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Make eternal fire destroy stuff as well

objects
Wuzzy 2017-05-09 19:05:08 +02:00
parent e9c8d33c6f
commit 6ff1f46887
2 changed files with 4 additions and 3 deletions

View File

@ -83,6 +83,7 @@ These groups are used mostly for informational purposes
* `solid=1`: Solid full-cube block (automatically assigned)
* `opaque=1`: Opaque block (automatically assigned)
* `not_solid=1`: Block is sold (only assign this group for nodes which are automatically detected as “solid” in error
* `fire=1`: Fire
* `water=1`: Water
* `lava=1`: Lava
* `torch`: Torch or torch-like node

View File

@ -35,7 +35,7 @@ minetest.register_node("mcl_fire:fire", {
buildable_to = true,
sunlight_propagates = true,
damage_per_second = 1,
groups = {igniter = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1},
groups = {igniter = 1, fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1},
on_timer = function(pos)
local f = minetest.find_node_near(pos, 1, {"group:flammable"})
if not f then
@ -76,7 +76,7 @@ minetest.register_node("mcl_fire:eternal_fire", {
buildable_to = true,
sunlight_propagates = true,
damage_per_second = 1,
groups = {igniter = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1},
groups = {igniter = 1, fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1},
sounds = {},
drop = "",
_mcl_blast_resistance = 0,
@ -270,7 +270,7 @@ else -- Fire enabled
minetest.register_abm({
label = "Remove flammable nodes",
nodenames = {"mcl_fire:fire"},
neighbors = "group:flammable",
neighbors = {"group:fire"},
interval = 5,
chance = 18,
catch_up = false,