Standardize boat entity naming
parent
6848f2847c
commit
6e5b03fa33
|
@ -23,21 +23,22 @@ local boat = {
|
|||
visual = "mesh",
|
||||
mesh = "boat_base.x",
|
||||
textures = {"boat_texture.png"},
|
||||
driver = nil,
|
||||
v = 0,
|
||||
stepcount = 0,
|
||||
unattended = 0
|
||||
|
||||
_driver = nil,
|
||||
_v = 0,
|
||||
_stepcount = 0,
|
||||
_unattended = 0
|
||||
}
|
||||
|
||||
function boat.on_rightclick(self, clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
if self.driver and clicker == self.driver then
|
||||
self.driver = nil
|
||||
if self._driver and clicker == self._driver then
|
||||
self._driver = nil
|
||||
clicker:set_detach()
|
||||
elseif not self.driver then
|
||||
self.driver = clicker
|
||||
elseif not self._driver then
|
||||
self._driver = clicker
|
||||
clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
|
||||
self.object:setyaw(clicker:get_look_yaw())
|
||||
end
|
||||
|
@ -46,7 +47,7 @@ end
|
|||
function boat.on_activate(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
if staticdata then
|
||||
self.v = tonumber(staticdata)
|
||||
self._v = tonumber(staticdata)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -56,9 +57,9 @@ end
|
|||
|
||||
function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
|
||||
if self.driver then
|
||||
self.driver:set_detach()
|
||||
self.driver = nil
|
||||
if self._driver then
|
||||
self._driver:set_detach()
|
||||
self._driver = nil
|
||||
boat.schedule_removal(self)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
puncher:get_inventory():add_item("main", "boat:boat")
|
||||
|
@ -75,24 +76,24 @@ end
|
|||
|
||||
function boat.on_step(self, dtime)
|
||||
|
||||
self.stepcount=self.stepcount+1
|
||||
if self.stepcount>9 then
|
||||
self._stepcount=self._stepcount+1
|
||||
if self._stepcount>9 then
|
||||
|
||||
self.stepcount=0
|
||||
self._stepcount=0
|
||||
|
||||
if self.driver then
|
||||
local ctrl = self.driver:get_player_control()
|
||||
if self._driver then
|
||||
local ctrl = self._driver:get_player_control()
|
||||
|
||||
self.unattended=0
|
||||
self._unattended=0
|
||||
|
||||
local yaw = self.object:getyaw()
|
||||
|
||||
if ctrl.up and self.v<3 then
|
||||
self.v = self.v + 1
|
||||
if ctrl.up and self._v<3 then
|
||||
self._v = self._v + 1
|
||||
end
|
||||
|
||||
if ctrl.down and self.v>=-1 then
|
||||
self.v = self.v - 1
|
||||
if ctrl.down and self._v>=-1 then
|
||||
self._v = self._v - 1
|
||||
end
|
||||
|
||||
if ctrl.left then
|
||||
|
@ -111,7 +112,7 @@ function boat.on_step(self, dtime)
|
|||
end
|
||||
end
|
||||
|
||||
local tmp_velocity = get_velocity(self.v, self.object:getyaw(), 0)
|
||||
local tmp_velocity = get_velocity(self._v, self.object:getyaw(), 0)
|
||||
|
||||
local tmp_pos = self.object:getpos()
|
||||
|
||||
|
|
Loading…
Reference in New Issue