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Add more igloo generation code

objects
Wuzzy 2019-02-06 02:02:18 +01:00
parent 0876e76b40
commit 6ff637ec69
1 changed files with 122 additions and 2 deletions

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@ -59,18 +59,138 @@ mcl_structures.generate_desert_well = function(pos)
return minetest.place_schematic(newpos, path, "0", nil, true)
end
mcl_structures.generate_igloo = function(pos)
-- TODO: Check if we're allowed to destroy nodes
-- FIXME: Some nodes (water, ice) don't get overwritten by ladder
-- FIXME: Nodes at Y=0 don't get overwritten by ladder
-- TODO: Check if basement generation would not be too obvious
-- TODO: Generate basement with 50% chance only
local success, rotation = mcl_structures.generate_igloo_top(pos)
if success then
local buffer = pos.y - (mcl_vars.mg_bedrock_overworld_max + 1)
if buffer <= 19 then
return
end
local depth = math.random(19, buffer)
local bpos = {x=pos.x, y=pos.y-depth, z=pos.z}
-- trapdoor position
local tpos
local dir, tdir
if rotation == "0" then
dir = {x=-1, y=0, z=0}
tdir = {x=1, y=0, z=0}
tpos = {x=pos.x+7, y=pos.y-1, z=pos.z+3}
elseif rotation == "90" then
dir = {x=0, y=0, z=-1}
tdir = {x=0, y=0, z=-1}
tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+1}
elseif rotation == "180" then
dir = {x=1, y=0, z=0}
tdir = {x=-1, y=0, z=0}
tpos = {x=pos.x+1, y=pos.y-1, z=pos.z+3}
elseif rotation == "270" then
dir = {x=0, y=0, z=1}
tdir = {x=0, y=0, z=1}
tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+7}
else
return success
end
-- TODO: more reliable param2
minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)})
local set_brick = function(pos)
local c = math.random(1, 3) -- cracked chance
local m = math.random(1, 10) -- chance for monster egg
local brick
if m == 1 then
if c == 1 then
brick = "mcl_monster_eggs:monster_egg_stonebrickcracked"
else
brick = "mcl_monster_eggs:monster_egg_stonebrick"
end
else
if c == 1 then
brick = "mcl_core:stonebrickcracked"
else
brick = "mcl_core:stonebrick"
end
end
minetest.set_node(pos, {name=brick})
end
local ladder_param2 = minetest.dir_to_wallmounted(tdir)
for y=1, depth-5 do
set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z })
set_brick({x=tpos.x+1,y=tpos.y-y,z=tpos.z })
set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z-1})
set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z+1})
minetest.set_node({x=tpos.x,y=tpos.y-y,z=tpos.z}, {name="mcl_core:ladder", param2=ladder_param2})
end
mcl_structures.generate_igloo_basement(bpos, rotation)
end
return success
end
mcl_structures.generate_igloo_top = function(pos)
-- FIXME: This spawns bookshelf instead of furnace. Fix this!
-- Furnace does ot work atm because apparently meta is not set. :-(
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_top.mts"
return minetest.place_schematic(newpos, path, "random", nil, true)
local rotation = tostring(math.random(0,3)*90)
return minetest.place_schematic(newpos, path, rotation, nil, true), rotation
end
mcl_structures.generate_igloo_basement = function(pos, orientation)
-- TODO: Add brewing stand
-- TODO: Spawn villager and zombie villager
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_basement.mts"
return minetest.place_schematic(pos, path, orientation, nil, true)
local success = minetest.place_schematic(pos, path, orientation, nil, true)
if success then
local chest_offset
if orientation == "0" then
chest_offset = {x=5, y=1, z=5}
elseif orientation == "90" then
chest_offset = {x=5, y=1, z=3}
elseif orientation == "180" then
chest_offset = {x=3, y=1, z=1}
elseif orientation == "270" then
chest_offset = {x=1, y=1, z=5}
else
return success
end
-- FIXME: Use better seeding
local pr = PseudoRandom(math.random(0, 4294967295))
local size = {x=9,y=5,z=7}
local lootitems = mcl_loot.get_multi_loot({
{
stacks_min = 1,
stacks_max = 1,
items = {
{ itemstring = "mcl_core:apple_gold", weight = 1 },
}
},
{
stacks_min = 2,
stacks_max = 8,
items = {
{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_core:apple", weight = 15, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_farming:wheat_item", weight = 10, amount_min = 2, amount_max = 3 },
{ itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
{ itemstring = "mcl_tools:axe_stone", weight = 2 },
{ itemstring = "mcl_core:emerald", weight = 1 },
}
}}, pr)
local chest_pos = vector.add(pos, chest_offset)
local meta = minetest.get_meta(chest_pos)
local inv = meta:get_inventory()
inv:set_size("main", 9*3)
for i=1, #lootitems do
inv:add_item("main", lootitems[i])
end
end
return success
end
mcl_structures.generate_boulder = function(pos)