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Fix armor page being the default in creative

objects
Wuzzy 2017-03-09 19:15:09 +01:00
parent 10db71320e
commit 716404cdbd
1 changed files with 8 additions and 3 deletions

View File

@ -148,7 +148,6 @@ end)
minetest.register_on_joinplayer(function(player)
--init inventory
set_inventory(player)
player:get_inventory():set_width("main", 9)
player:get_inventory():set_size("main", 36)
@ -159,14 +158,20 @@ minetest.register_on_joinplayer(function(player)
player:hud_set_hotbar_selected_image("crafting_hotbar_selected.png")
if show_armor then
local armor_orginal = armor.set_player_armor
local set_player_armor_original = armor.set_player_armor
local update_inventory_original = armor.update_inventory
armor.set_player_armor = function(self, player)
armor_orginal(self, player)
set_player_armor_original(self, player)
update_armor(player)
end
armor.update_inventory = function(self, player)
update_inventory_original(self, player)
set_inventory(player, true)
end
end
set_inventory(player)
--[[ Make sure the crafting grid is empty. Why? Because the player might have
items remaining in the crafting grid from the previous join; this is likely
when the server has been shutdown and the server didn't clean up the player