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Reduced the creeper explosion timer reset radius from 6 to 3

This gives the player just enough time to get out of the creeper's range, to reset their explosion timer and avoid unnecessary destruction.
hollow_logs_ref_recovery
Nicu 2023-06-19 03:03:11 +00:00 committed by ancientmarinerdev
parent 2c2f5595f3
commit 6d3e55ce12
1 changed files with 2 additions and 2 deletions

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@ -50,7 +50,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
explosion_strength = 3, explosion_strength = 3,
explosion_radius = 3.5, explosion_radius = 3.5,
explosion_damage_radius = 3.5, explosion_damage_radius = 3.5,
explosiontimer_reset_radius = 6, explosiontimer_reset_radius = 3,
reach = 3, reach = 3,
explosion_timer = 1.5, explosion_timer = 1.5,
allow_fuse_reset = true, allow_fuse_reset = true,
@ -172,7 +172,7 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
explosion_strength = 6, explosion_strength = 6,
explosion_radius = 8, explosion_radius = 8,
explosion_damage_radius = 8, explosion_damage_radius = 8,
explosiontimer_reset_radius = 6, explosiontimer_reset_radius = 3,
reach = 3, reach = 3,
explosion_timer = 1.5, explosion_timer = 1.5,
allow_fuse_reset = true, allow_fuse_reset = true,