Fixed running on_end for effects that aren't ending
parent
623a3ada70
commit
6ece76e4c9
|
@ -1317,7 +1317,7 @@ function mcl_potions._reset_player_effects(player, set_hud)
|
||||||
end
|
end
|
||||||
|
|
||||||
for name, effect in pairs(registered_effects) do
|
for name, effect in pairs(registered_effects) do
|
||||||
if effect.on_end then effect.on_end(player) end
|
if EF[name][player] and effect.on_end then effect.on_end(player) end
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_potions._clear_cached_player_data(player)
|
mcl_potions._clear_cached_player_data(player)
|
||||||
|
|
Loading…
Reference in New Issue