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Add warnings and notes about trading implementation

objects
Wuzzy 2018-06-04 22:21:10 +02:00
parent a58a01040d
commit 6e32d23d56
1 changed files with 10 additions and 1 deletions

View File

@ -3,6 +3,12 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- TODO: Per-player trading inventories
-- TODO: Trading tiers
-- TODO: Trade locking
-- FIXME: Weird behaviour when taking single item from output stack
-- FIXME: Placing output on exiting item in player inventory destroys item
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
@ -291,7 +297,7 @@ local init_profession = function(self)
self._profession = profession_names[p]
end
if not self._max_trade_tier then
-- TODO: Randomize
-- TODO: Start with tier 1
self._max_trade_tier = 10
end
end
@ -368,6 +374,8 @@ local function show_trade_formspec(playername, trader)
"background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"..
mcl_vars.inventory_header..
"label[4,0;"..minetest.formspec_escape(profession).."]"
-- FIXME: Remove when trading bugs are fixed
.."label[0,0.5;"..minetest.formspec_escape(minetest.colorize("#FF0000", "WARNING! Trading is incomplete and might have bugs!")).."]"
.."list[current_player;main;0,4.5;9,3;9]"
.."list[current_player;main;0,7.74;9,1;]"
.."button[1,1;0.5,1;prev_trade;<]"
@ -470,6 +478,7 @@ mobs:register_mob("mobs_mc:villager", {
player_trading_with[name] = self
-- TODO: Create per-player trading inventories
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
if not inv then
inv = minetest.create_detached_inventory("mobs_mc:trade", {