Disable mob capture
parent
300b0545b4
commit
6c1a4ec911
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@ -3365,126 +3365,9 @@ end
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-- capture critter (thanks to blert2112 for idea)
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function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
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if self.child
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or not clicker:is_player()
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or not clicker:get_inventory() then
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return false
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end
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-- get name of clicked mob
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local mobname = self.name
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-- if not nil change what will be added to inventory
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if replacewith then
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mobname = replacewith
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end
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local name = clicker:get_player_name()
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local tool = clicker:get_wielded_item()
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-- are we using hand, net or lasso to pick up mob?
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if tool:get_name() ~= ""
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and tool:get_name() ~= "mobs:net"
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and tool:get_name() ~= "mobs:lasso" then
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return false
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end
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-- is mob tamed?
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if self.tamed == false
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and force_take == false then
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minetest.chat_send_player(name, S("Not tamed!"))
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return true -- false
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end
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-- cannot pick up if not owner
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if self.owner ~= name
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and force_take == false then
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minetest.chat_send_player(name, S("@1 is owner!", self.owner))
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return true -- false
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end
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if clicker:get_inventory():room_for_item("main", mobname) then
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-- was mob clicked with hand, net, or lasso?
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local chance = 0
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if tool:get_name() == "" then
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chance = chance_hand
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elseif tool:get_name() == "mobs:net" then
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chance = chance_net
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tool:add_wear(4000) -- 17 uses
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clicker:set_wielded_item(tool)
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elseif tool:get_name() == "mobs:lasso" then
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chance = chance_lasso
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tool:add_wear(650) -- 100 uses
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clicker:set_wielded_item(tool)
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end
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-- calculate chance.. add to inventory if successful?
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if chance > 0 and random(1, 100) <= chance then
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-- default mob egg
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local new_stack = ItemStack(mobname)
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-- add special mob egg with all mob information
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-- unless 'replacewith' contains new item to use
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if not replacewith then
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new_stack = ItemStack(mobname .. "_set")
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local tmp = {}
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for _,stat in pairs(self) do
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local t = type(stat)
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if t ~= "function"
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and t ~= "nil"
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and t ~= "userdata" then
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tmp[_] = self[_]
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end
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end
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local data_str = minetest.serialize(tmp)
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new_stack:set_metadata(data_str)
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end
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local inv = clicker:get_inventory()
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if inv:room_for_item("main", new_stack) then
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inv:add_item("main", new_stack)
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else
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minetest.add_item(clicker:get_pos(), new_stack)
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end
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self.object:remove()
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mob_sound(self, "default_place_node_hard")
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else
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minetest.chat_send_player(name, S("Missed!"))
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mob_sound(self, "mobs_swing")
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end
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end
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return true
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end
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-- protect tamed mob with rune item
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function mobs:protect(self, clicker)
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