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Split mcl_playerplus to mcl_playerinfo for the node info

objects
Wuzzy 2017-08-04 19:23:06 +02:00
parent 5ef42f27ec
commit 705dae46a0
11 changed files with 172 additions and 72 deletions

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@ -0,0 +1,15 @@
# PlayerInfo mod for MineClone 2
This is a helper mod for other mod to query the nodes around the player.
Every half second the mod checks which node the player is standing on, which
node is at foot and head level and stores inside a global table to be used by mods:
- `mcl_playerinfo[name].node_stand`
- `mcl_playerinfo[name].node_stand_below`
- `mcl_playerinfo[name].node_foot`
- `mcl_playerinfo[name].node_head`
## License
MIT License

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@ -0,0 +1,7 @@
mcl_init
mcl_util
mcl_core
mcl_particles
mcl_hunger
mcl_death_messages
3d_armor?

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@ -0,0 +1,91 @@
-- Player state for public API
mcl_playerinfo = {}
-- Get node but use fallback for nil or unknown
local function node_ok(pos, fallback)
fallback = fallback or "air"
local node = minetest.get_node_or_nil(pos)
if not node then
return fallback
end
if minetest.registered_nodes[node.name] then
return node.name
end
return fallback
end
local time = 0
local get_player_nodes = function(player_pos)
local work_pos = table.copy(player_pos)
-- what is around me?
work_pos.y = work_pos.y - 0.1 -- standing on
local node_stand = node_ok(work_pos)
local node_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
work_pos.y = work_pos.y + 1.5 -- head level
local node_head = node_ok(work_pos)
work_pos.y = work_pos.y - 1.2 -- feet level
local node_feet = node_ok(work_pos)
return node_stand, node_stand_below, node_head, node_feet
end
minetest.register_globalstep(function(dtime)
time = time + dtime
-- Run the rest of the code every 0.5 seconds
if time < 0.5 then
return
end
-- reset time for next check
-- FIXME: Make sure a regular check interval applies
time = 0
-- check players
for _,player in pairs(minetest.get_connected_players()) do
-- who am I?
local name = player:get_player_name()
-- where am I?
local pos = player:getpos()
-- what is around me?
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
mcl_playerinfo[name].node_stand = node_stand
mcl_playerinfo[name].node_stand_below = node_stand_below
mcl_playerinfo[name].node_head = node_head
mcl_playerinfo[name].node_feet = node_feet
end
end)
-- set to blank on join (for 3rd party mods)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
mcl_playerinfo[name] = {
node_head = "",
node_feet = "",
node_stand = "",
node_stand_below = "",
}
end)
-- clear when player leaves
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
mcl_playerinfo[name] = nil
end)

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The MIT License (MIT)
Copyright (c) 2016 TenPlus1
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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@ -0,0 +1 @@
name = mcl_playerinfo

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@ -12,20 +12,13 @@ Suffocation *not* dealt to player with the `noclip` privilege.
## Notes
This mod is based on PlayerPlus [`playerplus`] by TenPlus1. It is now
very different than the original, no compability is intended.
See also `mcl_playerinfo` for the player node info.
## API
Every half second the mod checks which node the player is standing on, which
node is at foot and head level and stores inside a global table to be used by mods:
- `mcl_playerplus[name].node_stand`
- `mcl_playerplus[name].node_stand_below`
- `mcl_playerplus[name].node_foot`
- `mcl_playerplus[name].node_head`
Setting the group `disable_suffocation=1` disables suffocation for nodes which
would otherwise deal suffocation damage.
## License
WTFPL.
MIT License

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@ -4,4 +4,5 @@ mcl_core
mcl_particles
mcl_hunger
mcl_death_messages
mcl_playerinfo
3d_armor?

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@ -1 +1 @@
Hurts players touching a cactus and when with the head inside solid blocks.
Adds some simple player-related gameplay effects: Hurt by touching a cactus, suffocation and more.

