Reduced the creeper explosion timer reset radius from 6 to 3
This gives the player just enough time to get out of the creeper's range, to reset their explosion timer and avoid unnecessary destruction.hollow_logs_ref_recovery
parent
2c2f5595f3
commit
6d3e55ce12
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@ -50,7 +50,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
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explosion_strength = 3,
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explosion_strength = 3,
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explosion_radius = 3.5,
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explosion_radius = 3.5,
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explosion_damage_radius = 3.5,
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explosion_damage_radius = 3.5,
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explosiontimer_reset_radius = 6,
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explosiontimer_reset_radius = 3,
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reach = 3,
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reach = 3,
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explosion_timer = 1.5,
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explosion_timer = 1.5,
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allow_fuse_reset = true,
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allow_fuse_reset = true,
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@ -172,7 +172,7 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
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explosion_strength = 6,
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explosion_strength = 6,
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explosion_radius = 8,
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explosion_radius = 8,
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explosion_damage_radius = 8,
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explosion_damage_radius = 8,
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explosiontimer_reset_radius = 6,
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explosiontimer_reset_radius = 3,
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reach = 3,
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reach = 3,
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explosion_timer = 1.5,
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explosion_timer = 1.5,
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allow_fuse_reset = true,
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allow_fuse_reset = true,
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