1',
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drop = 'mesecons_delayer:delayer_off_1',
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on_punch = function (pos, node)
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on_rightclick = function (pos, node)
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if node.name=="mesecons_delayer:delayer_on_1" then
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if node.name=="mesecons_delayer:delayer_on_1" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_on_2")
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mesecon:swap_node(pos,"mesecons_delayer:delayer_on_2")
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elseif node.name=="mesecons_delayer:delayer_on_2" then
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elseif node.name=="mesecons_delayer:delayer_on_2" then
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@ -1,7 +1,7 @@
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minetest.register_node("mesecons_noteblock:noteblock", {
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minetest.register_node("mesecons_noteblock:noteblock", {
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description = "Note Block",
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description = "Note Block",
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tiles = {"mesecons_noteblock.png"},
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tiles = {"mesecons_noteblock.png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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groups = {choppy=2,oddly_breakable_by_hand=2},
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drawtype = "allfaces_optional",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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visual_scale = 1.3,
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paramtype="light",
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paramtype="light",
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@ -9,7 +9,7 @@ minetest.register_node("mesecons_noteblock:noteblock", {
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after_place_node = function(pos)
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after_place_node = function(pos)
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minetest.add_node(pos, {name="mesecons_noteblock:noteblock", param2=0})
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minetest.add_node(pos, {name="mesecons_noteblock:noteblock", param2=0})
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end,
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end,
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on_punch = function (pos, node) -- change sound when punched
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on_rightclick = function (pos, node) -- change sound when punched
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local param2 = node.param2+1
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local param2 = node.param2+1
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if param2==12 then param2=0 end
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if param2==12 then param2=0 end
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minetest.add_node(pos, {name = node.name, param2 = param2})
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minetest.add_node(pos, {name = node.name, param2 = param2})
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@ -30,7 +30,7 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
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groups = {dig_immediate=2, dig_by_water=1},
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groups = {dig_immediate=2, dig_by_water=1},
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is_ground_content = false,
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is_ground_content = false,
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description="Lever",
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description="Lever",
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on_punch = function (pos, node)
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
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mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_lever", {pos=pos})
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minetest.sound_play("mesecons_lever", {pos=pos})
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@ -70,7 +70,7 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
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is_ground_content = false,
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is_ground_content = false,
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drop = '"mesecons_walllever:wall_lever_off" 1',
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drop = '"mesecons_walllever:wall_lever_off" 1',
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description="Lever",
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description="Lever",
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on_punch = function (pos, node)
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
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mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
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mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
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mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_lever", {pos=pos})
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minetest.sound_play("mesecons_lever", {pos=pos})
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