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@ -1,48 +1,10 @@
-- Player state for public API
mcl_playerplus = {}
-- Internal player state
local mcl_playerplus_internal = {}
-- get node but use fallback for nil or unknown
local function node_ok(pos, fallback)
fallback = fallback or "air"
local node = minetest.get_node_or_nil(pos)
if not node then
return fallback
end
if minetest.registered_nodes[node.name] then
return node.name
end
return fallback
end
local armor_mod = minetest.get_modpath("3d_armor")
local def = {}
local time = 0
local get_player_nodes = function(player_pos)
local work_pos = table.copy(player_pos)
-- what is around me?
work_pos.y = work_pos.y - 0.1 -- standing on
local node_stand = node_ok(work_pos)
local node_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
work_pos.y = work_pos.y + 1.5 -- head level
local node_head = node_ok(work_pos)
work_pos.y = work_pos.y - 1.2 -- feet level
local node_feet = node_ok(work_pos)
return node_stand, node_stand_below, node_head, node_feet
end
minetest.register_globalstep(function(dtime)
time = time + dtime
@ -58,7 +20,13 @@ minetest.register_globalstep(function(dtime)
local pos = player:getpos()
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
local node_stand = mcl_playerinfo[name].node_stand
local node_stand_below = mcl_playerinfo[name].node_stand_below
local node_head = mcl_playerinfo[name].node_head
local node_feet = mcl_playerinfo[name].node_feet
if not node_stand or not node_stand_below or not node_head or not node_feet then
return
end
-- Cause buggy exhaustion for jumping
@ -107,11 +75,13 @@ minetest.register_globalstep(function(dtime)
local pos = player:getpos()
-- what is around me?
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
mcl_playerplus[name].node_stand = node_stand
mcl_playerplus[name].node_stand_below = node_stand_below
mcl_playerplus[name].node_head = node_head
mcl_playerplus[name].node_feet = node_feet
local node_stand = mcl_playerinfo[name].node_stand
local node_stand_below = mcl_playerinfo[name].node_stand_below
local node_head = mcl_playerinfo[name].node_head
local node_feet = mcl_playerinfo[name].node_feet
if not node_stand or not node_stand_below or not node_head or not node_feet then
return
end
-- set defaults
def.speed = 1
@ -127,12 +97,11 @@ minetest.register_globalstep(function(dtime)
end
-- standing on soul sand? if so walk slower
if mcl_playerplus[name].node_stand == "mcl_nether:soul_sand" then
if node_stand == "mcl_nether:soul_sand" then
-- TODO: Tweak walk speed
-- TODO: Also slow down mobs
-- FIXME: This whole speed thing is a giant hack. We need a proper framefork for cleanly handling player speeds
local below = mcl_playerplus[name].node_stand_below
if below == "mcl_core:ice" or below == "mcl_core:packed_ice" or below == "mcl_core:slimeblock" then
if node_stand_below == "mcl_core:ice" or node_stand_below == "mcl_core:packed_ice" or node_stand_below == "mcl_core:slimeblock" then
def.speed = def.speed - 0.9
else
def.speed = def.speed - 0.6
@ -146,7 +115,7 @@ minetest.register_globalstep(function(dtime)
-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
-- without group disable_suffocation=1)
local ndef = minetest.registered_nodes[mcl_playerplus[name].node_head]
local ndef = minetest.registered_nodes[node_head]
if (ndef.walkable == nil or ndef.walkable == true)
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
@ -198,8 +167,8 @@ minetest.register_globalstep(function(dtime)
--[[ Swimming: Cause exhaustion.
NOTE: As of 0.4.15, it only counts as swimming when you are with the feet inside the liquid!
Head alone does not count. We respect that for now. ]]
if minetest.get_item_group(mcl_playerplus[name].node_feet, "liquid") ~= 0 or
minetest.get_item_group(mcl_playerplus[name].node_stand, "liquid") ~= 0 then
if minetest.get_item_group(node_feet, "liquid") ~= 0 or
minetest.get_item_group(node_stand, "liquid") ~= 0 then
local lastPos = mcl_playerplus_internal[name].lastPos
if lastPos then
local dist = vector.distance(lastPos, pos)
@ -214,7 +183,7 @@ minetest.register_globalstep(function(dtime)
end
-- Underwater: Spawn bubble particles
if minetest.get_item_group(mcl_playerplus[name].node_head, "water") ~= 0 then
if minetest.get_item_group(node_head, "water") ~= 0 then
minetest.add_particlespawner({
amount = 10,
@ -275,13 +244,6 @@ end)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
mcl_playerplus[name] = {
node_head = "",
node_feet = "",
node_stand = "",
node_stand_below = "",
}
mcl_playerplus_internal[name] = {
lastPos = nil,
swimDistance = 0,
@ -293,6 +255,5 @@ end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
mcl_playerplus[name] = nil
mcl_playerplus_internal[name] = nil
end)

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@ -1,2 +1,2 @@
mcl_playerplus
mcl_playerinfo
mcl_hunger

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@ -14,6 +14,16 @@ mcl_sprint.SPEED = 1.3
local players = {}
-- Returns true if the player with the given name is sprinting, false if not.
-- Returns nil if player does not exist.
mcl_sprint.is_sprinting = function(playername)
if players[playername] then
return players[playername].sprinting
else
return nil
end
end
minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name()
@ -82,7 +92,7 @@ minetest.register_globalstep(function(dtime)
if players[playerName]["shouldSprint"] == true then --Stopped
local sprinting
-- Prevent sprinting if standing on soul sand or hungry
if mcl_playerplus[playerName].node_stand == "mcl_nether:soul_sand" or (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) then
if mcl_playerinfo[playerName].node_stand == "mcl_nether:soul_sand" or (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) then
sprinting = false
else
sprinting = true
@ -101,7 +111,7 @@ function setSprinting(playerName, sprinting) --Sets the state of a player (0=sto
if players[playerName] then
players[playerName]["sprinting"] = sprinting
-- Don't overwrite physics when standing on soul sand or sleeping
if mcl_playerplus[playerName].node_stand ~= "mcl_nether:soul_sand" and player:get_attribute("mcl_beds:sleeping") ~= "true" then
if mcl_playerinfo[playerName].node_stand ~= "mcl_nether:soul_sand" and player:get_attribute("mcl_beds:sleeping") ~= "true" then
if sprinting == true then
player:set_physics_override({speed=mcl_sprint.SPEED})
elseif sprinting == false then