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Rework inventory

objects
Elias Fleckenstein 2020-12-17 13:29:21 +01:00
parent f1a4c493c8
commit 6c3588bad8
4 changed files with 59 additions and 66 deletions

View File

@ -5,4 +5,3 @@ _mcl_autogroup?
mcl_armor? mcl_armor?
mcl_brewing? mcl_brewing?
mcl_potions? mcl_potions?
mcl_enchanting

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@ -141,7 +141,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return_fields(player,"craft") return_fields(player,"craft")
return_fields(player,"enchanting_lapis") return_fields(player,"enchanting_lapis")
return_fields(player,"enchanting_item") return_fields(player,"enchanting_item")
mcl_enchanting.reload_inventory(player)
if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then
set_inventory(player) set_inventory(player)
end end

View File

@ -393,15 +393,19 @@ function mcl_enchanting.show_enchanting_formspec(player)
.. "formspec_version[3]" .. "formspec_version[3]"
.. "label[0,0;" .. C("#313131") .. F(table_name) .. "]" .. "label[0,0;" .. C("#313131") .. F(table_name) .. "]"
.. mcl_formspec.get_itemslot_bg(0.2, 2.4, 1, 1) .. mcl_formspec.get_itemslot_bg(0.2, 2.4, 1, 1)
.. "list[detached:" .. name .. "_enchanting;enchanting;0.2,2.4;1,1;1]" .. "list[current_player;enchanting_item;0.2,2.4;1,1]"
.. mcl_formspec.get_itemslot_bg(1.1, 2.4, 1, 1) .. mcl_formspec.get_itemslot_bg(1.1, 2.4, 1, 1)
.. "image[1.1,2.4;1,1;mcl_enchanting_lapis_background.png]" .. "image[1.1,2.4;1,1;mcl_enchanting_lapis_background.png]"
.. "list[detached:" .. name .. "_enchanting;enchanting;1.1,2.4;1,1;2]" .. "list[current_player;enchanting_lapis;1.1,2.4;1,1]"
.. "label[0,4;" .. C("#313131") .. F(S("Inventory")).."]" .. "label[0,4;" .. C("#313131") .. F(S("Inventory")).."]"
.. mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3) .. mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3)
.. mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1) .. mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1)
.. "list[current_player;main;0,4.5;9,3;9]" .. "list[current_player;main;0,4.5;9,3;9]"
.. "listring[detached:" .. name .. "_enchanting;enchanting]" .. "listring[current_player;enchanting_item]"
.. "listring[current_player;main]"
.. "listring[current_player;enchanting]"
.. "listring[current_player;main]"
.. "listring[current_player;enchanting_lapis]"
.. "listring[current_player;main]" .. "listring[current_player;main]"
.. "list[current_player;main;0,7.74;9,1;]" .. "list[current_player;main;0,7.74;9,1;]"
.. "real_coordinates[true]" .. "real_coordinates[true]"
@ -420,7 +424,7 @@ function mcl_enchanting.show_enchanting_formspec(player)
local hover_ending = (can_enchant and "_hovered" or "_off") local hover_ending = (can_enchant and "_hovered" or "_off")
formspec = formspec formspec = formspec
.. "container[3.2," .. y .. "]" .. "container[3.2," .. y .. "]"
.. (slot and "tooltip[button_" .. i .. ";" .. C("#818181") .. F(slot.description) .. " " .. C("#FFFFFF") .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and "#818181" or "#FC5454") .. F(S("@1 × Lapis Lazuli", i)) .. "\n" .. C("#818181") .. F(S("Enchantment levels: @1", i)) or C("#FC5454") .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "") .. (slot and "tooltip[button_" .. i .. ";" .. C("#818181") .. F(slot.description) .. " " .. C("#FFFFFF") .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and "#818181" or "#FC5454") .. F(S("@1 Lapis Lazuli", i)) .. "\n" .. C("#818181") .. F(S("@1 Enchantment Levels", i)) or C("#FC5454") .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "")
.. "style[button_" .. i .. ";bgimg=mcl_enchanting_button" .. ending .. ".png;bgimg_hovered=mcl_enchanting_button" .. hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]" .. "style[button_" .. i .. ";bgimg=mcl_enchanting_button" .. ending .. ".png;bgimg_hovered=mcl_enchanting_button" .. hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]"
.. "button[0,0;7.5,1.3;button_" .. i .. ";]" .. "button[0,0;7.5,1.3;button_" .. i .. ";]"
.. (slot and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "") .. (slot and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "")
@ -474,74 +478,62 @@ function mcl_enchanting.handle_formspec_fields(player, formname, fields)
end end
function mcl_enchanting.initialize_player(player) function mcl_enchanting.initialize_player(player)
local player_inv = player:get_inventory() local inv = player:get_inventory()
player_inv:set_size("enchanting_lapis", 1) inv:set_size("enchanting", 1)
player_inv:set_size("enchanting_item", 1) inv:set_size("enchanting_item", 1)
local name = player:get_player_name() inv:set_size("enchanting_item", 1)
local detached_inv = minetest.create_detached_inventory(name .. "_enchanting", {
allow_put = function(inv, listname, index, stack, player)
if player:get_player_name() ~= name then
return 0
end end
if stack:get_name() == "mcl_dye:blue" and index ~= 2 then
return math.min(inv:get_stack(listname, 3):get_free_space(), stack:get_count()) function mcl_enchanting.is_enchanting_inventory_action(action, inventory, inventory_info)
elseif index ~= 3 and inv:get_stack(listname, 2):get_count() == 0 then if inventory:get_location().type == "player" then
local enchanting_lists = mcl_enchanting.enchanting_lists
if action == "move" then
local is_from = table.indexof(enchanting_lists, inventory_info.from_list) ~= -1
local is_to = table.indexof(enchanting_lists, inventory_info.to_list) ~= -1
return is_from or is_to, is_to
elseif (action == "put" or action == "take") and table.indexof(enchanting_lists, inventory_info.listname) ~= -1 then
return true
end
else
return false
end
end
function mcl_enchanting.allow_inventory_action(player, action, inventory, inventory_info)
local is_enchanting_action, do_limit = mcl_enchanting.is_enchanting_inventory_action(action, inventory, inventory_info)
if is_enchanting_action and do_limit then
if action == "move" then
local listname = inventory_info.to_list
local stack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
if stack:get_name() == "mcl_dye:blue" and listname ~= "enchanting_item" then
return math.min(inventory:get_stack("enchanting_lapis", 1):get_free_space(), stack:get_count())
elseif inventory:get_stack("enchanting_item", 1):get_count() == 0 and listname ~= "enchanting_lapis" then
return 1 return 1
else else
return 0 return 0
end end
end,
allow_take = function(inv, listname, index, stack, player)
if player:get_player_name() ~= name or index == 1 then
return 0
end
return stack:get_count()
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
on_put = function(inv, listname, index, stack, player)
local result_list
if index == 1 then
if stack:get_name() == "mcl_dye:blue" then
result_list = "lapis"
stack:add_item(inv:get_stack(listname, 3))
inv:set_stack(listname, 1, nil)
inv:set_stack(listname, 3, stack)
else else
result_list = "item" return 0
inv:set_stack(listname, 1, nil)
inv:set_stack(listname, 2, stack)
end end
elseif index == 2 then
result_list = "item"
elseif index == 3 then
result_list = "lapis"
stack = inv:get_stack(listname, 3)
end end
player:get_inventory():set_stack("enchanting_" .. result_list, 1, stack)
mcl_enchanting.show_enchanting_formspec(player)
end,
on_take = function(inv, listname, index, stack, player)
local result_list
if index == 2 then
result_list = "item"
elseif index == 3 then
result_list = "lapis"
end
player:get_inventory():set_stack("enchanting_" .. result_list, 1, nil)
mcl_enchanting.show_enchanting_formspec(player)
end
}, name)
detached_inv:set_size("enchanting", 3)
mcl_enchanting.reload_inventory(player)
end end
function mcl_enchanting.reload_inventory(player) function mcl_enchanting.on_inventory_action(player, action, inventory, inventory_info)
local player_inv = player:get_inventory() if mcl_enchanting.is_enchanting_inventory_action(action, inventory, inventory_info) then
local detached_inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_enchanting"}) if action == "move" and inventory_info.to_list == "enchanting" then
detached_inv:set_stack("enchanting", 2, player_inv:get_stack("enchanting_item", 1)) local stack = inventory:get_stack("enchanting", 1)
detached_inv:set_stack("enchanting", 3, player_inv:get_stack("enchanting_lapis", 1)) local result_list
if stack:get_name() == "mcl_dye:blue" then
result_list = "enchanting_lapis"
stack:add_item(inventory:get_stack("enchanting_lapis", 1))
else
result_list = "enchanting_item"
end
inventory:set_stack(result_list, 1, stack)
inventory:set_stack("enchanting", 1, nil)
end
mcl_enchanting.show_enchanting_formspec(player)
end
end end
function mcl_enchanting.schedule_book_animation(self, anim) function mcl_enchanting.schedule_book_animation(self, anim)

