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Tweak red, orange, yellow banner

objects
Wuzzy 2017-07-27 21:18:24 +02:00
parent 5f31a5ea46
commit 6f08345232
1 changed files with 72 additions and 3 deletions

View File

@ -15,13 +15,13 @@ local colors = {
["unicolor_darkgrey"] = {"grey", "Grey Banner", "mcl_wool:grey", "#303030E0" },
["unicolor_grey"] = {"silver", "Light Grey Banner", "mcl_wool:silver", "#5B5B5BE0" },
["unicolor_black"] = {"black", "Black Banner", "mcl_wool:black", "#000000E0" },
["unicolor_red"] = {"red", "Red Banner", "mcl_wool:red", "#AC0000E0" },
["unicolor_yellow"] = {"yellow", "Yellow Banner", "mcl_wool:yellow", "#AC9800E0" },
["unicolor_red"] = {"red", "Red Banner", "mcl_wool:red", "#BC0000E0" },
["unicolor_yellow"] = {"yellow", "Yellow Banner", "mcl_wool:yellow", "#BCA800E0" },
["unicolor_dark_green"] = {"green", "Green Banner", "mcl_wool:green", "#006000E0" },
["unicolor_cyan"] = {"cyan", "Cyan Banner", "mcl_wool:cyan", "#00ACACE0" },
["unicolor_blue"] = {"blue", "Blue Banner", "mcl_wool:blue", "#0000ACE0" },
["unicolor_red_violet"] = {"magenta", "Magenta Banner", "mcl_wool:magenta", "#AC007CE0" },
["unicolor_orange"] = {"orange", "Orange Banner", "mcl_wool:orange", "#AC5900E0" },
["unicolor_orange"] = {"orange", "Orange Banner", "mcl_wool:orange", "#BC6900E0" },
["unicolor_violet"] = {"purple", "Purple Banner", "mcl_wool:purple", "#6400ACE0" },
["unicolor_brown"] = {"brown", "Brown Banner", "mcl_wool:brown", "#402100E0" },
["unicolor_pink"] = {"pink", "Pink Banner", "mcl_wool:pink", "#DE557CE0" },
@ -64,6 +64,75 @@ for colorid, colortab in pairs(colors) do
inv = "mcl_banners_item_base.png^mcl_banners_item_overlay.png"
end
-- Banner node
minetest.register_node("mcl_banners:standing_banner", {
description = desc,
_doc_items_longdesc = "Banners are tall decorative blocks which can be placed on the floor.",
walkable = false,
is_ground_content = false,
paramtype = "light",
sunlight_propagates = true,
drawtype = "airlike",
inventory_image = inv,
wield_image = inv,
tiles = { "blank.png" },
selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} },
groups = { banner = 1, deco_block = 1, attached_node = 1 },
stack_max = 16,
sounds = node_sounds,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
-- Use pointed node's on_rightclick function first, if present
local node_under = minetest.get_node(under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
end
end
-- Place the node!
local _, success = minetest.item_place_node(itemstack, placer, pointed_thing)
if not success then
return itemstack
end
local place_pos
if minetest.registered_nodes[node_under.name].buildable_to then
place_pos = under
else
place_pos = above
end
place_pos.y = place_pos.y - 0.5
local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
banner:set_properties({textures=make_banner_texture(colorid)})
banner:get_luaentity()._base_color = colorid
-- Determine the rotation based on player's yaw
local yaw = placer:get_look_horizontal()
-- Select one of 16 possible rotations (0-15)
local rotation_level = round((yaw / (math.pi*2)) * 16)
local final_yaw = (rotation_level * (math.pi/8)) + math.pi
banner:set_yaw(final_yaw)
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
return itemstack
end,
on_destruct = on_destruct_standing_banner,
_mcl_hardness = 1,
_mcl_blast_resistance = 5,
})
-- Banner node
minetest.register_node(itemstring_standing, {
description = desc,