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Make mobs Minecraft tweaks

objects
Wuzzy 2017-01-16 23:58:09 +01:00
parent b3e595e62e
commit 6ddf602c01
9 changed files with 10 additions and 46 deletions

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@ -3,43 +3,7 @@ local S = mobs.intllib
-- name tag -- name tag
minetest.register_craftitem("mobs:nametag", { minetest.register_craftitem("mobs:nametag", {
description = S("Nametag"), description = S("Name Tag"),
inventory_image = "mobs_nametag.png", inventory_image = "mobs_nametag.png",
}) })
core.register_craft({
type = "shapeless",
output = "mobs:nametag",
recipe = {"default:paper", "dye:black", "farming:string"},
})
-- golden lasso
minetest.register_tool("mobs:magic_lasso", {
description = S("Magic Lasso (right-click animal to put in inventory)"),
inventory_image = "mobs_magic_lasso.png",
})
minetest.register_craft({
output = "mobs:magic_lasso",
recipe = {
{"farming:string", "default:gold_lump", "farming:string"},
{"default:gold_lump", "default:diamondblock", "default:gold_lump"},
{"farming:string", "default:gold_lump", "farming:string"},
}
})
-- net
minetest.register_tool("mobs:net", {
description = S("Net (right-click animal to put in inventory)"),
inventory_image = "mobs_net.png",
})
minetest.register_craft({
output = "mobs:net",
recipe = {
{"default:stick", "", "default:stick"},
{"default:stick", "", "default:stick"},
{"farming:string", "default:stick", "farming:string"},
}
})

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@ -21,7 +21,7 @@ Enter name: = Namen eingeben:
Rename = Umbenennen Rename = Umbenennen
#crafts.lua #crafts.lua
Nametag = Namensschild Name Tag = Namensschild
Leather = Leder Leather = Leder
Raw Meat = Rohes Fleisch Raw Meat = Rohes Fleisch
Meat = Fleisch Meat = Fleisch
@ -30,7 +30,7 @@ Net (right-click animal to put in inventory) = Netz (Rechtsklick auf Tier,\num e
Steel Shears (right-click to shear) = Stahlschere (Rechtsklick zum Scheren) Steel Shears (right-click to shear) = Stahlschere (Rechtsklick zum Scheren)
#spawner.lua #spawner.lua
Mob Spawner = Mobspawner Monster Spawner = Monsterspawner
Mob MinLight MaxLight Amount PlayerDist = Mob MinLicht MaxLicht Menge SpielerEntfng Mob MinLight MaxLight Amount PlayerDist = Mob MinLicht MaxLicht Menge SpielerEntfng
Spawner Not Active (enter settings) = Spawner nicht aktiv (Einstellungen eintragen) Spawner Not Active (enter settings) = Spawner nicht aktiv (Einstellungen eintragen)
Spawner Active (@1) = Spawner aktiv (@1) Spawner Active (@1) = Spawner aktiv (@1)

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@ -21,7 +21,7 @@ Enter name: = Insira um nome:
Rename = Renomear Rename = Renomear
#crafts.lua #crafts.lua
Nametag = Etiqueta Name Tag = Etiqueta
Leather = Couro Leather = Couro
Raw Meat = Carne crua Raw Meat = Carne crua
Meat = Carne Meat = Carne
@ -30,7 +30,7 @@ Net (right-click animal to put in inventory) = Net (clique-direito no animal par
Steel Shears (right-click to shear) = Tesoura de Aço (clique-direito para tosquiar) Steel Shears (right-click to shear) = Tesoura de Aço (clique-direito para tosquiar)
#spawner.lua #spawner.lua
Mob Spawner = Spawnador de Mob Monster Spawner =
Mob MinLight MaxLight Amount PlayerDist = Mob LuzMinima LuzMaxima Valor DistJogador Mob MinLight MaxLight Amount PlayerDist = Mob LuzMinima LuzMaxima Valor DistJogador
Spawner Not Active (enter settings) = Spawnador Inativo (configurar) Spawner Not Active (enter settings) = Spawnador Inativo (configurar)
Spawner Active (@1) = Spawnador Ativo (@1) Spawner Active (@1) = Spawnador Ativo (@1)

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@ -19,7 +19,7 @@ Enter name: =
Rename = Rename =
#crafts.lua #crafts.lua
Nametag = Name Tag =
Leather = Leather =
Raw Meat = Raw Meat =
Meat = Meat =
@ -28,7 +28,7 @@ Net (right-click animal to put in inventory) =
Steel Shears (right-click to shear) = Steel Shears (right-click to shear) =
#spawner.lua #spawner.lua
Mob Spawner = Monster Spawner =
Mob MinLight MaxLight Amount PlayerDist = Mob MinLight MaxLight Amount PlayerDist =
Spawner Not Active (enter settings) = Spawner Not Active (enter settings) =
Spawner Active (@1) = Spawner Active (@1) =

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@ -10,7 +10,7 @@ minetest.register_node("mobs:spawner", {
drawtype = "glasslike", drawtype = "glasslike",
paramtype = "light", paramtype = "light",
walkable = true, walkable = true,
description = S("Mob Spawner"), description = S("Monster Spawner"),
groups = {cracky = 1}, groups = {cracky = 1},
on_construct = function(pos) on_construct = function(pos)

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