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@ -9,6 +9,7 @@ mcl_enchanting = {
roman_numerals = dofile(modpath .. "/roman_numerals.lua"), -- https://exercism.io/tracks/lua/exercises/roman-numerals/solutions/73c2fb7521e347209312d115f872fa49 roman_numerals = dofile(modpath .. "/roman_numerals.lua"), -- https://exercism.io/tracks/lua/exercises/roman-numerals/solutions/73c2fb7521e347209312d115f872fa49
enchantments = {}, enchantments = {},
overlay = "^[colorize:white:50^[colorize:purple:50", overlay = "^[colorize:white:50^[colorize:purple:50",
enchanting_lists = {"enchanting", "enchanting_item", "enchanting_lapis"},
bookshelf_positions = { bookshelf_positions = {
{x = -2, y = 0, z = -2}, {x = -2, y = 1, z = -2}, {x = -2, y = 0, z = -2}, {x = -2, y = 1, z = -2},
{x = -1, y = 0, z = -2}, {x = -1, y = 1, z = -2}, {x = -1, y = 0, z = -2}, {x = -1, y = 1, z = -2},
@ -324,4 +325,6 @@ minetest.register_lbm({
minetest.register_on_mods_loaded(mcl_enchanting.initialize) minetest.register_on_mods_loaded(mcl_enchanting.initialize)
minetest.register_on_joinplayer(mcl_enchanting.initialize_player) minetest.register_on_joinplayer(mcl_enchanting.initialize_player)
minetest.register_on_player_receive_fields(mcl_enchanting.handle_formspec_fields) minetest.register_on_player_receive_fields(mcl_enchanting.handle_formspec_fields)
minetest.register_allow_player_inventory_action(mcl_enchanting.allow_inventory_action)
minetest.register_on_player_inventory_action(mcl_enchanting.on_inventory_action)
table.insert(tt.registered_snippets, 1, mcl_enchanting.enchantments_snippet) table.insert(tt.registered_snippets, 1, mcl_enchanting.enchantments_snippet)